GTRevival's Unusually Long Radio Silence - What's Next?

GTRevival First Playable Version Ferrari 550 GTS Maranello.jpg
Images: Straight4 Studios
After a steady stream of updates on its development, things have fallen silent for GTRevival - which seems unusual for Straight4 Studios' upcoming simulator.

The latter half of 2023 was interesting for sim racers curious about what to expectin GTRevival. After getting most of the band of the GTR and GTR2 days back together, Straight4 Studios - led by Ian Bell - continually published updates about their work, either via their own email newsletter, or through Bell's Twitter (or X) account.

Things hardly went quiet for GTRevival, a publishing deal already in place with PLAION. Screenshots of cars and tracks followed, and even a short video of a playable version emerged in early December. The latest communication came from Bell himself, stating that "huge great news relating to our upcoming game GTRevival and company developments" would be coming soon.


That was in late January. Then followed a Bell post about a new tire model, supposedly a successor to Seta. Additionally, Bell stated that chassis flex would be a thin in GTRevival. Since then, nothing new has emerged from the studio, with the latest on the "huge great news" being that the announcement would be "nearly there", according to a Twitter reply of Bell's.


No Need For Concern Yet​

Now, is this anything to be concerned about? No, not really. Big announcements like the one supposedly coming up are usually about some sort of deal - a cooperation, licensing, that sort of thing. And sometimes, these announcements can take much longer to be finalized, depending on the magnitude of them and the parties involved.

However, the contents of the upcoming news is anyone's guess. GTRevival has shown GTR2-era - so early 2000s - GT cars in most of its screenshots, with the Lister Storm GT having been confirmed already. As for tracks, Sebring and Lime Rock Park are already announced to be in the game, although another circuit (Interlagos) was also part of the material released so far.

GTRevival Lister Storm GT Lime Rock Park

Both the Lister Storm GT and Lime Rock park have been confirmed for GTRevival already.

Additionally, two GT3 and three Group C cars could also be spotted, but neither have been confirmed yet. Meanwhile, a survey hosted by Straight4 Studios in Spring of 2023 hinted at the devs' desire to include historic content such as late 1990s Super Tourers or even the 1973 World Sportscar Championship.

So, the outlook for the game looks to be rather exciting, especially since there are many more interesting things like a very in-depth career mode or the implementation of AI-generated commentary and race engineers - although the demo videos for the latter are no longer publicly available.

With S4 aiming for a Q4 release for GTRevival, the project is not running behind schedule. Its WMD3 crowdfunding setup has been announced to be delayed until 2024 in the December newsletter, however it did not give an estimate as to when that might be the case.

Carrying On The GTR Legacy?​

While 'wait and see' looks to be the best approach regarding GTRevival for now, looking back at the GTR series that kicked off almost 20 years ago - the first entry was released in early 2005 - is well worth it. The FIA GT Racing Game was a sign of things to come a year later in GTR2 already, the latter being an icon in sim racing and still beloved to this day.


In fact, countless mods and community-made patches have extended the game's lifespan considerably. But it is the core features of the title that made it great and that still hold up in some instances today. With several team members of what was SimBin at the time on board now for GTRevival, sim racers are hopeful for a similarly passionate approach towards the new title.

The first batches of info at least hint at this being the case. Whether or not the game can reignite the torch and then continue carrying it remains to be seen - with an update on the "huge great news" hopefully soon to come.

What do you hope for in GTRevival? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Is the implication that I'm somehow associated with the project/sim? Not even close, just another grown sim racing dork who would be happy to serve as a guinea pig for my fellow early 00s GT enjoyers...or am I misreading that and you are just talking about Bell's timing?
Bell & the thread in GENERAL, certainly not you...no worries...
 
I'm still not exactly clear on what this game will be good at.

What is going to make people adopt it over the existing or upcoming offerings, and how will it retain an active online playerbase?

Edit: Just remembered they brought on the SimRacingSystem guy, so maybe better online match making? If they're taking a crack at iRacing's monopoly, please do. But thats certainly going to be an uphill battle.
 
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I think you're forgetting that it needed the community to create content for AC and the UI is ...wanting, the handling isn't as good as it could be and the AI is rubbish, it is however the apple of some folks eye, as for your comments about Bell, well, spouting rubbish here won't really make you feel better because you can't undo what he's achieved, and, hundreds of thousands Millions of folks were happy with what they got when they bought his titles and many still enjoy them today.
Pete, from a tech stand point of view in certain areas we can see some very good work done on the graphical engine and perhaps even in some aspects of the physics engine behind NFS SHIFT 1/2 ,PCARS123 and AMS2... but, the promise itll be the mother of all sims and then deliver stuff completely in shambles and with bugs that even now Reiza after 3 years are trying to remove and aparently cant , and not only that but after each release put out 9 to 10 patches that do practically nothing impactfull and move on to the next mother of all sims carrying the same gazilion of bugs ... im sorry , if someone can be congratulated are some of the software engineers that achieved some of the stuff that was NOT put to good use ... only now with Reiza that take a completely different aproach on how stuff should be done some of that is shinning, and even them im sure are having trouble justifying how bad and in need to be done from scratch some stuff is ( MP comes to mind ) ... millions of people also enjoy mario kart, but at least they werent promised the mother of all sims when getting into it... just that ... but ill reiterate ... i hope he finnaly is able to fulfill one of his crazy dreams ... but ill only believe once i see, try and retry :)
 
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Premium
Pete, from a tech stand point of view in certain areas we can see some very good work done on the graphical engine and perhaps even in some aspects of the physics engine behind NFS SHIFT 1/2 ,PCARS123 and AMS2... but, the promise itll be the mother of all sims and then deliver stuff completely in shambles and with bugs that even now Reiza after 3 years are trying to remove and aparently cant , and not only that but after each release put out 9 to 10 patches that do practically nothing impactfull and move on to the next mother of all sims carrying the same gazilion of bugs ... im sorry , if someone can be congratulated are some of the software engineers that achieved some of the stuff that was NOT put to good use ... only now with Reiza that take a completely different aproach on how stuff should be done some of that is shinning, and even them im sure are having trouble justifying how bad and in need to be done from scratch some stuff is ( MP comes to mind ) ... millions of people also enjoy mario kart, but at least they werent promised the mother of all sims when getting into it... just that ... but ill reiterate ... i hope he finnaly is able to fulfill one of his crazy dreams ... but ill only believe once i see, try and retry :)
There's nothing wrong in 'biging up' something you're working on, and yes, he most certainly does that, he takes to social media and some people feel that he owes them for simply being Ian, like some felt that 'Notch' was a good target once he'd made Minecraft.
As for his history, the sales figures speak for themselves, we know about the early simbin titles, and most folks rubbish the target face 'Ian Bell' for PCars, 2 and 3 not being up to scratch, well, 2 million sales of Pcars and only a handful of 'serial scorners' here on a site of 3 million members isn't too much of a bother, most if they don't like it simply move on, it's only a few quid, PCars 2, from what I gather there was an investment change, and along with that people making changes that were not originally planned, and Ian still had to smile and say "all is good... yadda yadda yadda" EA Games took over and made the next one an arcade rubbish release...
Looking back, (a difficult one for me as I can forget what I go upstairs for)
For me, I played PCars but found it didn't hit the spots that the simbin titles did so I didn't bother with it further or even PCars2, I did however get Pcars 3, I figured that this one would be a sorted one for good races, it wasn't it was an poor but common arcade and seemingly incomplete 'screech-em-up' (yeah, I didn't read the blurb or reviews).
GTRevival is ostensibly the same team that gave us the Simbin titles with 'apparently' no interfering from outside influences, this gives me hope for a return to the good times, and Ian 'bigging up' his latest project isn't a worry or being silent while the competition shouts about their titles isn't a worry either... However, I would have liked to have at least one of the monthly newsletters within the 4 month period, even if it just said Hi, have a picture!
 
I REALLY hope this isn't another "jack of all trades, master of none" jobby. Personally, I would prefer a title that isn't all over the place, with content that covers a lot yet has varying degrees on quality throughout. A title like GP titles back in the day from Microprose, or the new Le Mans Ultimate. The title could be great if they did choose to only cover early 00's GT cars and tracks - that would be immense. Titles like AMS2 really bum me out because they could do an incredible job developing say an Aussie Supercar game, or even a Group C only title with historic tracks but they've just spread themselves too thin. It would be a shame for this title to go the same way.
 
What do I hope for in GTRevival?

Hmmmm, I don't hold much hope lol. I judge Bell on past words/actions/failures thanks. PCars 1 & 2 sold lots, it showed promise. The reality is, many weren't impressed enough to keep PC1 & 2 installed. Not a situation I'll repeat this year, as I don't forgive/forget. If you feel different, that's fine.

I'll ride it out and may buy at 50% off if it is a completely and absolutely exceptional sim. I'll judge it for myself and decide after launch and all the patches lol. Sales don't deliver a genre defining title. I don't believe Bell will develop it any different to PC1 & 2. That's a huge red flag to me. If he put fewer classes of cars in, there's more chance of much higher quality. But, high quality eats into Bell's personal profit margins. He could have done much more to support owners of PC1 & 2, yet chose not to.

So, I expect a broken unfixed mess which won't push the genre forward lol. Codies F1 series - in the first decade, managed 3 decent versions. So, I personally want less devs like this in the sim space. Racing is the only genre of games I buy. My money is worth more to me. I prefer passion, attention to detail and higher quality. He doesn't care about failures, and I've made him rich enough already lol.

Aristotelis Vasilakos already told us via a personal video this year, that we've amazing things coming from Kunos via AC-Evo in 2024. I trust Kunos more than the marketing bollox that Bell spurts out lol. No offense to Bell fans of course...
 
What do I hope for in GTRevival?

Hmmmm, I don't hold much hope lol. I judge Bell on past words/actions/failures thanks. PCars 1 & 2 sold lots, it showed promise. The reality is, many weren't impressed enough to keep PC1 & 2 installed. Not a situation I'll repeat this year, as I don't forgive/forget. If you feel different, that's fine.

I'll ride it out and may buy at 50% off if it is a completely and absolutely exceptional sim. I'll judge it for myself and decide after launch and all the patches lol. Sales don't deliver a genre defining title. I don't believe Bell will develop it any different to PC1 & 2. That's a huge red flag to me. If he put fewer classes of cars in, there's more chance of much higher quality. But, high quality eats into Bell's personal profit margins. He could have done much more to support owners of PC1 & 2, yet chose not to.

So, I expect a broken unfixed mess which won't push the genre forward lol. Codies F1 series - in the first decade, managed 3 decent versions. So, I personally want less devs like this in the sim space. Racing is the only genre of games I buy. My money is worth more to me. I prefer passion, attention to detail and higher quality. He doesn't care about failures, and I've made him rich enough already lol.

Aristotelis Vasilakos already told us via a personal video this year, that we've amazing things coming from Kunos via AC-Evo in 2024. I trust Kunos more than the marketing bollox that Bell spurts out lol. No offense to Bell fans of course...
Funny you say that. Kunos launched 2 tiles in 15 years. Aris isnt there anymore. Stefano isn't there anymore. The first AC was more unfinished than any of the PCars titles, but because it was moddable, 10 years later hackers are trying to put features in it that PCars1 already had all those years ago. And people deem that worth of praise and some sort of "success".

ACC came out way worse than LMU, and it was patched for years until it got decent (now being a competent sim).

So what are you exactly trying to say? That want a game that features only one class of cars, or a game that is totally barebones?

I would argue that nothing that Kunos ever did comes close to GTR2, which was a total package. And with that in mind, ACC is a totally different product from AC1. So what does that tells us about ACE? Nothing. And funny enough, the devs haven't told us nothing either.

oh, and "lol".
 
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Despite the promises and the hype, I have about the same hopes of GT Revival becoming the genre defining sim for the near future as I have in my decapitated (don't ask) and mentally challenged guinea pig becoming a flying penguin tomorrow.

But in both cases: come on, you can do it!
 
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Funny you say that. Kunos launched 2 tiles in 15 years. Aris isnt there anymore. Stefano isn't there anymore. The first AC was more unfinished than any of the PCars titles, but because it was moddable, 10 years later hackers are trying to put features in it that PCars1 already had all those years ago. And people deem that worth of praise and some sort of "success".

ACC came out way worse than LMU, and it was patched for years until it got decent (now being a competent sim).

So what are you exactly trying to say? That want a game that features only one class of cars, or a game that is totally barebones?

I would argue that nothing that Kunos ever did comes close to GTR2, which was a total package. And with that in mind, ACC is a totally different product from AC1. So what does that tells us about ACE? Nothing. And funny enough, the devs haven't told us nothing either.

oh, and "lol".
Wow, how old are u?

Hmmmm, I see you don't take any PCars criticism very well - and you try to bait me. You've not been a member here long enough for that. Get over yourself Son, I'm old enough to be your Dad.

Now - why don't you place your actual opinion on the OP comment in here - like everyone else?
 
Premium
Wow, how old are u?

Hmmmm, I see you don't take any PCars criticism very well - and you try to bait me. You've not been a member here long enough for that. Get over yourself Son, I'm old enough to be your Dad.

Now - why don't you place your actual opinion on the OP comment in here - like everyone else?
It's better to try reading instead of hating,
 
Pete, from a tech stand point of view in certain areas we can see some very good work done on the graphical engine and perhaps even in some aspects of the physics engine behind NFS SHIFT 1/2 ,PCARS123 and AMS2... but, the promise itll be the mother of all sims and then deliver stuff completely in shambles and with bugs that even now Reiza after 3 years are trying to remove and aparently cant , and not only that but after each release put out 9 to 10 patches that do practically nothing impactfull and move on to the next mother of all sims carrying the same gazilion of bugs ... im sorry , if someone can be congratulated are some of the software engineers that achieved some of the stuff that was NOT put to good use ... only now with Reiza that take a completely different aproach on how stuff should be done some of that is shinning, and even them im sure are having trouble justifying how bad and in need to be done from scratch some stuff is ( MP comes to mind ) ... millions of people also enjoy mario kart, but at least they werent promised the mother of all sims when getting into it... just that ... but ill reiterate ... i hope he finnaly is able to fulfill one of his crazy dreams ... but ill only believe once i see, try and retry :)

Thankyou for your well thought out comment as to what is the big problem with that series...

We were promised many times we'd have an upgraded experience, not a simplistic physics base with a tyre code that wasn't implemented into the engine properly... On top of an experience that made Turn 10 and EA look good for their lack of bugs in comparison...

I know some managed to wade through the bugs and enjoy it and unfortunately for a lot of them they fell for the marketing and want to believe that kind of simplistic physics and that kind of tyre grip is the most realistic when it's anything but... The way the slicks have been over the years are closer to how a road car is in terms of forgiving...

There's plenty of ex Forza players that feel the same way about what simulation is that don't like the new Forza tyres because they've gone for more simulation in their grip profile...
 
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I REALLY hope this isn't another "jack of all trades, master of none" jobby. Personally, I would prefer a title that isn't all over the place, with content that covers a lot yet has varying degrees on quality throughout. A title like GP titles back in the day from Microprose, or the new Le Mans Ultimate. The title could be great if they did choose to only cover early 00's GT cars and tracks - that would be immense. Titles like AMS2 really bum me out because they could do an incredible job developing say an Aussie Supercar game, or even a Group C only title with historic tracks but they've just spread themselves too thin. It would be a shame for this title to go the same way.

I think this is a highly undervalued comment...

We aren't getting great quality out of those types of titles... AC is the closest to giving us something decent and it's lacking in some key areas... Even when the developer has content it is passionate about it's not to the same level as a focused title on one series... I'd much rather a sandbox experience like rF1 where the passionate people in the community add the content then another jack of all trades and master of none scenario...
 
Funny you say that. Kunos launched 2 tiles in 15 years. Aris isnt there anymore. Stefano isn't there anymore. The first AC was more unfinished than any of the PCars titles, but because it was moddable, 10 years later hackers are trying to put features in it that PCars1 already had all those years ago. And people deem that worth of praise and some sort of "success".

ACC came out way worse than LMU, and it was patched for years until it got decent (now being a competent sim).

So what are you exactly trying to say? That want a game that features only one class of cars, or a game that is totally barebones?

I would argue that nothing that Kunos ever did comes close to GTR2, which was a total package. And with that in mind, ACC is a totally different product from AC1. So what does that tells us about ACE? Nothing. And funny enough, the devs haven't told us nothing either.

oh, and "lol".
PCARS may have had alot of features, but lacked one that probably is a small detail for you... the cars drove like hovercrafts... AC may have been incomplete in feature set but the driving part did the speaking .... rF2 is also moddable btw if you think mods are the only thing that make AC the most played sim in Steam .. ( bar beamNG)
 
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PCARS may have had alot of features, but lacked one that probably is a small detail for you... the cars drove like hovercrafts... AC may have been incomplete in feature set but the driving part did the speaking .... rF2 is also moddable btw if you think mods are the only thing that make AC the most played sim in Steam .. ( bar beamNG)
This might surprise you, but a lot of people don't like how AC drives. So i think talking with such certainty to be ill advised, or at least to have a big IMO attached to it. I think some cars in Pcars drove fine. Just like i am sure some cars in AC drive fine.

No, the reason why AC is so played, its because it costs peanuts, runs on a potato, and any "modder" can rip a car from forza or real racing, and stick it in the game, and it will drive acceptably, as in, the game will swallow it, and not crash, or something wonky ,even if it drives nothing like the real thing, because said modder just wanted it to run ingame.
 
This might surprise you, but a lot of people don't like how AC drives. So i think talking with such certainty to be ill advised, or at least to have a big IMO attached to it. I think some cars in Pcars drove fine. Just like i am sure some cars in AC drive fine.

No, the reason why AC is so played, its because it costs peanuts, runs on a potato, and any "modder" can rip a car from forza or real racing, and stick it in the game, and it will drive acceptably, as in, the game will swallow it, and not crash, or something wonky ,even if it drives nothing like the real thing, because said modder just wanted it to run ingame.
AC is popular because it's an almost-free platform for stealing content from every other racing sim without having to ever pay for anything and to play unlicensed content that other devs have to pay license fees for. And before people start with the "awkshually, I only play legal mod content of fictional cars from Whatever Modding Team and never use ripped content (not even tracks)", congratulations, you are the 0.1% of the AC player base.
 

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