iRacing Season 1 2024 Update Release Notes

iRacing Season 1 2024 Update Audi R8 LMS GT3 Evo II 576p.jpg
iRacing Season 1 2024 is launching December 5. A new season release usually means new content and big improvements – here’s what to look forward to.

Image credit: iRacing.com

While rain will not be part of iRacing Season 1 2024, but that does not mean that the sim is not going to see numerous new additions and improvements. The new content should be the showpiece of the update, as is usually the case. This time, a new car and two new track plus a completely rebuilt location are on the menu.

iRacing Season 1 2024: New Audi R8 LMS GT3 Evo II​

There is no denying that GT3 is the most popular car category in sim racing, and iRacing is no exception. As a result, it is no surprise that the Audi R8 LMS GT3 Evo II is expanding the lineup. Replacing the non-Evo version, the Evo II will likely be the final GT3 entry by Audi for quite a while.

As announced in summer of 2023, Audi will no longer build the car or offer manufacturer support for it. This also includes other customer cars, such as the R8 LMS GT2 and the RS 3 LMS TCR racer. This is a result of the planned Formula One entry with Sauber in 2026 – which had recently seen rumors of not happening after all. Either way, this will not prevent sim racers from enjoying the car in iRacing.

iRacing-Season-1-2024-Update-Audi-R8-LMS-GT3-Evo-II-2-1024x576.jpg

The Audi R8 LMS GT3 Evo II succeeds the non-Evo version of the car alredy in iRacing. Image credit: iRacing.com

iRacing Season 1 2024: Two New Tracks​

In addition to the new car, two all-new tracks are coming as well. Road racers can look forward to the Italian Autodromo Internazionale del Mugello – “pending final partner approvals”. This is what iRacing noted for the track at the time of writing this article. The circuit will feature new 3D curbs, making for more realistic car-and-track interactions. Mugello comes with both its full and short layout.

Meanwhile, oval racers are treated to Slinger Speedway. This short track located in Wisconsin features 33-degree banking in the corners. The circuit is known as the “World’s Fastest Quarter Mile Oval” and comes in both its standard and Figure Eight configurations. This falls neatly in line with phase 1 of the Oval Refresh, which is also part of the update.

Additonally, a complete rework of an iRacing classic is also coming. Okayama has been rebuilt from the ground up, also featuring 3D curbs and the 3D Foliage System, just like Mugello.

iRacing-Season-1-2024-Update-Slinger-Speedway-1024x543.jpg

Short, but quick: iRacing oval fans can look forward to the addition of Slinger Speedway. Image credit: iRacing.com

Post-Race Disqualifications & Performance Optimization​

Under the hood, interesting changes have been made. One of the biggest is likely the addition of post-race disqualifications. This means that even after the results of a race have been posted, drivers can still be excluded, for example after being protested. The Sporting Code has also seen other updates, such as the possibility of drivers being prohibited from entering specific official series.

With the graphics steadily improving and being set to do so for a while, the updat will also introduce performance optimizations. Notably, the graphics autoconfig should yield much better results regarding the split of GPU and system memory the sim is supposed to use. As a result, the graphics memory sliders in the options menu is no more. You can still adjust this option for both monitor and VR gameplay via a respective .ini file.

iRacing Season 1 2024: New Damage Model & AI​

As per usual, a new season release also brings existing iRacing content up to speed, too. While the new GT3 Audi comes with the New Damage Model, 17 more vehicles now enjoy its implementation as well. In addition to this, numerous car models have received adjustments of varying elements.

Alongside these improvements, the AI racing will be available for the R8 Evo II and the HPD ARX-01c. Eight new track configurations join the fray as well, so offline racing to practice your skills becomes even more viable.


iRacing Weekly Challenge​

As we highlighted recently, the iRacing Weekly Series will introduce a fresh take on the hunt for the championship. Each week, a different combination of car and track. Check our article for the calendar and content you need to participate!

To find out about all the changes coming to iRacing on December 5, take a look at the full changelog below.

iRacing Season 1 2024 Full Release Notes​

Login

  • The Login page now remembers if a user has DISABLED Remember Me and persists that choice for the application or browser on that PC.
  • – – This change does not apply to Legacy Membersite or the Forums.

Create a Race

  • The order of steps for creating a Hosted Session have been logically improved, allowing for your most important selections to occur early, and improving some selection dependencies.
  • The default relative humidity has been reduced from 55% to 45%.

AI Racing

  • The order of steps for creating an AI Session have been logically improved, allowing for your most important selections to occur early, and improving some selection dependencies.

Paint Shop

  • Fixed an issue with rendering helmets.
  • When purchased, all cars should now feature a random paint scheme pattern utilizing the user’s helmet colors.

Results

  • Fixed an issue where the license type was not correctly displayed when a series goes to a different type of track for a week.
iRacing Web

  • As detailed in this post from March on the public site, some functionality of the iRacing UI is now available directly in a web browser.
  • – – https://www.iracing.com/user-guide-the-future-of-iracing-and-iracing-web/
  • iRacing Web contains a large amount of functionality you are used to, including:
  • – – View all currently running Sessions of all types.
  • – – Create and Purchase Hosted Sessions (except for sessions with AI Rosters)
  • – – View Time Attack Competitions and their Results
  • – – Browse & Purchase using the iRacing Store.
  • – – View Owned Cars and Tracks (but not car models or paints)
  • – – Download Car Paint Templates
  • – – Create and Manage Custom Car Classes
  • – – Create and Manage Teams and Team Sessions
  • – – Create and Manage Leagues and League Sessions
  • – – Results & Stats Section
  • – – Help & Support Section
  • – – File a Protest
  • Due to the requirement for some functionality to have a working connection to the Simulation, these areas of iRacing will not be usable with iRacing Web:
  • – – Launch a Test Drive or Time Attack Session (may change in the future)
  • – – Register for, or launch, a Series, Hosted, Team, or League Session (may change in the future)
  • – – Paint Shop
  • – – Suit and Helmet Painter
  • – – Car Showroom
  • – – AI Racing Section
  • – – Replays Section
  • – – Uploading Fixed Setups
  • – – Content Update Status
  • You can use this site by going to: https://members-ng.iracing.com/

Legacy Membersite

  • The Legacy Membersite (members.iracing.com) will have most functionality disabled during Season 1 (after the New Year) in preparation for changing to a new anti-cheat system.
  • This does not include the endpoints some 3rd parties are still relying on to scrape data and stats.
  • – – These endpoints will be getting turned off sometime later in 2024, and anyone using those should migrate their application to the “/data” endpoints described at: https://forums.iracing.com/discussion/15068/general-availability-of-data-api/p1

SIMULATION:

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Optimization

  • Improved rendering performance for complex scenes, such as during gridding.

Updater

  • Several pieces of Rookie content have been added to our REQUIRED downloads list in preparation for a short new player onboarding experience planned for release within 2024 Season 1. These items include:
  • – – Formula Vee
  • – – Street Stock
  • – – Lime Rock Park
  • – – USA International Speedway

Physics

  • A new 3D curbs system has been added to a select group of tracks!
  • – – The new 3D curb system fully models all curbing at the track, including small curbing previously simulated via a texture. These new fully 3D object curbs allow for a much greater sense of realism for running over curbs and tire interaction. The following tracks now utilize the 3D curbs system:
  • – – – – Autodromo Internazionale del Mugello
  • – – – – Okayama International Circuit
  • In some areas at some tracks, the lateral distance from the track edge for porous surfaces now increases the rolling drag applied by that surface, simulating an increase in depth of the loose off-track surface. Generally, porous material surfaces start out shallow near the track edge and get deeper the farther from the track surface you travel.
  • Grass, dirt, sand, and gravel have had improvements to the feeling of surface displacement.
  • For grass surfaces, peak shear strength has been reduced slightly when a tire is slipping.

Race Control

  • Fixed an issue where your Average Lap Time in a Practice Session was incorrectly including incomplete laps, for example where you reset to your pit stall.

Oval Racing

  • iRacing is happy to release Phase 1 for our Asphalt Oval Refresh Project.
  • – – Asphalt Oval Refresh is an ongoing project with the aim to improve the overall experience and realism of asphalt oval racing. This release of Phase 1 includes improvements to the surface grip levels as it relates to surface temperature. This should provide a more dynamic experience overall with factors such as weather, car count, and where cars are running on the track.
  • ALL Oval track configs (Asphalt, Dirt, large, small, tri-oval, etc.) now calculate drivers’ SR adjustments based on a factor of 4 corners per lap. Previously, many small Ovals were using a value of 2 corners per lap, which would make penalties more punishing for races of similar lengths than those at larger ovals. This change will help equalize the SR playing field between Oval drivers who prefer small or large oval racing.

AI Racing

  • AI Racing is now available with the following new cars:
  • – – Audi R8 LMS EVO II GT3
  • – – HPD ARX-01c
  • AI Racing is now available at the following new track configurations:
  • – – Autodromo Internazionale del Mugello – Grand Prix & Short
  • – – Homestead Miami Speedway – Road Course A & Road Course B
  • – – Silverstone Circuit – International & National
  • – – Slinger Speedway – Oval & Figure Eight
  • AI Drivers have completed the Autumn 2023 curriculum from the Internet University for Advancement of Simulated Lifeforms. Their course work included the following:
  • – – Meteorology Pre-Course: Sky, Clouds, and Other Aerial Phenomena
  • – – Kinesthetics Elective with a focus on Attunement to Vehicle Slip
  • – – Clown Science HAHA7 – Balloon Animals and Tire Pressures
  • – – Community Study in Psychology & Wellness for Improving your Optimism Stats
  • – – Geology Level E2 – Identification of Surfaces and Minerals
  • – – Applied Petroliology to Oval Racing Tires
  • – – Science Lab in Aerodynamic Draft with practical applications for passing on Road Courses
  • Fixed several logic bugs with the AI Driver mind program, including:
  • – – AI Drivers are now aware they may need to drive below pit speed in pit lane in order to navigate sharp corners.
  • – – Fixed an issue where AI Drivers could sometimes not understand that Caution Laps did not count towards laps completed for the race, and could sometimes stop before a race was actually complete as a result.
  • – – Fixed a strategy error where some AI Drivers were opting to take pit services during penalties.
  • AI Drivers have completed a specialized training course for improved skill with the following vehicles:
  • – – GT3 Class Cars
  • – – GTP Class Cars

New Damage Model

  • The New Damage Model is now enabled for the following vehicles:
  • – – Audi R8 LMS EVO II GT3
  • – – Dirt Modified (BOTH)
  • – – HPD ARX-01c
  • – – Lucas Oil Off Road Pro 2 Lite
  • – – Lucas Oil Off Road Pro Trucks (BOTH)
  • – – Lotus 49
  • – – Lotus 79
  • – – NASCAR Cup Series Chevrolet Camaro ZL1
  • – – NASCAR Cup Series Ford Mustang
  • – – NASCAR Cup Series Toyota Camry
  • – – Super Late Model
  • – – [Legacy] NASCAR Cup Chevrolet Impala COT – 2009
  • – – [Legacy] NASCAR Cup Chevrolet SS – 2013
  • – – [Legacy] NASCAR Cup Ford Fusion – 2016
  • – – [Legacy] NASCAR Truck Chevrolet Silverado – 2008
  • – – [Legacy] Porsche 911 GT3 Cup (991)
  • The visual appearance of suspension damage for a variety of New Damage Model cars has been improved.
  • For all NASCAR cars, all cars with hood flaps now function appropriately unless hood damage is too severe.

Graphics

  • The Graphics Autoconfig process has been improved to better determine how much video memory and system memory to use for the Sim.
  • – – Any existing memory settings you have specified in the graphics options will be reset the first time you launch the Simulator after updating.
  • The graphics Memory Sliders have been removed from the Graphics Options screen.
  • – – If you wish to customize this setting, you may do so in the “rendererDX11Monitor.ini”, or the desired VR specific .ini file when using VR.
  • A variety of parameters associated with the graphics class settings have been improved.
  • The PopcornFX system has been updated to a newer version.
  • A variety of dynamic shadow performance improvements have been completed..
  • Fixed an issue where a variety of driver helmets for open-wheel cars could visually pop in or out of existence as cameras change distances from them.

3D Foliage System

  • Mother Nature has arrived at the following additional tracks:
  • – – Lime Rock Park
  • – – Okayama International Circuit
  • – – Virginia International Raceway
  • The overall tolerance for seeded grass overlapping track surfaces has been tightened up.

Virtual Reality

  • The OpenXR loader has been updated to the latest version (1.0.30), and has been built as a static library instead of a .dll file.

Audio

  • Fixed an issue where vehicles with rear engines would play engine sounds from the front-center of the vehicle.
  • Adjusted engine off sounds.
  • Fixed an issue with crackling in low-frequency effects.

Spotter

  • The incident thresholds for the “wrecking in corner” spotter messages have been adjusted.
  • The threshold for the “faster cars approaching” message has been reduced to a 15 second approach.
  • The “pit for fuel” reminder notice is now disabled when the white or checkered flag is out.
  • Fixed an issue where different damage and repair messages were playing for the driver and their crew members.
  • Fixed an issue where the spotter would not correctly report if you had insufficient fuel to finish a Fixed Setups Race.
  • Fixed an issue with the “laps of fuel remaining” messages so that it will not re-trigger the same message 2 minutes later.

Spotter – Foreign Language

  • Italian Renzo A. Olivieri spotter pack has been updated.
  • – – Grazie, Renzo!
  • Italian Marco Arcidiacono spotter pack has been updated.
  • – – Grazie, Marco!
  • Spanish Ari Cejas spotter pack has been updated.
  • – – Gracias, Ari!

Pits

  • War wagons for all cars have been updated, and the algorithms for generating war wagon teams have had their diversity matrix increased.
  • Updated some visual settings on the lollipop-guy so that he does not visually pop in/out of existence as cameras change distances from him.
  • The lollipop sign texture has been updated.
  • Fixed a long-standing bug where the client would not send accurate tire compound selection or setup information if a spectator had joined the event before the user who attempted to view the tire compound selection or setup info.

Sporting Code

  • Breach of Rules, Section 8.1, has been updated with specific notations about Automated Driving Inputs and Cheating.
  • Application of Penalties, Section 8.2, has been completely rewritten for improved clarity, and some new penalties have been added.
  • – – Post-Results Disqualification has been added as a new penalty type in which a participant may be disqualified from an event even after results have been posted.
  • – – Some additional areas and types have been added to Restriction and Suspension penalties, including the ability to restrict a driver from a specific Official Series.
  • – – The addition of these new penalties provides our Protests Team with new tools to administer measured and fair rulings.
  • You can always find the latest and greatest version of the Official iRacing Sporting Code here: https://www.iracing.com/iracing-official-sporting-code/

Controls

  • A toggle switch may now be used for voice chat mute.
  • The Joystick smoothing slider help description has been updated.
  • Support has been added for a delta time previous display input so you can use a up/down rotary knob to cycle through the delta time displays.
  • For the Thrustmaster Ferrari 488 GT3 racing wheel, fixed a bug with the yellow pit light on the rim so it now correctly lights up only between the green cones on pit road. This now lights up solid when you are on pit road, and blinks when you are getting pit service.
  • For Razer keyboards, fixed a bug with backlighting that could cause some keyboards to not respond to lighting commands.

Telemetry

  • Shift light values are now logged live for the cars that support updating the range per gear on the fly.

Results

  • Fixed an issue with the right-click popup menu on the Results tab on the Session screen.
  • – – Menu items pertaining to an individual user were disabled unless a driver was actively in the team’s car. Now those menu items will be available if the driver is unambiguous (the team only has a single declared driver).

CARS:

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<Car Class> GT3 Series Cars

  • The calculation speed of the traction control (TC) system has been increased.
  • ABS parameters have been updated.
  • TC and ABS tables have been extensively updated.
  • – – Vehicle setups from last season will not be optimized for the new control systems and settings for the TC and ABS changes.
  • Tire parameters have been updated.
  • Class Balance of Performance has been fine-tuned.
  • All IMSA Series cars have had their headlight color adjusted to provide a more warm appearance.
  • iRacing setups have been updated for all cars.

<Car Class> GTP Series Cars

  • Class Balance of Performance has been fine-tuned.
  • The calculation speed of the traction control (TC) system has been increased.
  • – – Vehicle setups from last season will not be optimized for the new control systems and settings for the TC changes.
  • Tire parameters have been updated.
  • Headlight colors have been improved to better mimic LEDs.
  • iRacing setups have been updated for all cars.

<Car Class> NASCAR Cup Series Cars (Gen 6)

  • The New Damage Model is now enabled for these cars!

<Car Class> NASCAR Cup Series Next Gen Cars

  • A New Damage Model tuning pass has been completed on these cars, including: lowered break limits for nose, front fenders, and rear, and increased break limits and lowered stiffness for rear hood mounts.
  • For the New Damage Model, fixed an issue where car parts could incorrectly disappear based on camera distances.
  • iRacing setups have been updated.

<Car Class> NASCAR Legends Series Cars

  • iRacing setups have been updated.

<Car Class> NASCAR Truck Series Trucks

  • iRacing setups have been updated.

<Car Class> NASCAR Xfinity Series Cars

  • For the New Damage Model, some collision shapes have been updated to better match the car body.
  • Updated the interface model shaders for these cars.
  • iRacing setups have been updated.

<Car Class> Stock Car Pro Series Cars

  • Windshield logo has been updated.
  • iRacing setups have been updated.

<Car Class> [Legacy] NASCAR Cup Series Cars (Gen 4)

  • The New Damage Model is now enabled for these cars!

Acura ARX-06 GTP

  • Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight increase in engine torque, and a slight increase in downforce.
  • The HPD logo has been replaced with the HRC logo on all paint scheme patterns except the official scheme patterns.

ARCA Menards Chevy / Gen 4 Cup

  • (Gen 4 Cup) – NASCAR Series artwork has been applied to this car.
  • (BOTH) – iRacing setups have been updated.

Aston Martin Vantage GT4

  • Paddle shift animations have been added.

Audi R8 LMS EVO II GT3

  • NEW CAR!
  • The Audi R8 LMS EVO II GT3, a new GT3 Class Car, is now available for purchase and racing!
  • – – A mainstay of GT3 events around the world for much of the past decade, Audi’s R8 LMS received its second upgrade for the 2022 racing season with the introduction of the R8 LMS Evo II. Like its predecessor, the Evo I, the Evo II can either be bought new or as an upgrade kit for a previous generation model. Major improvements to the car included a new aerodynamics package that generated more downforce with the rear wing, a new engine intake system, and four-way adjustable dampers in the suspension. The R8 LMS Evo II showed its pace quickly in its first season, continuing a long line of successes for R8 LMS GT3 entries around the world. Highlights included three of the four fastest laps in qualifying for the Bathurst 12 Hour and continuing the brand’s long record of success in DTM by earning the 2022 manufacturer’s title with three race wins. The car remained ubiquitous toward the front of the pack in both sprint and endurance GT3 series around the world for the 2023 season.
  • Add the Audi R8 LMS EVO II GT3 to your virtual garage by purchasing it from the iRacing Store!
  • AI Racing is available for this car!
  • The New Damage Model is enabled for this car!

BMW M4 GT3

  • Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.
  • For the New Damage Model, nose frame and splitter shapes have been updated to improve curb strike behavior. Also fixed an issue where the brake lights were not being removed properly when damaged.
  • High beam headlights are now separate from low beam headlights.
  • Driver paddle shift animation has been added.

BMW M8 GTE

  • Fixed a Simulator crashing issue that could occur when a caution was thrown while using a cockpit view from this car at night with headlights on.

BMW M Hybrid V8

  • Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in downforce and overall mass has been increased.
  • Fixed an issue with the artwork for the tires when the old damage model was in use.

Cadillac V-Series.R GTP

  • Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in downforce and slight increase in drag and a slight increase in overall mass.

Dallara F3

  • iRacing setups have been updated.

Dallara iR-01

  • iRacing setups have been updated.

Dallara IR18

  • iRacing setups have been updated.

Dallara P217

  • The calculation speed of the traction control (TC) system has been increased.
  • Tire parameters have been updated.
  • iRacing setups have been updated.

Dirt Sprint Car

  • Fixed an issue where the wing could visually flicker often.

Dirt Street Stock

  • For the New Damage Model, the suspension damage model has been updated.

Dirt Modified

  • (BOTH) – The New Damage Model is enabled for these cars!
  • (BOTH) – iRacing setups have been updated.

Ferrari 296 GT3

  • Camber adjustment range limit has been updated slightly.

FIA F4

  • iRacing setups have been updated.

Ford GT GT2 / GT3

  • (GT3) – The Traction Control ON/OFF switch has been removed from both the garage and black box. Instead, this car now utilizes the 5-second “TC Disable” function included on the rest of the GT3 Class Cars.
  • (GT3) – Aerodynamic drag has been reduced slightly for improved class balance.
  • (GT3) – Differential locking has been increased slightly.
  • (GT3) – Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.

Ford Mustang FR500S

  • iRacing setups have been updated.

Formula Renault 3.5

  • iRacing setups have been updated.

Global Mazda MX-5 Cup

  • Fixed some rendering issues with the stacks of tires in the pits.

HPD ARX-01c

  • The New Damage Model is now enabled for this car!
  • AI Racing is now available for this car!
  • iRacing setups have been updated.

Indy Pro 2000 PM-18

  • iRacing setups have been updated.

Lamborghini Huracan GT3 EVO

  • Several vehicle parameters have been updated for the 2024 Season 1 Release, including: aerodynamic mapping, suspension kinematics, steering speed and a reduction in vehicle mass.
  • Engine braking has been decreased slightly.
  • The differential now has more locking on power.
  • The throttle pedal mapping has been inverted to match new information from the real world.
  • Driver animations have been updated, and paddle shifting animation has been added.
  • The Garage has been rearranged so that everything is visible without scrolling. A separate Damper tab has been added to the Garage.
  • Anti-roll bar size options have been phased out in favor of more available adjustment range in a single bar. This eliminates redundant rates shared by multiple parts.

Late Model Stock

  • Windshield banner logo has been updated.
  • iRacing setups have been updated.

Legends Ford ’34 Coupe

  • iRacing setups have been updated.

Legends Ford ’34 Coupe – Rookie

  • iRacing setups have been updated.

Lotus 49

  • The New Damage Model is enabled for this car!
  • Front and rear spring rate range maximum has been increased.
  • iRacing setups have been updated.

Lotus 79

  • The New Damage Model is enabled for this car!
  • iRacing setups have been updated.

Lucas Oil Off Road Pro 2 Lite

  • The New Damage Model is enabled for this truck!

Lucas Oil Off Road Pro Trucks

  • (BOTH) The New Damage Model is enabled for these trucks!

McLaren MP4-12C GT3

  • Several vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight reduction in engine torque, a slight reduction in drag, and a slight increase in downforce.
  • Camber and Rear Toe adjustment range limits have been updated marginally, and Caster adjustment has been removed.

Mercedes-AMG GT3 2020

  • Camber and Rear Toe adjustment range limits have been updated slightly, and Caster adjustment has been removed.
  • Updated driver animations to include paddle shifting, brake, gas, and shake animations.

Mercedes-AMG W12 E Performance

  • Vehicle paint schemes have been updated.

Mercedes-AMG W13 E Performance

  • For the New Damage Model, floor friction has been increased slightly.
  • iRacing setups have been updated.

Modified – SK / NASCAR Whelen Tour Modified

  • (BOTH) – iRacing setups have been updated.

Porsche 911 GT3 R (992)

  • Rear Toe adjustment range limits have been updated slightly.

Porsche 963 GTP

  • Vehicle parameters have been updated for the 2024 Season 1 Release, including: a slight increase in downforce.

Radical SR10

  • iRacing setups have been updated.

Ray FF1600

  • For the New Damage Model, wheel and axle damage parameters have been adjusted.
  • iRacing setups have been updated.

SCCA Spec Racer Ford

  • New Damage Model textures have been updated.
  • Fixed an issue where the tire tread could appear transparent from certain camera angles.

Silver Crown

  • iRacing setups have been updated.

Skip Barber Formula 2000

  • Tire sounds have been improved.

Street Stock

  • iRacing setups have been updated.

Super Formula SF23

  • (BOTH) – iRacing setups have been updated.

Super Late Model

  • The New Damage Model is enabled for this car!
  • iRacing setups have been updated.

Toyota GR86

  • Engine braking has been reduced to better match the real world car.
  • Fixed an issue where the car could roll forward in the pit lane by itself.

USF 2000

  • iRacing setups have been updated.

[Legacy] NASCAR Cup Chevrolet Impala COT – 2009

  • The New Damage Model is enabled for this car!
  • Blowover arithmetic has been updated.
  • iRacing setups have been updated.

[Legacy] NASCAR Truck Chevrolet Silverado – 2008

  • The New Damage Model is enabled for this truck!
  • Nose and rear bumper parameters have been updated to allow for improved bump drafting.
  • The interface model for this truck has been updated.

[Legacy] Porsche 911 GT3 Cup (991)

  • The New Damage Model is enabled for this car!
  • iRacing setups have been updated.

TRACKS:

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Autodromo Internazionale del Mugello

  • NEW TRACK! <PENDING FINAL PARTNER APPROVALS>
  • A new asphalt road racing track, Autodromo Internazionale del Mugello, is now available for purchase and racing!
  • – – After half a century’s worth of events on public roads were brought to an abrupt halt in 1970, Autodromo Internazionale del Mugello was constructed in 1973 and opened a year later to bring premier racing events back to the area. It quickly became host to major sports car events, lower-level open-wheel series, and grand prix motorcycle racing, for which it has hosted the Italian motorcycle Grand Prix for the past 30 years. In the COVID-19 impacted 2020 World Driver’s Championship, it hosted the series for the first time with the Tuscan Grand Prix. Mugello features two layouts: its 3.259-mile, 15-turn Grand Prix layout, and a 1.4-mile Short configuration. Both start with its lengthy front straightaway and go into the 180-degree San Donato right-hander before heading into Luco and Poggio Secco. The track has been owned by Scuderia Ferrari since 1988, which uses it for both testing and the Ferrari Challenge Finali Mondiali; the Tuscan Grand Prix in 2020 marked its 1000th Grand Prix event.
  • Autodromo Internazionale del Mugello includes two track configurations: Grand Prix & Short
  • Add Autodromo Internazionale del Mugello to your virtual landscape by purchasing it from the iRacing Store!
  • The curbs at this track now are fully modeled 3D objects that should interact far more realistically with cars using the New Damage Model.
  • AI Drivers are fully trained to race at both configs for this track!

Circuit de Lédenon

  • Pit road speed limit and sign have been updated.

Circuit Zandvoort

  • Fixed some issues with objects’ ambient occlusion maps.

Fuji International Speedway

  • Fixed an issue with surface parameters for an area of grasscrete.

Homestead Miami Speedway

  • AI Racing is now available at the following Track Configurations:
  • – – Road Course A
  • – – Road Course B
  • (Road Course A & B) – Starting Grids have been updated and expanded to 60 cars.

Hungaroring Circuit

  • Fixed a graphical issue with the walls in Turn 3 and Turn 10.

Iowa Speedway

  • All Objects around the track have had their materials updated to use our PBR rendering path for improved lighting and shading as well as increased resolutions.

Kevin Harvick’s Kern Raceway

  • This track, formerly known as Kern County Raceway Park, has been renamed to reflect its new real-world track name!

Lime Rock Park

  • The 3D Foliage System has sprouted at this track!

Lincoln Speedway

  • Fixed a split in a wall on the outside of Turn 4.

Lucas Oil Indianapolis Raceway Park

  • This track, formerly Lucas Oil Raceway (IRP), has been renamed to reflect its current real-world name.

Michigan International Speedway

  • Red and white lines have been added to the restart zone.

Mobility Resort Motegi

  • This track, formerly Twin Ring Motegi, has been renamed to reflect its current real-world name.

Okayama International Circuit

  • This track has been fully rebuilt from the ground up using the latest and greatest track building tools and methods available!
  • – – Okayama International Circuit is now built from laser scan data fresh from 2023.
  • – – This update was a complete replacement – the original Okayama International Circuit is no more, its data has been completely replaced by the new and improved 2023 version.
  • – – Okayama International Circuit remains a FREE track for all of iRacing!
  • The curbs at this track now are fully modeled 3D objects that should interact far more realistically with cars using the New Damage Model.
  • The 3D Foliage System has been seeded at this track!

Oran Park Raceway

  • Fixed some shadow casting and rendering issues with the overpass here.

Richmond Raceway

  • Track logo has been updated.

Silverstone Circuit

  • AI Racing is now available at the following Track Configurations:
  • – – International
  • – – National
  • (National) – Four pit stalls have been removed, as they were not on a racing surface. This configuration now has 29 pit stalls.

Slinger Speedway

  • NEW TRACK!
  • A new asphalt oval track, Slinger Speedway, is now available for purchase and racing!
  • – – Known as the “World’s Fastest Quarter Mile Oval,” Slinger, Wisconsin’s Slinger Speedway is the quintessential bullring short track. Opened in 1948, its defining characteristic is its high-banked corners, which reach an imposing 33 degrees on each end. That steep banking allows racers to post blazing fast laps, including Jeff Bloom’s 9.908-second time in 2010-the first quarter-mile oval lap record in history to break the 10-second barrier. Formerly a flat, clay track, Slinger was reconfigured for the 1974 season into its current paved and high-banked state. Its most famous race each year is the Slinger Nationals, a 200-mile Super Late Model race that has been won by some of the biggest names in short track racing and NASCAR alike; former Cup Series champion Matt Kenseth holds the record with eight wins between 1994 and 2019. Slinger also has a paved X running through its center to host Figure 8 events.
  • Slinger Speedway includes two track configurations: Oval & Figure Eight
  • Add Slinger Speedway to your virtual landscape by purchasing it from the iRacing Store!
  • AI Drivers are fully trained to race at both configs for this track!
  • This track is ready for night racing!

Sonoma Raceway

  • Fixed an issue where the animated pit stop was misaligned.

Suzuka International Racing Course

  • Race Control will now administer penalties for drivers who enter the wrong pit lanes.
  • Fixed some shadow casting and rendering issues with the bridge here.

Virginia International Raceway

  • The 3D Foliage System has sprouted at this track!

Watkins Glen International

  • Fixed an issue where some terrain could be seen poking through some wall edges.

What do you think of the iRacing Season 1 2024 update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

the rain is imment !
you mean imminent? not really, it has been delayed, they said it in the November Dev Update. Its coming in March at the earlierst.

anyways, i look forward to Mugello, the R8 Evo 2, those 3D curbs, reworked Okayama and new foliage :)
ah and mind you, they will reset the graphics settings.
 
Last edited:
Awesome! But I still wait for Huracan Evo 2.
i think we will see the Aston Martin GT3, McLaren 720s GT3, Corvette C8 GT3 and the new Ford Mustang GT3 all in 2024.
that Ford they still have is really...not cool to look at anymore. i actually remove them from the AI opponent list :D
 
Last edited:
I wish they would add AI for the DW12 and IR-05 Indycars. Considering they just added it for the ARX-01c.
 

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