iRacing Season 2024 Week 1 Patch Notes

Mugello iRacing header RD.jpg
With the start of competitive events of the new season, iRacing Season 1 2024 Patch 1 has been deployed. Here is a rundown of what is new.

Image credit: iRacing

iRacing
‘s latest content update arrived 5 December at the start of 2023 Season 4’s Week 13, with plenty of new additions coming both with content and changes. Mugello was added along with the Audi R8 LMS Evo II GT3 and Slinger Speedway.

On the changes side, there are now 3D kerbs, AI Racing Improvements and even changes to surfaces when driving off-track. For everything you need to know about the latest title update, watch our video courtesy of our very own Emily Jones.


But the day after 2024 Season 1 officially began, you may have noticed there is a new update. Here is everything included in the 13 December update to iRacing.

iRacing Season 2024 Week 1 Patch Notes​

In the simulation, shift lights have been fixed on a range of cars and also for those who do AI Racing, you will be happy to hear that the AI now hold their brakes after losing control. Seems many iRacing players could learn a thing or two from that.

Additionally, after 14 cars got the new damage model, two more have joined them, these being two classic Lotus Grand Prix cars in the form of the 49 and 79. There has also been improved audio levels to account for the addition of the 3D kerbs. Finally for Italian players, two new spotter audio packs are available.

Audi R8 LMS Evo II GT3 iRacing.jpg

The Audi R8 LMS Evo II GT3 is a new car to iRacing with the most recent title update. Image credit: iRacing
The new Audi GT3 has gotten a lot of changes just after its release. Including its rear light initially coming on under braking, now has been changed to a rain light as was intended. Plus, the cockpit lighting would flicker when dynamic cubemaps were in use, which has been rectified.

Car and Track Changes​

A few Dallara single seaters have had setups for certain tracks updated. The F3 car and both SF23’s baseline Mugello setups, the iR-01’s Daytona Road Course setup and the IR18’s Texas Oval setup have all been changed.

Additionally, there are a couple of cars that got the new damage model that had a few unintended features as a result. Examples include the Dirt Street Stock, Lamborghini Huracán GT3 EVO and SK Modified Car/NASCAR Whelen Tour Modified. Also the Legacy NASCAR Cup cars of the 2009 Chevrolet Impala, 2013 Chevrolet SS and 2016 Ford Fusion.


Then of course for tracks, this includes all the ones that either were added or saw changes in the latest title update. These being Mugello, Slinger Speedway and Okayama, a whole range of changes were made.

For the entire changelog, click below.

iRACING:

Paint Shop – A new sponsor, Coach Dave Delta, is now available in the Paint Shop!

SIMULATION:

Cars – Fixed an issue where many external shift lights were not working correctly.

AI Racing – AI Drivers have received some specialized driver training relating to speed calculations for corners and chicanes to prevent crashing and spinning out. AKA: Use the brake!

New Damage Model – Fixed an issue where some vehicles could get into a state with a negative mass value for their chassis while crashing.

Graphics – Made changes to VRAM accounting for some objects to more accurately estimate the required memory budget for the Simulation.

Audio – Improved the audio levels for 3D curb rumble sounds.

Spotter – Foreign Language: The Italian Macro Arcidiacono Spotter Pack has been updated. The Italian Renzo Olivieri Spotter Pack has been updated.

CARS: <Car Class> GTP – Renamed setups to make them more clear.

Audi R8 LMS EVO II GT3 – The center trunk light has been adjusted to perform as a rain light instead of a brake light. Fixed an issue where the cockpit lighting could appear to flicker violently when dynamic cubemaps were in use. Fixed an issue with some driver animation paddle shift timing. For the New Damage Model, fixed an issue where wheels could re-attaching incorrectly when Fast Repairs were used.

Dallara F3 – iRacing setup for Autodromo Internazionale del Mugello has been updated.

Dallara iR-01 – iRacing setup for Daytona International Speedway – Road Course has been updated.

Dallara IR18 – iRacing setup for Texas Motor Speedway – Oval has been updated.

Dirt Street Stock – For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

Indy Pro 2000 PM-18 – iRacing setups have been updated.

Lamborghini Huracán GT3 EVO – For the New Damage Model, fixed an issue where wheels could re-attaching incorrectly when Fast Repairs were used.

Lotus 49 – The New Damage Model is now enabled for this vehicle!

Lotus 79 – The New Damage Model is now enabled for this vehicle!

Lucas Oil Off Road Pro 2 – Fixed an issue where the right-rear fender could appear detached from the vehicle at certain camera distances.

Lucas Oil Off Road Pro 4 – Fix an issue that prevented the digital dash from functioning when using NDM.

Modified – SK / NASCAR Whelen Tour Modified – For the New Damage Model, a tuning pass has been completed which improves bumpers for improved bumping and should reduce the frequency of 4x contacts.

Super Formula SF23 – (BOTH) iRacing setups for Autodromo Internazionale del Mugello have been updated.

[Legacy] NASCAR Cup Chevrolet Impala COT (2009) – For the New Damage Model, tuned the engine to receive less damage when the car frame is heavily impacted. For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

[Legacy] NASCAR Cup Chevrolet SS (2013) – For the New Damage Model, fixed an issue where the nose of this car could appear to face the wrong way at certain camera distances. For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

[Legacy] NASCAR Cup Ford Fusion (2016) – For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

TRACKS:

Autodromo Internazionale del Mugello: Barney, Legendary Flagman, has been summoned to this track! Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance. Track camera set has been improved. Catch fences and outer fencing have been updated. Additional speakers and security cameras have been deployed around the track. A select set of tree models have been updated for improved rendering performance.

All trees have been optimized to consume a lower memory size. Water drains have been added to some of the track surfaces. Fixed an issue where some terrain was intersecting with the tunnels. Fixed some obvious visual popping that could occur with structures around the Start/Finish line and pit entry ARMCO based on camera distances.

Okayama International Circuit: Trees have been optimized for performance improvements. Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance. A variety of tarmac edge textures have been updated, and grass detail textures have been optimized for improved rendering performance. Visitor cars in the parking lots will now be correctly removed at lower graphics settings.

Fixed a variety of issues with incorrect off-track surface types. Fixed a feature where Barney, Legendary Flagman, would divinely levitate instead of using a worldly flagstand, when it was inadvertently hidden from view at lower graphics display settings. Fixed a track edge surface issue that could cause the Simulator to crash at night. Patched a small hole in the terrain near a Start/Finish wall.

Slinger Speedway: (Figure Eight) – Number of grid spots has been set to 50. Caution lights and scoreboards are now plugged in and functional. Some missing catch fences, outer fencing, and gates have been added. A full artwork fixing pass has been completed including: ambient occlusion maps, UV texture mapping, terrain alignment, and grounding assets. A complete artwork optimization pass has been completed on environment objects which includes a texture memory update to reduce oversized textures.

Catchfence appearance has been adjusted for improved rendering performance. Environment and asset lightmaps have been regenerated based on the latest updates and optimization. Some tree trimming has been completed. Fixed a gap in the world between the close terrain and the far terrain. Fixed an issue with track camera angles.

What do you make of the changes in the latest patch to iRacing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Premium
Interestingly the Pro P Cup guys reckon there's been more changes to the caster and bump on the 992 GT Cup car that is not mentioned in the patch notes.
 
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Mugello looks fantastic (but there is still some noise there, they need another polish pass on some terrain and objects) and the R8 feels very nice to drive. Can't wait for iRacing to go through all their tracks (or at least the most popular ones) and update foliage, curbs etc.
 
Staff
Premium
I agree, the polishing and the 3D grass especially (surprising for such a trivial thing) make the locations that have received that treatment look really nice. Should be a good sign of things to come for the sim graphics-wise :)
 
Last edited:
3D curbs, finally after 15 year of canned effects.
C'mon was that such a thing?
Those hand full of vertexes per corner extra make such a difference.
They finally figured that out.
 

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