First Le Mans Ultimate Hotfix Deployed, Adds Triple Screen Settings

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Just a day after the Early Access release, a Le Mans Ultimate hotfix has been deployed. The update addresses stability issues, adds proper triple screen settings, and more.

Le Mans Ultimate has launched with its fair share of issues surrounding a very promising core. The official WEC game was released as an Early Access title rather than a full game, which is reflected in the WIP nature of the sim.

Just over a day after release, the first hotfix for LMU has been pushed. It adresses some of the issues found by sim racers on day one, including stability fixes for certain situations, such as entering a multiplayer event after having raced in an offline session beforehand.

Furthermore, a proper triple screen setup tool is now available. The multi-view tool lets sim racers adjust their settings for multiple screens and can be accessed via CTRL+Shift+=. Furthemore, adjustments to graphics settings, controller properties – including certain wheels – and inverted Force Feedback for wheelbases of multiple manufacturers that had cause dissues are part of the Le Mans Ultimate hotfix.

Click on the images below for the full changelog – or see the list!

Le Mans Ultimate Hotfix: Patch Notes​

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  • Adressed intermittent crash when driving a rumble strip
  • Added the multi-view tool – this can be triggered by pressing “ctrl” “shift” “=” to configure multiple monitors
  • Improved a crash for some users when entering Multiplayer session after a Race Weekend session
  • Fixed an issue where the overlay initialises too early and causes hang at startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller files causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite: Fixed incorrect torque capability
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Updated Gamepad and Keyboard default profiles
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
  • Fanatec CSL DD – Fixed incorrect steering sensitivity and look left/right assginments
  • Reduced default head physics to 10% for first time users
  • Made some adjustments to default settings
    – Set default Post Effects to low for improved fps performance
    – Set default rear view mirror settings to enable virtual mirror by default
    – Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong rank for online

Screenshot Your Controls Settings​

Unfortunately, the Le Mans Ultimate hotfix also comes with an inconvenience. Two tweaks to steering-related properties mean that anyone who has adjusted their controls settings needs to delete two files (see changelog). This also means that controls have to be reassigned – so grab a screenshot before updating the game if you can!

What do you make of the first Le Mans Ultimate hotfix? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Great to see the game get support on the SECOND day of release! Already tackling issues, good sign.
I've had a great experience so far. Looks great and runs well on my pc. AI is very impressive and the whole thing is super immersive.
If they can keep hitting niggles on the head, it will be an ACC rival no doubt.
 
Premium
Studio 397 -- Rfactor2 builders... not for me.....it is a mess....no trust in this after bad experience with rf2 , for long time in the bin :cry:loading times i read here also a lot of wait. AMS2 Hypercars and Le Mans track a lot better and more hypercars to come.
 
Premium
Great to see the game get support on the SECOND day of release! Already tackling issues, good sign.
I've had a great experience so far. Looks great and runs well on my pc. AI is very impressive and the whole thing is super immersive.
If they can keep hitting niggles on the head, it will be an ACC rival no doubt.
I'd guess this patch had been in the making for a while but just wasn't quite ready to go on day 1.
 
Premium
The fact that the graphics in-game look AWFUL and runs at 25fps on recommended hardware on low settings should be their top priority of fixes. I logged 30 minutes then refunded. This isn't early access, they just released a broken, unoptimized dev build.
It's so weird to me that the issues are inconsistent. I tested it in a very strange way using my Valve Index, running it on a virtual screen because my rig doesn't have a monitor. Unbelievably it ran great with plenty of AI. I'm still using a 1080ti, though everything else is more recent components after my last mobo died.

It did full on crash twice, but when it was running, it ran fine, drove fine, and even the AI were fun to drive around. I'm going to wait and see how things progress.I played a short amount of time to still be in the refund window in case.
 
Premium
Surely it should run at massively fast on modern hardware. RF2 runs ok in VR never mind flat.
Yep but RF2 also has some weird behaviours when it comes to hardware resources especially at higher settings and resolutions. I love RF2 and am going to be sticking with this but there are some underlying bugs/issues with the engine that make it inconsistent. What you you are seeing on the screen quite often doesn't correlate with the load on the hardware. You can brute force through a lot of it with higher spec kit but sometimes it just does weird stuff and the performance tanks for no obvious reason .
 
Premium
Nice to see the first update released on Day 2. So far, everything about LMU is in keeping with what any rF2 owner has already experienced. Fans of rF2 will like what they get. The minute to minute-and-half load times when heading out to the track remain an annoying nit-pick compared to its rivals … hopefully the finalized in-track experience will ultimately justify the overlong trip to get there.
 
It's so weird to me that the issues are inconsistent. I tested it in a very strange way using my Valve Index, running it on a virtual screen because my rig doesn't have a monitor. Unbelievably it ran great with plenty of AI. I'm still using a 1080ti, though everything else is more recent components after my last mobo died.

It did full on crash twice, but when it was running, it ran fine, drove fine, and even the AI were fun to drive around. I'm going to wait and see how things progress.I played a short amount of time to still be in the refund window in case.
Yeah it's really weird, on my first test I launched Bahrain in private practice on default settings, got 30-35fps with stuttering (it looked categorically terrible though). I drove for 10-15 minutes but started developing a headache so I then headed back to the main menu to further turn down the graphics to see if I could at least get 60fps in 1080p, but once I loaded back into Bahrain it was an absolute slideshow, I'm talking one frame every two seconds, and the UI became unusable because of the lag.
There's just no way they playtested this and thought "OK, this is something people will enjoy."
 
I'm inclined to think that finance has driven yesterday's Early Access release. The erratic FPS issues are something they must have been aware of, so one imagines this hotfix has been in preparation for more than just 24 hours.

Very clearly, one of the issues is that, when racing with all three classes, there is no option but to load all 61 cars, including one's own. Using reasonably ambitious, but not OTT, graphic settings, this would stretch FPS in most titles, especially rF2, so that's tending to skew opinion of the title, including my own :)

It would be much more comfortable if, for example, one could elect to run just 10 cars per class for a field of about 30. I tried a Hyper Car only race last night - 16 cars in total - and it ran like a champ. With that said, however, the whole idea of this sim is to run the whole multiclass Le Mans/WEC field, so FPS is a big priority.

So I want to love this and, very likely, will jump back in again, having refunded it after a couple of frustrating hours. I just have to temper expectations and, indeed, make sure I'm not running a lot of cars until it's better optimized.
 
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Premium
The fact that the graphics in-game look AWFUL and runs at 25fps on recommended hardware on low settings should be their top priority of fixes. I logged 30 minutes then refunded. This isn't early access, they just released a broken, unoptimized dev build.
Not sure how much muscle you have to work with on your end but my middle of the road i7/rtx4070 pumps out 100-150 fps on default graphics settings.

But then I refuse to run Windows 11 a s it´s the worst since Vista ;-)

In any case it works great for me.
 
Not sure how much muscle you have to work with on your end but my middle of the road i7/rtx4070 pumps out 100-150 fps on default graphics settings.

But then I refuse to run Windows 11 a s it´s the worst since Vista ;-)

In any case it works great for me.
Good for you but that's really far above their recommended hardware. They recommend a 1070 and an R5 3600x for 1080p on default settings. I've got a 3070 and 3600x. Ran like dogsh*t, even on low settings, on W10.

Anyway even if it did run at 60 or 120fps it still looks like a title released 10 years ago, not worth the hassle.
 
These are common issues, even in AAA games. They can test as much as they want, but everyone has different hardware, even with the same hardware... different driver versions, different firmware and many more variables. I also see a lot of people not having their hardware configured correctly. Either way, I ran the game yesterday with zero FPS issues, but not zero issues. It needs work, but its not as bad as some of these people are making it out to be. I think there is a lot of pre-existing hate for this company that reflects in a lot of these comments on here and on steam reviews. Time will tell. Hopefully they focus on stability right now.
 
Still noticeable mouse input lag in the UI at 2160p (4K) while the UI renders at 60 fps (smooth animations) whatever vsync is set to.
There is also a separate issue that if you have vsync off (which is the default the game starts with) you might get like 15-40fps in the UI (depending on resolution). Enablig vsync "fixes" it.
I suppose these problems are a cool gift from the Chromium Embedded Framework used for the UI and its handling of GPUs...
 
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which rock have you been hiding under. Multiplayer yes, VR still to come. Although it will actually run in VR already if you put +VR into the properties. But you can't tweak it.
I wish I had known this. I'll have to try it that way.
 

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