RIDE 5 Revamps Race Creator And Adds New Riding School

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Five months after its release, Milestone’s RIDE 5 has been hit with a huge new patch. From a brand new game mode to heavily refined multiplayer modes, RIDE 5 speeds into 2024 in top gear.

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Reworked Race Creator Mode​

The race creator feature does exactly what it says on the proverbial tin. With RIDE 5's latest update, however, Online competitions and Top competitions make their debut. This addition sees the race creator mode turn to online play for the first time since the title's release.

The option to share and download other players' competitions is also a welcomed addition to the revamped race creator mode. Players will be able to add their unique logos to their competitions as well as share them directly with friends on whichever platform they use.

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The idea behind this major patch is customization. Players can now choose their rivals’ nationality, suit, helmet and suit colours and styles. Once you’ve set up all you need for your competition, you can save it or save and play it online. You’ll find it in the “My Competitions” tab, and you can decide anytime to remove it from the online marketplace.

RIDE 5 Riding School​

Riding School is an entirely new game mode to RIDE 5. Within this Gran Turismo style mode, you can put yourself to the test across every included track. Each track is divided into four sectors with specific times to beat in each. Once you have beaten a sector, you’ll be awarded a medal (bronze, silver, gold). As soon as you obtain at least a bronze medal in every sector, you’ll unlock the final challenge; a complete lap to beat within the set time.

Each track has a specific bike and setup for its Riding School stages. The motivation behind adding the riding school was complaints about the lack of accessibility for new players. Bike games have always been difficult to nail. RIDE 5 is certainly one of the best to do it, and with this Riding School mode, new players will be able to pick the same up much quicker and be rewarded for progress appropriately.

Patch Notes​

The full release from Milestone can be found here or on the official RIDE 5 website.

  • Released new game mode: Riding School
  • Reworked Race Creator mode
  • Added Race creator preset sharing
  • New cutscenes: pit box in pre-race career events
  • Time attack in Career now has unlimited laps
  • Looping tab bar in Editor sticker selection pages
  • Improved information on how to unlock Bike settings options
  • Added more aggressive rider animation at the start
  • Improved first-person cameras
  • Anticheat steam and epic
  • Minor fixes
What do you think about these changes to RIDE 5? Let us know over on X @OverTake_gg or down in the comment below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Ride 2: 360 hours
Ride 3: 675 hours
Ride 4: 415 hours

Ride 5: 41 hours.... Because it's rubbish. I really did try, but as soon as milestone did their usual (release game, people buy it, nerf physics because why fix it) I gave up.
Whenever a problem becomes apparent (AI, looking at you!) It's apparently a complete surprise. OMG! The AI sucks? How did THAT happen??? Whatever the problem the solution is the same...nerf the physics.
I clocked up hours just hot lapping, but once they've destroyed the only good bit of gameplay then why bother?
Because they've added a shiny thing! Look at the shiny thing, don't look around the shiny thing, just look at the shiny thing!!!

A new shiny thing. Great.
 
Hmm will check it out but so far Ride 4 is much much better to me personally. Ride 5 even on full simulation feels like the bikes got training wheels on them. Jumping into Ride 4 directly from Ride 5 the bikes are alive and raw. They feel much more realistic handling wise. And the graphics must be fixed. Even with DLSS and all settings max the graphics is ugly as if its all melting together. People say to up the resolution to 200% but that takes a bit of power.

Ride 4 looks crisp, sounds great and feels so much more powerful and direct. Like you have total control. Whilst Ride 5 feels like its helping you. I went out on the grass for example and as i turned towards the tarmac and gave it gas i expected to spin or at least slide a bit but i was totally safe. Nothing happened. Felt like being on the track (i have all off track help turned off). In Ride 4 i would have spun out. I also tried riding like a fool throwing the back left and right while giving it full gas and braking full. Nothing. Still sitting on the bike.

Very strange how it went from such a great motorbike game in Ride 4 to this in Ride 5. Different teams? Anywhoo thanks for the update RD!
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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