Forza Horizon 5 Passes 6 Million Players Less Than a Week After Release

Forza Horizon 5 Record Users 01.jpg
Less than a week after it was released, Microsoft has announced that 6 million players have tried Forza Horizon 5.

On November 5th, nearly 800,000 owners of the Premium edition of Forza Horizon 5 played Playground Games’s newest racing title. In the week since, that number has grown to over 6 million players across PC, Xbox and cloud platforms. 4.5 million players enjoyed FH5 on the first day alone, a number eclipsed only by Grand Theft Auto V’s launch day, and comfortably the biggest launch day for a racing game.

The reviews of the title have been overwhelmingly positive, including my own review of Forza Horizon 5 published recently. The setting for the fifth edition of the Forza Horizon series is Mexico, and Playground Games has offered players the largest map of any title in the series plus over 500 cars at launch. The open world themed racing game allows you to compete with or against other players from around the world who appear on the map simultaneously, or race solo in any of the hundreds of single-player challenges on offer.

Forza Horizon 5 Record Users 02.jpg


Our Forza Horizon 5 forum is live, including a Horizon 5 photo thread that I’ve set up. If you’re among the millions of players now enjoying this title, be sure to drop a photo of your favourite car or setting from Forza’s Mexico.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I agree with what you are saying, but AC is not a good example with where people are taking it.
"people" are not taking AC to emulate FH. Some player enjoy a FH like experience in AC because they can, because AC can be that and an other 1000 other thing.

Comparing FH and AC is like comparing apple and oranges, they are both fruits, but are also very different. Liking both is OK, preferring one over the other is equally OK, saying they are almost the same is borderline stupid.

I enjoy, very rarely, but still do, cruising the British country side in FH4. If it had VR, cockpit animation more than 90 degree, reasonably good physic and ffb, I would do it more often.
I enjoy a lot more @Phoenix PCH, still cruising, but with all that AC can offer me, the feeling of being there, on a real road, is off the scale, to me, when compared to FH4.

To me AC, even when just narrowing it down to a simple experience like FH, is better at it.

So I prefer apples, that's OK, I also like oranges, but above all I like people that enjoy either or both.
 
I personally have difficulties with it. I have slow reflexes and a fragile body due to a chronic illness. :(

If they put me in a racing car, it would last very few laps. :D
I was thinking that surely you can look a bit ahead of the corners by habit, when you know they are coming on a circuit track. Usually the amount you need to move your view is actually lessened because the screen space you need to cover is less. But I also don't know what it means to have slow reflexes so you'll need to assume I don't understand a single bit about your context.

See, even people who are well able to move their eyes and head and whatnot struggle with looking far ahead because they are used to not doing it. It's not like everyone does it by default and just you can't. :p
 
I have and love all the usual race sims, excluding iracing which I refuse to play anymore- got sick of some individuals ramming everyone at the finish line for fun. D*ckhead+Timezone issue ;)
I had loads of fun with FH4, and still do. Brilliant fun and looks great. So much content still to do though.
I'll definetly get FH5, I will admit to giving up with my wheel in FH4, an XBox controller was a much better idea.
For a sit back on the sofa, controller and just have fun, hooning round town chill out game- FH5 is going to be really hard to beat, if FH4 was anything to go by. Have a great day :)
 
"people" are not taking AC to emulate FH. Some player enjoy a FH like experience in AC because they can, because AC can be that and an other 1000 other thing.

Comparing FH and AC is like comparing apple and oranges, they are both fruits, but are also very different. Liking both is OK, preferring one over the other is equally OK, saying they are almost the same is borderline stupid.

I enjoy, very rarely, but still do, cruising the British country side in FH4. If it had VR, cockpit animation more than 90 degree, reasonably good physic and ffb, I would do it more often.
I enjoy a lot more @Phoenix PCH, still cruising, but with all that AC can offer me, the feeling of being there, on a real road, is off the scale, to me, when compared to FH4.

To me AC, even when just narrowing it down to a simple experience like FH, is better at it.

So I prefer apples, that's OK, I also like oranges, but above all I like people that enjoy either or both.
You're still are not saying anything besides "my subjective opinion is that AC is better and anyone who disagrees with me is borderline stupid". The fact is that thousands of AC users treat it as a poor man's (literally) Forza with better physics, running mostly ripped JDM cars on touges and free-roams.
 
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All these free roam playgrounds and AI traffic mods in AC is pure Forza Horizon, but it will never look as good.
For me it seems a lot of people don't want to pay £49.99 for FH and instead try to make AC like it.
I'm sure those who spend thousands on hardware and a number of hours to configure the game, mods, download and tweak files to have a fun open world experience in Assetto Corsa can't afford a boring numb game that doesn't look better than its own predecessor nor AC SOL and keeps yelling at you to KEEP GOING, BRO, YOU'RE MAD TALENTED, SEE YOU AT THE FESTIVAL, BRING YA GURRRL!.
 
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Hmm... it seems that the popularity of open-world arcade-style racing games is about to surpass Simcade (Gran Turismo, Forza Motorsport & Codemasters' F1 series) and Sim Racing (Assetto Corsa, iRacing, rFactor, Automobilista, Project Cars & Dirt Rally series).

All I know each sub-genre of driving games offers a different kind of gameplay.
 
If you aren't giving this game at least a shot you're missing out. I just downloaded it and tried it out with my G27. The FFB, while not amazing by any means, is absolutely improved on from the previous games. And the physics are, for some cars at least, shockingly plausible, if not truly 100% realstic. The supercars are given comically strong front tires and loads of downforce for the casuals, yes, but I just bought a Cadillac CTS-V and it's a slide-happy heavy boat that wants to kick the tail out every corner in a way that is just incredibly fun. Combine that with the improved FFB meaning that I can actually feel out the slides and maintain and catch them with proper counter-steering, and this game feels like it's gonna be really fun.

Ok, at the moment I have time to get back to (sim) racing again after a long break... so I thought I bite the bullet, based on good word in RD.

The FFB is atrocious on T500. It's like literally a bad joke. I tried changing FFB settings to similar I had in FH4, no notable effect. There must be something wrong somewhere, this can't be the FFB that people say is "improved". It's almost totally limp, doesn't have any hint of self-aligning torque... There is something, so the wheel isn't totally dead, but what can be felt is pathetic

Will have to wait for some update I guess. This can't be the intended FFB for T500.

EDIT: Sounds like the same issue this guy was having with Thrustmaster TX:

https://forums.forzamotorsport.net/...izon-5-awful--is-it-just-me.aspx#post_1206967

But it's not just the strength of it (I tried maxing FFB out) but lack of any resemblance to driving a car
 
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I sorely wish there was a middle ground between Forza Horizon / Test Drive Unlimited styled driving freedom and Assetto Corsa levels of simulation and focus, perhaps more biased towards the latter. I get put off by many things in Horizon, like the stale and soulless music, all-young characters (why can't I have a business man or mob-boss like character? Enzo Ferrari FTW), so many kid-friendly DLC's and overall wackiness of the whole thing. It's like you can't possibly make a game like this anymore without having to draw in the casual crowd. It's a shame because otherwise it has a decently-sized free roam map, and arguably the richest car selection of any game, perhaps short of Gran Turismo games. So much stuff you can't get anywhere else, aside of dubious AC mods.
 
Ok, at the moment I have time to get back to (sim) racing again after a long break... so I thought I bite the bullet, based on good word in RD.

The FFB is atrocious on T500. It's like literally a bad joke. I tried changing FFB settings to similar I had in FH4, no notable effect. There must be something wrong somewhere, this can't be the FFB that people say is "improved". It's almost totally limp, doesn't have any hint of self-aligning torque... There is something, so the wheel isn't totally dead, but what can be felt is pathetic

Will have to wait for some update I guess. This can't be the intended FFB for T500.

EDIT: Sounds like the same issue this guy was having with Thrustmaster TX:

https://forums.forzamotorsport.net/...izon-5-awful--is-it-just-me.aspx#post_1206967

But it's not just the strength of it (I tried maxing FFB out) but lack of any resemblance to driving a car
You have to plug in the wheel after the game has started for the ffb to work. If I start the game while the wheel is connected, I have no FFB at all. If I replug it while the game is already running, the FFB starts working.
 
You have to plug in the wheel after the game has started for the ffb to work. If I start the game while the wheel is connected, I have no FFB at all. If I replug it while the game is already running, the FFB starts working.

Seems to fix it, thanks! A bit impractical, but probably will be patched soon. The default FFB is indeed improvement to FH4 default.
 
I'm sure those who spend thousands on hardware and a number of hours to configure the game, mods, download and tweak files to have a fun open world experience in Assetto Corsa can't afford a boring numb game that doesn't look better than its own predecessor nor AC SOL and keeps yelling at you to KEEP GOING, BRO, YOU'RE MAD TALENTED, SEE YOU AT THE FESTIVAL, BRING YA GURRRL!.

I am that person though, I have a full sim set up etc etc.
I am sayingthat AC has a lot of current content makers and people clamoring for free roam layout with AI traffic.
So my original responce was aomed at someone getting elitist about AC.
But AC is heading is a direction with people wanting FH, TDU.

AC is great, but it is old and it is full of ripped, stolen assets from games as old as GTR2 and rfactor 1.

I if want to play a free roam casual driving game on a controller, i'll use FH5.
I don't need to do so in AC which i use for track racing.

But lets be clear, AC is everything and anything you want it to be, and one of those is a simcade, free roam "yo dude drift", with music in the background as you 'cruise'.....
Don't pretend because someone plays AC on a controller drifting on a free roam track with his 'crew', they are any less a far from a hardcore sim racer than a FH5 player on xbox.
 
There's reports of players who didn't get their wheel working. Now I've seen three reviewers have that, Mike Smith from RD and "Worth A Buy" and "Viperconcept" from YouTube, who tried 3 different wheels. Pretty big warning flag, at this point (unless you're fine with controller)
Even FH4 is a crap shoot when it comes to wheels. My T300RS doesnt work with it. The FFB is inverted, and the option "invert FFB" in the settings does nothing, and the "fix" they added where you add a line to the FFB wheel file to invert FFB doesnt work either - for me. For some it works. Incredible how such massive teams with tons of money cant get things like this to work.
 
I am that person though, I have a full sim set up etc etc.
I am sayingthat AC has a lot of current content makers and people clamoring for free roam layout with AI traffic.
So my original responce was aomed at someone getting elitist about AC.
But AC is heading is a direction with people wanting FH, TDU.

AC is great, but it is old and it is full of ripped, stolen assets from games as old as GTR2 and rfactor 1.

I if want to play a free roam casual driving game on a controller, i'll use FH5.
I don't need to do so in AC which i use for track racing.

But lets be clear, AC is everything and anything you want it to be, and one of those is a simcade, free roam "yo dude drift", with music in the background as you 'cruise'.....
Don't pretend because someone plays AC on a controller drifting on a free roam track with his 'crew', they are any less a far from a hardcore sim racer than a FH5 player on xbox.
You're totally right. It's really funny how AC was supposed to be a super hardcore simulation, but it gained this massive community of free roam players and drifters. There's clearly a big demand in the simracing community for driving street cars on public roads, and AC is basically the only sim that you can do that in. People clearly want "Forza Horizon with sim physics" but no one's giving it to them so they resort to modding AC.

For me, Horizon 5 feels close enough to a real car to be fun with a wheel. I wish the game had more realistic physics but I'm fine with what PG has, the cars don't feel like they are completely implausible when driving. Driving a car you could actually buy is fun, that's why people like them. I'll never drive a Nascar stock car or a GT1 from 2006, but I might one day get to drive a Cadillac CTS-V or a Mazda RX-7, so getting to drive those in a game and modify them is just fun and neat.
 
Yup, jumping with a parachute in a car, driving off a cliff going downtown.....damn, I wish AC had this :rolleyes:

But yet AC has a hot wheels track, micro machines track, car mods from the movie CARS ffs! Kids film!!
A shoe with wheels, amongst other random stupid things.
And there are some really stupid things.

Yes it has everything and is easily ignored...but there are people using this stuff in AC...... you can't argue with facts.
Hence my point, people are clamoring for AC to be more like these stupid games.

So when devs look at what people want.... they can see people want this stuff.

It's gone full circle since i have been proper into PC sim racing.
I started out when DiRT went back to its 'roots' with the stripped back sim away from the "yo dude!" stuff it headed to...

Now look at DiRT 5..... Garish neon pink yo dude stuff made for kids with low attention spans...... Again.
PCars 3, no pits or tyre deg etc...

The people get what the people want.
The niche sim racer will always be the people with full wheel set ups doing 20+ lap races full practice, qually etc...

You can't slag off FH5 on the one hand, or any casual game, then say AC is great because you can drive free roam with a controller with your 'crew'....
 
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Yes, sadly, AC has these kind of things available, but thats what you get when a game is open for modding. Otherwise it still is a sim - even when you are doing free roam. And one simply, imho, cannot objectively say it feels the same as Forza regarding physics/ffb, even more so with a wheel and VR. Maybe thats why people are doing free roam roads for AC.

Now I'm off, gonna do a proper drift with Supra on a magnificent PCH.....with a gamepad! :D
 
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What is the reason for your passion for sim racing?

  • Watching real motorsport

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  • Physics and mechanics

    Votes: 62 44.6%
  • Competition and adrenaline

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  • Practice for real racing

    Votes: 24 17.3%
  • Community and simracers

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