Le Mans Ultimate: Everything You Need to Know

Everything we know about Le Mans Ultimate.jpg
It is release day for one of the first new games of the year. So to celebrate the occasion, here is everything you need to know about Le Mans Ultimate, the official FIA World Endurance Championship game.

Image credit: Studio-397

For several years now, Motorsport Games have owned the licence to the FIA World Endurance Championship. Until now, this has lead to the release of rFactor 2 DLC using circuits and cars from the championship.

But last year, the company announced its latest standalone title, Le Mans Ultimate. Just weeks before the 2023 Le Mans 24 Hour week, MSG told the world of plans to create the official FIA WEC game. Nearly nine months after the announcement, the game’s gestation period is up. Here is everything you need to know about LMU just before release.

Le Mans Ultimate Release Date​

From day one, LMU was branded as the official game for the 2023 FIA World Endurance Championship. As a result, it stood to reason that the title releases in 2023.


In early November, the release date was confirmed via a trailer and the Motorsport Games Q3 2023 earnings report – but not for 2023. Instead, the game is set to release on February 20, 2024 – just ahead of the WEC season start.

However, in a sad turn of events, the Le Mans Ultimate social pages announced earlier this month that the aforementioned 20 February release would be in Early Access form. As we learnt days before release, the game became available to purchase at 1pm CET, costing €29,99.

Developed by Studio 397​

Ever since the title’s initial announcement, we have known one vital piece of information; it will use the same core engine as rFactor 2. The ISIMotor 2.5 with its graphics and physics sub-engines will power the game. In fact, it is being developed by Studio 397, the same team that gave us rFactor 2.

When we spoke with some of the team members at Le Mans, they confirmed to us that LMU is very close to being an rFactor 2 reskin. That being said, the physics, graphics and menus will all receive tweaks to optimise it for endurance racing.


When we tested the game out in June, it definitely felt similar to rFactor 2. One can expect Le Mans Ultimate gameplay to resemble the old title but with more refinement. Make sure to check out our video on the experience.

Le Mans Ultimate Car List​

As the official 2023 FIA World Endurance Championship game, LMU will feature every car from each class of this year’s season. In fact, the WEC in 2023 features a total of three classes; Hypercar, LMP2 and LMGTE Am. One can expect LMU to feature the following car list at launch, despite its Early Access start.

A total of Seven models join the Hypercar class.

  • Toyota GR010
  • Ferrari 499P
  • Porsche 963
  • Cadillac V-Series.R
  • Peugeot 9X8
  • Glickenhaus SCG-007
  • Vanwall Vandervell 680
Oreca 07 in Le Mans Ultimate.jpg


The LMP2 class’ sole entrant, the Oreca 07 Gibson has already been seen in LMU screenshots sporting United Autosport colours.

A final year for the GTE category brought out four different models in the LMGTE Am class.

  • Aston Martin Vantage GTE
  • Porsche 911 RSR
  • Corvette C8.R
  • Ferrari 488 GTE
F51iMVyX0AATJuU.jpg


Each car will carry every lively seen during the 2023 season. This makes for a full grid of 38 cars in standard WEC rounds. The additional grid of 62 Le Mans liveries will also feature in the game. This makes for a reported over 100 skins available in the game. Whether or not the Garage 56 NASCAR Camaro that raced at the Le Mans Centenary will feature is as yet unknown.

The Le Mans Ultimate Discord points out that the car will not join the launch car list. However, the developers do not seem to be ruling out the opportunity of it coming later on down the line.

Tracks in LMU​

For the same reason as the car list, Le Mans Ultimate will most definitely feature every circuit from the 2023 FIA World Endurance Championship. Whilst a line-up of just seven circuits will make for limited gameplay experience, the endurance aspect of the game should make for endless possibilities.

One can expect the following track list for LMU.

  • Sebring
  • Portimao
  • Spa-Francorchamps
  • Le Mans
  • Monza
  • Fuji
  • Bahrain
1920x1080_Portimao-4.jpg


Whilst Studio 397 already has models of the majority of these circuits in rFactor 2, the team says it has rebuilt them from the ground up. Images of the building process for Portimao show the detail one can expect from the title’s locations. Meanwhile, the recent collection of trailers help to showcase the environments and atmosphere.

Will the WEC Game Have DLC?​

Whilst the main FIA WEC game will release with 2023 content, Motorsport Games claims that it will keep the title up to date for years to come. In fact, a first content update is set to release in the second half of 2024. This will likely include cars and tracks from the 2024 FIA WEC season.

The Le Mans Ultimate social media channels already feature testing images of the Alpine A424 and Lamborghini SC63 cars set to join the grid next year. These along with the BMW M Hybrid V8 and Isotta Fraschini Tipo 6 are sure to join the line-up in this first DLC drop, with the many GT3 models also coming to form the new-for 2024 LMGT3 class.


As for tracks, LMU will likely gain access to new additions to the 2024 FIA WEC calendar. These would include Qatar, Imola, the Circuit of the Americas and Interlagos.

Furthermore, in the past we have speculated on potential historical content for LMU as well as feeder series implementation such as ELMS and Le Mans Cup. The developers also confirmed interest in such content in a recent interview.

Le Mans Ultimate Game Modes​

As aforementioned, the seven-strong track list for LMU is far from overwhelming. However, with many different ways to play the game and so many variables affecting endurance racing, one will not get bored fast. In fact, Studio-397 is developing a whole host of different game modes for Le Mans Ultimate, both online and in single player.

Recently, rFactor 2 launched its new online competition service, Race Control. This is in fact a system that will also feature in LMU. In fact, the name was mentioned all the way back in June upon the game’s announcement. Here, players will get to take part in regular races, special events and host their own sessions according to Dom Duhan, Head of Studio 397.


Aside from the competitive side of LMU, players will also get to compete in co-op endurance races against the AI with friends. Forming a three-driver team, players will have several days to complete races. Stints will take place in asynchronous form allowing players to jump into a race when they can.

Quick races and full championships will also be available to run offline, much like any other modern simulator. At launch, offline racing will only feature the quick race/race weekend mode. Meanwhile, online functionality will see Race Control present without the ability to rent private servers, or the asynchronous racing mode. These missing game modes will reportedly come later on in Early Access development.

Throughout races, dynamic weather and changing track surfaces will impact grip levels. In fact, the rFactor 2 weather system and Real Road tech are sure to feature in the game. Furthermore, cars will seemingly become dirty throughout a race, something that is sure to get endurance racing fans salivating.

Le Mans Ultimate VR & Screens​

Upon the announcement of Early Access for LMU, sim racers pointed out the lacking of Virtual Reality support at launch. Whilst VR was originally slated for support in Le Mans Ultimate, it will now not be present in Early Access. Instead, the projection mode will arrive later down the line this year according to developers.


Those looking for more immersion than a single screen will however have the chance to run the game in triple screen mode, and ultrawide.

Modding in LMU?​

As aforementioned, Le Mans Ultimate uses the same ISIMotor that runs rFactor 2. Across the community, this now-decade-old title is known for its welcoming of mod content. But setting itself apart, Le Mans Ultimate will not be as open to third party content.

In fact, its initial launch will even restrict the use of custom liveries according to many on the LMU Discord. In fact, this being the official FIA WEC game, only cars, tracks and liveries seen in the official series will be available at launch.

Are you excited for Le Mans Ultimate? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Will this cannibalise rF2 multiplayer players? And will s397 drop le mans and its related rF2 content since itself might cannibalise LMU
 
Since rf2 already has today's LM content and this is a LM game based on rf2, I really don't see why I would jump in, given the reduced scope. Some people really can't figure out what the community wants or needs in an age when our browsing habits (thus thoughts) are well known and a billion dollar business.

I would pay full price for a LM sim if it simulated different decades of the competition, from the 50s, 60s to the 2000s. But modern lithium aided cars? No, thanks.
 
The closer we get to release I get more excited. The idea of rF2 as a coherent, focused and polished package for a full racing series sounds very good. With better and consistent quality models, hopefully optimized AI for multi-class, while getting into a physics and graphics engine that we know that it works for well developed content. This could be great. Hopefully it gets enough love and polish from the devs so it doesn't die on release.
 
Instant buy...at what price? :)

If they try to price this at premium levels, like they do with rf2 DLC, they're in trouble.
Full price is fine with me. These game developers need to get paid and I want Studio 397 and their developers to survive and play LMU for many years to come. And how many rF2 content and game updates did wereceive for free over the past few years? rF2 feels like a complete new game and what did we have to pay for it? Nothing! And I think I paid €50-€60 on DLC content on a yearly base… that is peanuts.
 
Premium
Full price is fine with me. These game developers need to get paid and I want Studio 397 and their developers to survive and play LMU for many years to come. And how many rF2 content and game updates did wereceive for free over the past few years? rF2 feels like a complete new game and what did we have to pay for it? Nothing! And I think I paid €50-€60 on DLC content on a yearly base… that is peanuts.

I want them to get paid too but the way they price their rF2 packs makes me worried they'll go crazy on pricing
 
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It's an interesting proposition to see what rF2's engine can deliver when used in a fully tailored product, and I'm looking forward to it. As I have not spent a cent on rF2's DLCs and have not played that title in a very long time, LMU does make sense to me.

Still...I hope the base product at release is not overly expensive. That tracklist is simply too shallow. I know, it's the actual 2023 calendar and it's a full blown license of WEC23, but just because the real life season is that way, it does not mean the game should not include more goodies to be a more complete proposition. Why not include more tracks of past WEC seasons dating back to 2012? Why not include GTE models that would comply with the current ruleset although they are not racing atm? Why not include content from Road to Le Mans, and have its support races's cars added?

I also understand that all of this and more, could be material for DLCs and a revenue path for S397/MSG. And it's why I want for the base product to not be expensive. If LMU will be released as only a WEC23 package, I don't want to pay 40 or more dollars for it, for then to be raked with the DLCs.
 
This sim definitely goes in the wishlist category.Wait for the release,check the reviews and let the developers finish the game before buying.Given MSG record I cant believe it will be in a fully finished state on release
 
It's an interesting proposition to see what rF2's engine can deliver when used in a fully tailored product, and I'm looking forward to it. As I have not spent a cent on rF2's DLCs and have not played that title in a very long time, LMU does make sense to me.

Still...I hope the base product at release is not overly expensive. That tracklist is simply too shallow. I know, it's the actual 2023 calendar and it's a full blown license of WEC23, but just because the real life season is that way, it does not mean the game should not include more goodies to be a more complete proposition. Why not include more tracks of past WEC seasons dating back to 2012? Why not include GTE models that would comply with the current ruleset although they are not racing atm? Why not include content from Road to Le Mans, and have its support races's cars added?

I also understand that all of this and more, could be material for DLCs and a revenue path for S397/MSG. And it's why I want for the base product to not be expensive. If LMU will be released as only a WEC23 package, I don't want to pay 40 or more dollars for it, for then to be raked with the DLCs.
I agree the game is short on content but there is a ton of potential sportscar content from the current ELMS,ALMS tracks and historic content including old versions of Le Mans and older cars from the Bentleys,GT40s and Porsche 917s.
 
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I agree the game is short on content but there is a ton of potential sportscar content from the current ELMS,ALMS tracks and historic content including old versions of Le Mans and older cars from the Bentleys,GT40s and Porsche 917s.
Yes, but it's tough to know what to expect with MSG involved.
 
Who is the contract with? FIA? WEC? Depending upon who MSG is tied to, that could limit what the available content is. As far as DLC, why not go the Codemaster/EA route and release LMU '23, '24, '25 etc. Plenty of time then to add historic content as a bonus feature some year or years after the initial release.
 
Who is the contract with? FIA? WEC? Depending upon who MSG is tied to, that could limit what the available content is. As far as DLC, why not go the Codemaster/EA route and release LMU '23, '24, '25 etc. Plenty of time then to add historic content as a bonus feature some year or years after the initial release.
They have a contract with the ACO IIRC. So pretty similar to the way Kunos offers SRO content. And as people haven't been bored to death by heavily boped GT3 cars allready, I don't see an issue with possible DLCs at all. Technicaly they could offer all grids of the Le Mans Classic events with cars going back to the 1920 to Group C. Your imagination is the limit ... and propably time and manpower. I don't think they will go the EA route and rather release season packs as DLCs similar to ACC. Atleast that's what was confirmed and it also makes sense with the rather limited track list at release. I am also pretty sure that we will get ELMS and ALMS DLCs. Road to Le Mans and the Le Mans cup is also a strong possibility. Anyway, it's great to see S397 really focusing on the core of rF2, wich boils down to sportscar and endurance racing. It could have been a Formula E game afterall ... :p
 
I'm cautiously optimistic about the game but surely they're not just going to include the seven tracks and done?

That would seem so crazily limited compared to the roster of basically every other game out there, especially when the same engine already has so many amazing tracks to work with.

At least they're good tracks, I'll give this year's calendar that.

Ability for the AI to race multiclass is my other big concern but will see how that turns out, hopefully the focus of the game on one series allows them to nail this aspect.
 
About the pricing topic, I seriously doubt they would price it based on the rF2 DLC pricing. That would make sure it never gets picked up. They can't be that stupid. It's a standalone game release, it would be priced like one.
 

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