F1 24 Release Date Announced, 2024 Liveries in F1 23

F1-24-Announcement-Placeholder-Cover.jpg
It appears that the information of a recent leak regarding the F1 24 announcement was correct – sort of. After quietly adding the title to their website, EA has announced the release date and pre-order bonuses.

Image credit: EA Sports

Earlier in the month, X user billbil-kun revealed that EA Sports will most likely make its F1 24 announcement on February 27. Reportedly, the game would launch on May 31 this year, making it the earliest release of the Codemasters/EA Sports era that begun with F1 2009. Once again, they were on the money.

Not only have the release dates of May 28 (pre-order) and May 31 (regular) have been confirmed, but also the systems the F1 24 is set to arrive on. In addition to PC, PlayStation 5 and Xbox Series X|S, the game will also launch on the previous-gen systems PlayStation 4 and Xbox One.

F1 24 had quietly been added to EA.com – at first, it simply stated “coming in 2024”, but that was later expanded to a semi-reveal including teasers for a few elements of the upcoming title. It also confirmed the previously leaked placeholder cover. A more detailed announcement of F1 24 and its features will follow in April.


F1 24 Announcement: 2024 Liveries in F1 23​

Meanwhile, pre-orders for the game are already possible. Returning players can look forward to a 15% discount when pre-ordering the Champions Edition until April 24, which is going to apply to anyone who owns F1 2021, F1 22 or F1 23.

Furthermore, 18.000 PitCoin, an F1 World Bumper Pack and three days of Early Access are part of the Champions Edition pre-order bonuses. The Standard Edition pre-order comes with 5.000 PitCoin and an F1 World Starter Pack. Both feature a VIP Podium Pass.

Finally, players can kick off the 2024 season early with select liveries to use in Time Trial mode. While the McLaren design had already been announced to feature, fans of Williams, Alpine and Haas can also look forward to their teams’ paintjobs. Furthermore, esports liveries of McLaren and Alpine will also be included. Another batch of 2024 liveries is set to arrive after April 24.


Meanwhile, two hints at new features are also part of the announcement. Players can look forward to the new Driver Career Mode “with new gameplay rooted in the sport“, as well as EA Sports Dynamic Handling, which “gives you more control over how your personal driving style impacts your car’s performance and race strategy.”

What exactly this entails, though, remains to be seen. With the full reveal of F1 24 coming in April, we will likely learn about everything new in the game then.

What is on your wishlist for F1 24? Let us know on Twitter @OverTake_gg or in the comments below! Feel free to discuss this news on the forums as well.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I personally wouldn't go so far as to say VR is broken (in F123). Yeah it's wonky and doesn't do 6DOF movement as well as other VR titles, so much as to occasionally cause inconsistencies of perception / feeling by being a little out of sync placement-wise, but when racing I don't recall noticing or being distracted by this.

I do hope they fix it to be as it should in F124 though, along with those stupid raindrops on the visor not reacting to physics and completely ruining immersion to the extent of now only racing in the dry. Such a glaring flaw for something that literally goes across your whole face.

It'll still be a deep-sale item as always though as I never play it much and just like to have it for the very infrequent whim.

Its clearly broken. The head movement jitters in every corner. It's the only title that does this, it's unusable for that reason alone. The performance is also terrible.
 
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Premium
Which it will there's no way in 8 or 9 months they've managed to move it to unreal engine and make it work well. The fact it's still being released on ps4 and xbox one tells you that it will be ego engine aswell

To try to take a positive spin on it. Maybe doing that will give them a bit of extra time for a bigger change for F1 25.
 
I have a lot of thoughts about this franchise, good and bad, but let me just answer the question in the article.

My main wishlist includes having updated tracks, especially the old ones with questionable accuracy. Also less bloat, get rid of the My Team which brings in all the MTX, get rid of Supercars and focus on F3 instead. Introduce completely manual pit stops, allow cool down lap.

Engine change is questionable, EGO is blurry, UE is also blurry but comes with more performance issues. So only if they would work on a new in-house engine, which, I know, has little chance.
 
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I really wish they'd fix the vague, canned effect FFB, quite odd physics and have a much more thorough car setup screen. Every year I hope they will push the title on, and every year it kinda just feels like a re-skin. It's such a shame because the game is really fun, the AI are good fun to race against. But it's just a bit blaaah compared to other titles these days, especially when you've got small dev teams like RSS and VRC showing EA up.
 
With EA Play I will try it as I have done with the previous ones but I don't have too high expectations.

For a more or less realistic F1 experience, the content of Automobilista 2 is perfect for me.

And to have a fun time without complications, I recommend that you take a look at New Star GP.

I tried it in early access and I really liked it.
It is true that now that it is about to be launched, the price being an indie may be somewhat high, but it is really fun and has a lot of content.
 
We do not have a new graphics engine, we will not have classic cars, we will not have GP2 updated from the first moment and F3, Codemasters, you are a ♥♥♥♥ company, and again at 70 euros this ♥♥♥♥♥♥♥ annual game
 
Oh look another game to launch that will be hated for months until it's fixed... :laugh:

EA could learn a thing or 2 from other companies that launch in Early Access... :whistling:
 
Easy pass for me.
And me, I only ever buy them heavily discounted and not every year. That way I have recouped my wasted money on F2010...
You'd think by now they'd have brought out Istanbul and Mugello...new liveries? Do me a favour..the game is a typical F1 elitist ripoff
 
All I want is a fix for the VR head movement, some actual wheel lock-up sound/visuals and more informative FFB.

I'm asking too much aren't I?
 
F1 24. See ya maybe in sales at somepoint, when you are under 20€. With price of one i have bought or got free last 5-6 livery upd... oh soŕry, new version of these games. Well now i bought not so long time a go F1 23 19€ from Steam, to try out these new cars. Sad part in F1 is that its like driving a fast GT-Cars these days. Nimble F1 is gone. And way too many general same blaablaa street circuits. And the rest issues... And yes i love GT, it wasnt a diss to that direction but a comparison, just to clear up.
 
Its clearly broken
If we're trying to argue our opinions then, then my original point still stands - while not working as it should, VR in F1'23 works well enough to be usable, therefore it's not "clearly broken" in the outright sense that you declare. Maybe it's a difference in hardware and / or setup, but it's functional (to an extent) in my Reverb G2.

It still hope for a better implementation in F1'24 as why not, but to look at matters positively then we at least have something usable in F1'23 as opposed to not.
 
That being said, I will never buy it because of the EA Launcher which has kept me from playing Madden on multiple occasions and also needs to phone home all the time and won't let you start if there is an update available but you can't download it for whatever reason (like being on a train with no internet access, etc...)
As far as I know, the Steam version of F1 23 doesn't need the EA App anymore. You just need to login ingame with your EA account.
 
As a racing game, they only have less than 20 cars, but they can't even make good engine sound, and the steering wheel UI is not even as good as the mobile game track, which has not been updated for many years (spa...). Overall, there is no hope for this company :cautious::poop:
 
F1 franchise is created for consoles. Another engine for proper physics, mods, dedicated servers would be a step towards PC gamers.
 
I personally wouldn't go so far as to say VR is broken (in F123). Yeah it's wonky and doesn't do 6DOF movement as well as other VR titles, so much as to occasionally cause inconsistencies of perception / feeling by being a little out of sync placement-wise, but when racing I don't recall noticing or being distracted by this.

I do hope they fix it to be as it should in F124 though, along with those stupid raindrops on the visor not reacting to physics and completely ruining immersion to the extent of now only racing in the dry. Such a glaring flaw for something that literally goes across your whole face.

It'll still be a deep-sale item as always though as I never play it much and just like to have it for the very infrequent whim.

Try playing the game with motion and you will see why imho it's totally unplayable in VR.
The whole world is moving up and down with car movements. That's why it's broken.
 
Try playing the game with motion and you will see why imho it's totally unplayable in VR.
The whole world is moving up and down with car movements. That's why it's broken.
What do you mean "with motion"? Are your referring to a motion rig system, which if so isn't the direct cause nor effect of VR. If you're referring to just VR itself, then something's wrong at your end as I was racing last weekend in VR absolutely fine.
 
What do you mean "with motion"? Are your referring to a motion rig system, which if so isn't the direct cause nor effect of VR. If you're referring to just VR itself, then something's wrong at your end as I was racing last weekend in VR absolutely fine.
Great that it's fine for you, i really mean that.

Nothing wrong on my end, but as soon as you get into a motion rig and compare F123 in VR versus ALL other racegames in VR you would know what i'm talking about.

The head movements are like "fixed" to VR environment, so in stead of you and your car are moving, the world moves, resulting in a very shaking image.

Yes VR = broken in F1 23

 
Premium
Great that it's fine for you, i really mean that.

Nothing wrong on my end, but as soon as you get into a motion rig and compare F123 in VR versus ALL other racegames in VR you would know what i'm talking about.

The head movements are like "fixed" to VR environment, so in stead of you and your car are moving, the world moves, resulting in a very shaking image.
So, if you stood up the ground level in game would rise with you?

What happens when you lean forward, does the entire world tilt?

I had a glitch where this would happen in iracing, Though that was awhile ago.
 
Great that it's fine for you, i really mean that.

Nothing wrong on my end, but as soon as you get into a motion rig and compare F123 in VR versus ALL other racegames in VR you would know what i'm talking about.

The head movements are like "fixed" to VR environment, so in stead of you and your car are moving, the world moves, resulting in a very shaking image.

Yes VR = broken in F1 23

Thanks for the clarification and for your mature response, much appreciated.

I could only get so far in that video as that person not only was very potty-mouth but equally negative and seemingly lacking some fundamental concepts of VR setup (maybe).

When I tried to run F1 23 in VR on Ultra my performance was right on the edge of 100% GPU and it was extremely jittery and very unpleasant to see. I then lowered it to Medium so the GPU usage was down to around 55% usage and zero jitter. I'm now running just under High and all's fine.

Yes F1 23 is seemingly broken in VR if you fail to hit the target FPS even in the slightest, which that person on the video wasn't taking into account (unless he learned that later) as his fps was all over the place. Yes it's also still doesn't feel quite right / natural when compared to any other VR title, so in that regard I agree that something's wrong with it, but being my pedantic self I'd still say that VR isn't broken in F1 23 for some people & their equipment.

To me broken means that it doesn't work, or work well enough to function, but it does or (more accurately put) can workin this game. If it doesn't play well with motion rigs then I totally get that it's broken for you and that circumstance, and that must really suck, but my point is that it's not broken in an outright and complete sense if you operate the game in VR within reasonable limits & "normal" usage.

Edit: FWIW, my setup is Reverb G2, running SteamVR 100% res (something like 3,100x3,100 per eye) at 45Hz with SteamVR's motion vector motion smoothing (reprojection) set within the G2's WMR for SteamVR settings.
 
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