Gran Turismo 7 November Update: New Cars, Track & More

GT7 Spec II update cars.jpg
The latest update to Gran Turismo 7 sees the game enter Spec II mode, with a whole bunch of new features including seven new cars.

Image credit: Polyphony Digital

After we theorised earlier this week as to what cars would be coming in the newest GT7 update, we got most of them correct! Not only that, but in title update 1.40, there is so much more to get excited about.

With not only the seven new cars, there is a new track and a whole array of new features. Here is all you need to know about the Gran Turismo 7 November update.

Gran Turismo 7 November Update: New Cars Cost​

All seven cars that come htrough the Gran Turismo 7 Spec II Update are available to purchase immediately, four in Brand Central and three in Legends Cars. The highly-anticipated Lexus LFA can be bought for 1,500,000 credits and the Porsche 911 GT3 RS (992) goes for 340,000. The Tesla Model 3 Performance comes in at a relatively reasonable 55,000 credits.

The final new car in Brand Central is the Dodge Challenger SRT Demon for 200,000 credits. We initially believed it to be the SRT Demon 170, which alas it proved not to be. But even with 840 horsepower, the cost for that power is almost too good to be true.

Lexus LFA GT7.jpg

The Lexus LFA is finally in GT7! Image credit: Polyphony Digital

Next are the cars are in the Legends Cars dealer. Coming in at a hefty 1,800,000 is the Nissan NISMO 400R, a Skyline with racing pedigree. Then there is the Mercedes-Benz 190 E 2.5-16 Evolution II, a later model than the one we theorised with 231 horsepower. That will cost 300,000 credits.

Finally, the Dodge Charger R/T 426 Hemi that costs 158,000 credits. We had guessed it would be the 7.2-litre 440 cubic inch V8 model but it is the 7.0-litre 426 cubic inch V8 version. All cars are available now, so if you want any of them but do not have the credits, check out this guide here.

What Else is New?​

Yet, the Gran Turismo 7 Spec II Update brings even more. For the first time since February, there is a new track – albeit probably not one that most players would have wanted. Snow driving returns to the series in the form of the Lake Louise Snow Circuit, which has three different configurations that can driven clockwise and counterclockwise.

There is the Tri-Oval (1.91 miles), the Short Track (1.6 miles) and Long Track (2.3 miles). The track can be found in the Americas section of World Circuits. There you can also find a new feature called Weekly Challenges which become available after completing Menu Book 39.

GT7 Lake Louise.jpg

The snow racing fans will be satisfied with Lake Louise. Image credit: Polyphony Digital

Quick Races to Replace Arcade Races

With in the Gran Turismo 7 Spec II there are also new Quick Races that replace the old Arcade Races. Some of the circuits on the PS5 version of the game feature a prototype version of Sophy AI in these Quick Races. Plus, there are some new Menu Books, called ‘World Touring Car 900’ (Collector Level 39) and ‘X2019 Nations Cup’ (Collector Level 50).

Not only that, but there is a whole new test level in the Licence Centre, the ‘Master Licence’. There is a whole new range of tests to conduct from National B to Super Licence, which have not negated your progress in the previous tests in the game, the ‘Normal Licence’. So do not panic, the game has not reset your achievements in the Licence Centre.

There is another final big addition that comes with in Gran Turismo 7 Spec II. On the PS5 you can now compete in four player split screen! Online play may have negated the need for split screen in the past. But there are still those who have friends gather at their place. This can be found in the Multiplayer section next to ‘Lobby’ and another new addition called ‘Paddock’.

GT7 Masters Licence.jpg

More tests to keep you occupied in the Licence Centre! Image credit: Polyphony Digital
If you want to find out everything from the update, find it all on the the next page.

What part of the Gran Turismo 7 update 1.40 did you like the most? Tell us on Twitter at @OverTake_gg or in the comments down below!
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About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

It's a good update that further fixes the previously aimless nature of the endgame. The event directory is great QoL, and collector level 50 now has even more rewards. The credit multiplier for quick and custom races, based on collector and track experience progress, also means you can now actually use the fun sandbox that is custom events without feeling shortchanged in post race rewards.

There may still be structural issues with GT7 that are too firmly rooted to fix, but PD definitely seems to be catching on to how to make a good single player experience again after losing that art around the Sport era.
 
Premium
It's a good update that further fixes the previously aimless nature of the endgame. The event directory is great QoL, and collector level 50 now has even more rewards. The credit multiplier for quick and custom races, based on collector and track experience progress, also means you can now actually use the fun sandbox that is custom events without feeling shortchanged in post race rewards.

There may still be structural issues with GT7 that are too firmly rooted to fix, but PD definitely seems to be catching on to how to make a good single player experience again after losing that art around the Sport era.
I'm compelled to reply simply because I've not bothered to play GT7 for soooo long.
My thumb up for your post is purely for your ability to sum up what's going on in that spec II update,
As for feeling shortchanged in custom races... hell yeah, I'd set a 2hour race for two/three pitstops in 200/250hp tintops and get a good race but the downside was the pocket change reward.
 

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