EA Sports WRC Preview Shows Game Modes, Rally School

EA Sports WRC Preview Ford Fiesta.png
A week after the first deep dive, the second EA Sports WRC Preview is out. Highlighting the game’s game modes, it offers further insight into the title due for release on November 3rd.

Image credit: EA Sports

While the first deep dive was mostly focused on EA Sports WRC’s content, the second video goes into detail regarding game modes. Additionally, fans can gather more impressions of the included cars and locations.

Just like last week, our own rally specialist Michel has analyzed the preview as well. Check out his video to hear his thoughts on what is coming up in EA Sports WRC!


EA Sports WRC Preview: Career Mode​

Of course, the heart of the new WRC title is going to be the Career Mode. Here, players can build up their own team in any of the three current-day competitions on the WRC ladder. Want to start in the big leagues immediately? Hop right into a Rally1 car and conquer the dirt. Feel like starting in WRC2 or Junior WRC? No problem, either – it is entirely up to the player.

As already announced, Career Mode is also going to feature Builder Cars, allowing players to customize their very own rally vehicle. The preview showed more customization details, including various options for the front and rear body. Additionally, interior customization looks to be quite detailed – a very nice touch. The same goes for parts like wing mirrors, roof scoops and even safety pins on the car’s hood.

EA Sports WRC Preview Builder Cars.png

Customization for Builder Cars in EA Sports WRC looks to be rather in-depth. Image credit: EA Sports

Meanwhile, different performance parts offer different advantages in quality and how they influence the car. For freshly-created, cash-strapped outfits, used parts are an option as well. However, those might have to be treated with more caution to avoid them breaking.

Moments​

With a vast library of iconic moments from WRC history, scenarios in Moments are going to be another key game mode. Inspired by real-life events from the recent and more distand past, players can look to recreate or change history.

While this should give players a better understanding of the history of the sport, the present will not be any less important. Similarly to the scenarios in F1 23, new Moments are going to be added throughout the year. This means players can look forward to fresh challenges regularly.

Championship & Quick Play Modes​

Players are not locked into Career Mode or Moments, of course. Should they prefer to compete without the team management aspect, Championship Mode lets them race in a series while solely concentrating on the driving aspect.

Similarly, Quick Play allows players to create their own series of stages and events, so it essentially serves as a custom championship tool as well. After the inexplicable absence of this possibility for the last few years in Kylotonn’s WRC games, this is a much-needed return of a mode.

Furthermore, custom events are also possible in Quick Play Multiplayer mode. This features up to 32 players and includes crossplay. To dive even further into the online side of things, Clubs allow players to create championships that can even span multiple months to race with their friends.

Additionally, the official WRC Esports Competitions are also going to be a part of EA Sports WRC in 2024. More info on this will follow.

EA Sports WRC Preview Rally School.png

Rally School will help sharpen the skills of new players. Image credit: EA Sports

EA Sports WRC Preview: Rally School & Regularity Rally​

For those who want to learn the ins and outs of rallying or are new to the discipline, a Rally School is going to be on board of EA Sports WRC. Players can hone their skills in multiple lessons focused on a number of skills. They can tackle the lessons on any surface type, allowing racers to prepare for any condition they might face on a stage.

Speaking of stages, the brand new Regularity Rally mode is a good way to get to know them. A staple in regional and classic rallying, this discipline significantly differs from the usual style of racing. Instead of going from A to B in as little time as possible, the aim is to hit a target time as closely as possible. Going over or under this time means collecting penalties, so the best way to the top is not always the fastest.

Of course, Time Trial mode is also on board. Players can compete with racers from around the world to try and set the best time on any stage in the game.

EA Sports WRC Preview Multiplayer Modes.png

EA Sports WRC appears to not be short on things to do eithe online or offline. Image credit: EA Sports WRC

Rally Pass​

Many players were curious about the comparatively low price of EA Sports WRC, which is going to retail for 49,99€ (44,99€ for pre-orders). Would this mean merciless monetization of every aspect of the game?

Thus far, the answer seems to be “no”. There will be a Rally Pass that can be upgraded to a VIP Pass. This only grants access to customization items, so players without it would not be at a disadvantage. Whether or not there is more to it remains to be seen, though.

VR & Triple Support​

Hardly any upcoming racing simulation can avoid “no VR, no buy” comments. While VR will not be on board at launch, EA Sports WRC will add support in 2024, using OpenVR. Meanwhile, playing on triple screens will be possible as well. And for those who are looking for performance gains, the addition of Nvidia DLSS and AMD FSR should be welcome news.

EA Sports WRC Preview will release on November 3rd. The title is going to be available on PC via Steam and Epic, PlayStation 5 and Xbox Series X|S.


What are your thoughts on the second EA Sports WRC Preview? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Instant buy, this rally game sounds and feels so much better than any kylotonn games, not hard when you know they can't add gsync support in 2023.
This rally games will bring all I need, Dirt Rally 2 is my best game, I dont care about RBR since 2006 and the playstation 2, my 4090 13900K and Simucube 2 or T818, and my PG38UQ are ready for this game.
Finally a WRC game not at 60fps or 120fps constant, enjoy the new tech and gsync !

Edit : and Codemasters and UE is so advanced, can't imagine this game in 16k 500hz, a masterpiece, unlike WRC 10 or Generation, we all forget this
 
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Quick Play doesn't seem to be a proper custom championship but a simplement custom event, only one location.

It's weird how some of the visuals look great, and some others look terrible.
 
...
It's weird how some of the visuals look great, and some others look terrible.
interesting, that was my impression from all the previews so far as well. I wonder what it will look like on my old 1060 card, steam says it's the lowest end possible card, so fingers crossed. Overall this looks like Dirt Rally2 + many goodies, very much looking forward to the many new stages, but will keep Dirt Rally2 on the harddrive in case my card refuses this game.
 
Looks and sounds all great. They also seemed to have focussed on improved tarmac I've read.

"While VR will not be on board at launch, EA Sports WRC will add support in 2024, using OpenVR."

Good news that it's not "Oculus only" but bad news that it's using OpenVR. Let's hope that OpenXR will be supported too otherwise the performance and compatibility(we need OpenXR toolkit) will almost surely become an issue sadly enough.

OpenComposite is almost not developed anymore and is always not optimal, F1 23 still isn't supported to my knowledge. Strange that they don't use OpenXR because Unreal Engine has native OpenXR support so adding it couldn't be difficult.
 
Looking great! The only disappointing feature I saw was that the "long" Rally option is only 9 stages, too short.
 
Considering they haven't had much time to put this together (I know the core of the game has been in the works for a while but I mean with all the wrc content and meeting the criteria that licence entails) it looks great. Like has been said though I wouldn't be surprised to see some parts of it struggle and then 2024's game be much more rounded and polished. But whatever they put out is going to be better than kyloton ever managed.
 
Premium
Triple screen support, hope it's properly done. Also hope the custom championship will let you put together whatever you want. Stages also look interesting, 30 km at all those locations is more than anyone has ever delivered, I think?

So I'm really looking forward to this, hope it lives up to the promises.
 
Am i the only one who sees a big resemblance to KT's WRC games, in terms of UI and "team management" features? Another similarity is the overall lighting of the game, with the stupid washed out colors.
 
Staff
Premium
Am i the only one who sees a big resemblance to KT's WRC games, in terms of UI and "team management" features? Another similarity is the overall lighting of the game, with the stupid washed out colors.

I had the same thought when they showed some of the management-UI, yup.
 
yep, same here, esopecially the extra events between rallies to be able to level up or repair. But those are in their F1 games' career mode, it's what you do, it seems. I really love that you can sort of design the car, not just the color scheme, going to spend hours there ...
 
I do not like :
1) How the car instantly stabilizes after returning the steering wheel to the direction of travel
2) DiRTRally yellow graphics
3) Mysterious silence of the length of roads that are not repeated
4) lack of revolutionary novelties
5) Dolby Atmos ?
6) lack of online gameplay
 
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I like that this 'deep dive' was actually filled with information, unlike the previous one! :roflmao:

In general, game modes look fantastic. Career is reminscent of KT WRC games, as others have said – and that's a good thing! The builder cars are very cool. Also, I'm glad to see other 'hop in and drive' modes like Quick Play and Championship (so you can drive a season without all the career stuff if desired).

One small thing I've learned from former DIRT Rally 1 players: clubs functionality was better back then (no arbitrary restrictions on car classes etc.) compared to DR2. Hopefully, for them, this game's online options resembles DR1, not DR2.
 
From the article:
Many players were curious about the comparatively low price of EA Sports WRC, which is going to retail for 49,99€ (44,99€ for pre-orders). Would this mean merciless monetization of every aspect of the game?
Btw, it's still 49.99€ base price for pre-orders on Steam/EA App.
44.99€ (until 3 Dec.) only shows when a loyalty discount applies, at least on Steam as a DR2 owner and whatever else is eligible (if any).
 
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Will buy too, this is so ambitious so it deserves support even if they add the features but not perfect in 2023 , 2024 may be the real thing
What exactly is ambitious about it? The readymade, cookie cutter Unreal Engine that in the footage we have looks WORSE than DR2.0? DR2.0 physics copy paste (at best)? UI and Career format and UI from KT's WRC (they have no shame)? They could have made this game in less than a year. Oh wait.....they probably did!
Seriously, the only feature that's relatively interesting is the "builder cars" or whatever they call this custom rally car thing. But i'm 100% certain that it will turn out to be uninteresting and badly implemented. And i know a lot of people who say "i don't care about this".
It would have been ambitious if they had made a brand new graphics engine, brand new and realistic physics that could compete with an ancient fkin game (RBR), brand new career and team management system (including a UI) that's not a copy of some other developer's work, and adding a LOT of cars and complete championships for different eras, without the need for DLCs. All included at launch. That would have been ambitious. At least for today's standards.
 

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What's needed for simracing in 2024?

  • More games, period

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  • Advanced physics and handling

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  • AI improvements

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  • Cross-platform play

  • New game Modes

  • Other, post your idea


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