F1 Track Limits Debate: What Do Sim Racers Think?

AMS2 F1 2023 Red Bull Ring Track Limits 2.png

What do you prefer for run-off?


  • Total voters
    334
The 2023 Austrian Grand Prix saw Max Verstappen take his seventh win in nine races, but the event was not remembered for the Dutchman's dominance - instead, the debate about track limit violations took the spotlight. In total, more than 1200 of them occured during the race, leading to changes in the race result hours after the finish. This begs the question: How to prevent chaos like this in the future?

A problem that many sim racers are all too familiar with, track limit violations are not exactly a new discussion point in motorsport. The slow disappearance of grass and gravel traps in favor of tarmac run-off areas from the early 2000s onwards fueled this, and most modern circuits feature these areas by now - like the Red Bull Ring, which has generous asphalt spaces outside of Niki Lauda Kurve and Remus, for example.

This results in drivers trying to extend the track as much as they can without being penalized - on the time sheets, that is, as running wide does not carry the on-track penalty it used to. As Formula One races mostly on modern purpose-built tracks and street circuits, the track limits debate has increased considerably over the last 20 years.


Other series face this issue as well, although often to a lesser degree as they include more circuits in their calendars that have a more old-school feel to them, like the IndyCar Series or GT World Challenge Europe. Drivers who run wide on tracks like Brands Hatch or Mid-Ohio risk losing control of their car and ending their races instead of gaining an advantage. Grass strips or gravel act as deterrents for extending the track.

Trade-offs for Different Solutions​

The solution is not as easy as putting gravel traps back into run-off areas on circuits around the world, as most have to accomodate both motorcycle and car racing - while the former prefers gravel traps, the latter is safer on tarmac run-off when it comes to avoiding big accidents.

Sim racers usually get hit with either a warning or an immediate slow-down penalty which add up to a stop-and-go or drive-through penalty if too many of them are incurred - but once they find out how far they can go without getting a warning, they tend to go there lap after lap, just like real racing drivers would.

AMS2 F1 2023 Red Bull Ring Track Limits.png

Running wide does not carry an immediate penalty on most modern circuits anymore, as the Austrian Grand Prix showed.

A proposed solution to this is the addition of strips of grass and/or gravel immediately next to the white lines of the track and have tarmac run-off behind this, which would combine the best of both worlds. On the other hand, this would increase the risk of accidents once again - could this downside be something that would need to be accepted in order ot have track limits respected again?

What Do You Think?​

As sim racing aims to replicate the real thing, a potential solution on the actual circuits would likely affect virtual pilots as well. What is your opinion on track limits? Are you fine with the status quo, would you welcome the return of of grass and gravel to more tracks - or do you have a different idea entirely? Let us know in the poll as well as the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

As Alberto "Naska", Euronascar 2 and Eurolegends Cup driver said right after the F1 GP in his YouTube video: "white line, curb, a little bit of tarmac and gravel!" - "No tracklimits, because you know that if you go past that white line, you are about to go into the gravel". Also gravel saves life...in some situations.

I fully agree.
 
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Nobody with a stake in the sport is ever going to say this out loud, but let’s not beat around the bush here.

At the highest of levels, the drama surrounding track limits and the soap opera it creates may very well be of more value to F1 than whatever might be implemented to gets things right. I mean, wer're still all talking about it, right?
 
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What's better? The theoretical answer is: something that isn't tarmac but it's also viable for MotoGP tracks so riders don't break bones when sliding to a stop.

If there is no practical answer to that, then the only solution is for MotoGP and F1 to not race at the same tracks. Facilities are not willing to install gravel traps even when the FIA is asking them to do it, because Dorna and FIM are on their other ear telling them to pave runoffs. For Austria, it means one of the two series has to go to Salzburgring.
 
Electronic power cuts to simulate off limits like 50% for x seconds depending on abuse.
Not exactly a solution within affordable expenses for my local tracks. Luckily track visitors don't need artificials to know the boundaries here...
 
Not grass, but gravel for me. Rain and grass just doesn't mix on a wet track. Too many things can go wrong. Tarmac won't work unless you have a system to call lines like they do in tennis.

Make the drivers know that if you go out there, you will stay out there. No one is coming to get you until after the race. No VSC, no SC. Just hike your butt back to the pit and we will send a truck in 2 hours.
Unsafe
 
I voted grass. These curbs seem to get wider and wider.
At least they used to TRY to stay on track when it was grass due to the consequences, but now it's often beneficial to go wide. The circuits actually reward bad driving.
 
Despite the fact I see the negative impact it has, I'm OK with asphalt for safety considerations.

But in todays day and age it should be possible to track the cars via sensors and GPS to automatically detect track violations. Heck there is a system called virtual fence for my dog that pretty much does what is necessary. :laugh:

For penalties you get a warning after the first, after the second 5s added to pitstop for every one after that. Of course than you will have to deal with drivers complaining they were pushed out. So there might not be an easy solution.
 
Premium
With all the technology available, what happens in football could be copied with Goal-line technology by equipping each car with a chip that instantly signals that the track limit has been exceeded, obviously there should be feedback chips along the track.
This would lead to immediate penalties, which could be communicated not only to the driver and the teams but also to the public via screens.
 
Not sure what is wrong with a cars width of grass on the edge of the track, and then the asphalt run-off. Or.. at the very least, wide enough so that if anyone goes out there, physics does it's thing and it's impossible to go quicker by going onto the grass.

It's a win-win to me: Circuits get to have their safe asphalt run-offs for motorbikes, and there's a physical deterrent (that isn't a giant kerb, wall or gravel) right next to the track for the drivers. If they crash going wide, it's their own fault really.
 
The solution is very simple. Either the kerbs are built higher or gravel traps are layed down at the edge of the track. The F1 drivers today are just taking liberties now and the F1 stewards are useless. COTA, Paul Ricard and the final 2 corners at Austria are the worst for track limits. Something has to change the kerbs today are as flat as a pancake it's ridiculous.
 
Premium
I have nothing against track limits if race control handles it in a form that is not confusing for fans at trackside/TV maybe long lap penalties like other race series have would be an option
The last Austrian GP is not the way it should be handled :(
I'd argue that that is not so much the fault of the FIA as it is of the collective F1's grid almost complete inability to keep a car within the white lines. They know where the lines are and really have no excuse.
 
Premium
Surely one of the issues is that drivers are encouraged to exceed the track limits by the addition of kerbs on the inside and outside? The track is defined as the area between the white lines however it's always accepted that you can use more than this at some locations.

If we look back at Austria, Verstappen was "pushed" onto the grass by Perez in the opening part of the race. At this point on the track there is grass beyond the white lines. However on a corner we have kerbs that allow a driver to either clip the inside apex or run wide on the exit without penalty.

That aside perhaps some warning device inside the car that is triggered when a car exceeds the track limits so the driver knows immediately that there's a problem... a bit like a "buzz wire" game.


Buzz Wire.jpg

Or something like the "Global Domination" game in the James Bond film "Never Say Never Again" built into the steering wheel?
:)
 
Premium
Every infringement contributes $500 to the Kickstarter project of starting an F1 expansion team
 
Gravel and deal with it.
Most tracks have these huge runoffs for the noobs that drive during the weekdays. ;)
Otherwise they keep towing cars out of the gravel pits.
But for proper racing they great for track boundaries.
 
Modern F1 has such gargantuan run-off areas that folks in the stands need binoculars to see anything. And since pit/paddock access is reserved for the rich and famous you might as well stay home and watch on TV, you'll see more.

But since street races seem so popular, why not convert all modern F1 circuits to faux street courses, a two foot high, one foot thick concrete wall three feet off the track along both sides except for pit and emergency access.
 
Overall I've always been a fan of grass and gravel defining the track limits...

But there are some instances, like the Bus stop at Daytona where that doesn't effect lap time...

So in one league we went the extra step and placed a strip at the cut point that wore down tyres faster... It made an active difference to attacking that corner as if you cut it twice you'd not be able to double stint your tyres and a third time may force you in before the fuel runs out...

F1 is a joke for many reasons, DRS being king amongst them, but for the so called pinnacle of motorsport with cars that are supposed to be at the forefront of racing technology, post race penalties for things like track limits seem such a travesty... By now this is something they should have the technology to fix before the end of the race...
 

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