EA Sports WRC: More Performance Fixes In Latest Update

EA Sports WRC Update 1.5.1.jpg
Rally Pass Season 3 has been announced for EA Sports WRC and with it comes a large update featuring plenty of performance and bug fixes. VR still missing.

Image credit: EA Sports

A new update will release for EA Sports WRC alongside the next season of the Rally Pass. Among the long list of patch notes features a number of performance fixes. Still tackling the Unreal Engine’s Pre-Shader Compilation intricacies, players will hope this latest update will finally put an end to stuttering in-game.

In addition to the supposed boost in performance, the update includes fixes to many glitches. However, whilst dropping infinite Shakedown attempts, Club events will seemingly still feature damage repair glitches.


Elsewhere, VR support is still set for implementation at a later date. EA Sports confirms that it will communicate more on the feature once release approaches. Here is everything you need to know about the Season 3 Rally Pass and the rest of the update.

Rally Pass Season 3​

As part of Update 1.5.1 to the most recent rally title comes the third season of its Rally Pass. Including new Moments challenges and several new rewards to claim via XP, those that enjoy such challenges are sure to enjoy the new release.

The Season 3 Rally Pass rewards include five new liveries, one of which coming with the EA Play subscription. Whilst the update launches on 8 February, Season 3 begins on 13 February.


EA Sports WRC Update 1.5.1​

As aforementioned, it is clear from the patch notes that the EA Sports WRC team is working hard to fix performance issues in-game. A number of PSO support for compute shader improvements aim to tackle the stuttering from which many players suffer.

Whilst not adding Virtual Reality to the game, Andreas Mikkelsen fans will now get to don the Norwegian’s colours. His Skoda Fabia Rally 2 livery is now available in-game. Speaking of liveries, it is clear that, at least throughout Season 3, the 2024 WRC liveries will not join EA Sports WRC.

With the Central European Rally still relatively new in the game, it features heavily on the patch notes. From graphical adjustments to glitch fixes and performance improvements, the newest location should be more fun to race.

Were you expecting VR support and 2024 liveries to release in this update? Tell us on Twitter at @OverTake_gg or in the comments down below!

EA Sports WRC Update 1.5.1 Patch notes

New Content​

  • Added 10 Rally Pass Season 3 cosmetic items, in the Free tier.
  • Added 15 Rally Pass Season 3 cosmetic items, in the VIP tier.
  • Added 5 Rally Pass Season 3 cosmetic items, in the EA Play tier.
  • Added a new Season of Moments, with a new challenge going live every day (~60 in total).
  • Added a new livery to the Škoda Fabia RS Rally2 (WRC2) – Andreas Mikkelsen (2023) – Free to all players.

Key Fixes & Improvements​

  • Expanded upon Unreal Engine’s shader compilation process when booting the game on PC, by adding PSO support for compute shaders. This should help reduce the amount of stutter experienced during gameplay.
  • Expanded upon Unreal Engine’s VFX system (“Niagara”), adding PSO support for compute shaders. This should help reduce the amount of stutter experienced during gameplay.
  • Fixed an issue in some scenarios in which micro-stuttering was occurring while the player was hitting maximum FPS with V-Sync enabled. This should result in a smoother experience during gameplay.
  • Fixed an issue on all locations in which some reset lines were only triggering from one side, allowing players to pass through them freely.
  • Fixed a number of issues related to reset lines, corner-cutting and object collision behaviour across several locations.
  • Addressed a number of areas in which framerate would drop significantly on Chile. Other locations may also see a slight performance improvement as a result.

Crash Fixes​

  • Fixed an issue in Quick Play Multiplayer in which the game would crash after changing camera while spectating.
  • Fixed an issue on EA App in which the game would crash when starting a Quick Play Multiplayer Event at Sweden.
  • Fixed an issue on Xbox in which the game would crash when starting a Quick Play Multiplayer Event at Croatia.
– – – – – – – – – –

Audio​

  • Adjusted bass levels when using the “TV” audio output preset.
  • Adjusted volume levels for engines, exhaust, gearbox and turbos in roadside replay views.
  • Adjusted volume levels for reflections and reverb in roadside replay views.
  • Adjusted volume levels for gravel kickup and skidplate effects in interior, bonnet and bumper views.
  • Adjusted volume levels for co-driver calls.
  • Adjusted volume levels for rumble strips.
  • Fixed an issue in which the reverb effect from chase camera was sent to the player too quickly compared to other views.
  • Fixed an issue in which the soundtrack would sometimes not play when expected.

Career​

  • Fixed an issue in which a Benefactor Relationship icon was missing from certain events in the Calendar.
  • Fixed an issue in which the Benefactor relationship would not improve after winning an FIA championship while simultaneously exceeding repair budget.
  • Fixed an issue in which the Marquee Target would be shown twice in the Benefactor Targets menu.
  • Fixed an issue in which the player was showing as being in 1st place in events they are not participating in.
  • Fixed an issue in which the progress bar for the H2 FWD Extreme Trophy was not tracking correctly in the Benefactor Target screen.
  • Fixed an issue in which the progress bar for the WRC2 Championship was not tracking correctly in the Benefactor Target screen.
  • Made some balance changes to the discounts available in Motor Show.

Cars​

  • Citroën C4 WRC – Fixed an issue in which dirt would appear on the inside of the windscreen under the window banner.
  • Mitsubishi Lancer Evolution VI – Fixed an issue in which the car was incorrectly labelled as having an H-Pattern gearbox.
  • Volkswagen Golf Kit Car – Fixed an issue in which the car was incorrectly labelled as having an H-Pattern gearbox.
  • Opel Adam R2 – Fixed an issue in which the seats could get covered in mud while the doors were closed.

Championship Mode​

  • Fixed an issue in the Service Area in which the calendar dates for some WRC rounds did not accurately reflect the 2023 season’s real-world dates.
  • Fixed an issue in which part-time drivers were present in events they were not set to compete in.

Clubs​

  • Fixed an issue in which selecting “Retire from Event” from the Service Area or Results Hub does not retire the car.
  • Resolved an exploit in which the player could run infinite Shakedowns before starting a Club Championship Event

Co-Driver​

  • Fixed an issue in which the French language co-driver would provide the wrong translation for “patchy now”.
  • Finland – Paijala – Fixed an issue in which some corners were being called too late.
  • Finland – Venkajarvi – Fixed an issue in which some co-driver calls were not present.
  • Japan – Okuwacho – Fixed an issue in which some co-driver calls were not present.
  • Pacifico – Loeboekmalaka – Fixed an issue in which some co-driver calls were not present.
  • Portugal – Celeiro – Fixed an issue in which co-driver calls would not trigger after starting the stage.
  • Sweden – Ekshärad – Fixed an issue in which some co-driver calls were not present.

Graphics & Performance​

  • Expanded upon Unreal Engine’s shader compilation process when booting the game on PC, by adding PSO support for compute shaders. This should help reduce the amount of stutter experienced during gameplay.
  • Expanded upon Unreal Engine’s VFX system (“Niagara”), adding PSO support for compute shaders. This should help reduce the amount of stutter experienced during gameplay.
  • Fixed an issue in some scenarios in which micro-stuttering was occurring while the player was hitting maximum FPS with V-Sync enabled. This should result in a smoother experience during gameplay.
  • Fixed an issue in which birds would fly into the ground.
  • Fixed an issue in which dust and other kickup effects were not appearing in replays, after the player progressed through to a podium screen.
  • Fixed an issue in which roadside tractors would not properly drive up and down hills.
  • Made improvements to water splash effects in both interior and exterior views.
  • Central Europe – Fixed a number of minor road texture issues at specific junctions.
  • Chile – Addressed a number of areas in which framerate would drop significantly. Other locations may also see a slight performance improvement as a result.

Input Devices​

  • Added a high torque safety warning to the wheel calibration setup process, for those using direct drive wheel bases.
  • Fixed an issue in which the wrong button icons were appearing when testing inputs in the Controls menu.

Livery Editor​

  • Fixed an issue in which some cars had unpaintable rear spoilers.
  • Fixed an issue in which the “Select” option would disappear after deleting all decals.
  • Fixed an issue in which the action of duplicating a layer defaulted the player’s cursor to the lowest layer in the stack.
  • Fixed an issue in which the camera angle would reset itself when adding a new decal.
  • Fixed an issue in which the decal editor would not open after deleting a decal.
  • Fixed an issue in which the Duplicate Decal function opened the placement editor for the original decal instead of the new one.
  • Fixed an issue in which the Flip Decal option would not flip the selected decal.
  • Ford Puma S1600 – Fixed an issue in which the window strip could not be painted.
  • Renault Maxi Mégane – Fixed an issue in which the window strip could not be painted.

Locations​

  • Fixed an issue on all locations in which some reset lines were only triggering from one side, allowing players to pass through them freely.
  • Central European Rally – Fixed an issue in which the skybox appeared pixelated in darker areas.
  • Central Europe – Fixed a number of spelling issues on voiceover subtitles of location reveal and service area screens.
  • Central Europe – Updated event plate on all appropriate vehicle liveries and UI screens.
  • Central Europe – Brusné – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Brusné – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Libosváry – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Libosváry – Resolved a corner-cutting exploit.
  • Central Europe – Lukoveček – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Lukoveček – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Lukoveček – Fixed an issue in which the player could drive through a set of bushes without colliding with them.
  • Central Europe – Lukoveček – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Lukoveček – Resolved a corner-cutting exploit.
  • Central Europe – Raztoka – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Raztoka – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Raztoka – Fixed an issue in which the player could drive through a set of bushes without colliding with them.
  • Central Europe – Raztoka – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Raztoka – Resolved a corner-cutting exploit.
  • Central Europe – Rouské – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Rouské – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Rouské – Fixed an issue in which the player could drive through a set of bushes without colliding with them.
  • Central Europe – Rouské – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Rouské – Resolved a corner-cutting exploit.
  • Central Europe – Rusava – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Rusava – Resolved a corner-cutting exploit.
  • Central Europe – Vítová – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Vítová – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Žabárna – Fixed an issue in which a reset line was not functioning correctly.
  • Central Europe – Žabárna – Fixed an issue in which hay bales were missing from a chicane while in Time Trial.
  • Central Europe – Žabárna – Fixed an issue in which the player could drive through a fence without colliding with it.
  • Central Europe – Žabárna – Fixed an issue in which the player could drive through a set of bushes without colliding with them.
  • Central Europe – Žabárna – Fixed number of issues in which certain roadside objects had incorrect collision behaviours.
  • Central Europe – Žabárna – Resolved a corner-cutting exploit.
  • Estonia – Elva – Fixed an issue in which a roadside bush would abruptly stop the car after a collision.
  • Estonia – Külaaseme – Fixed an issue in which a roadside bush would abruptly stop the car after a collision.
  • Estonia – Metsalaane – Fixed an issue in which a reset line was placed too close to the roadside edge after a jump.
  • Estonia – Metsalaane – Fixed an issue in which a roadside bush would abruptly stop the car after a collision.
  • Estonia – Vahessaare – Fixed an issue in which a roadside bush would abruptly stop the car after a collision.
  • Estonia – Vellavere – Fixed an issue in which a reset line was placed too close to the roadside edge after a jump.
  • Finland – Peltola – Fixed an issue in which trackside signage for a different route was placed in a few corners.
  • Finland – Peltola – Fixed an issue in which trackside signage for a few junctions was missing.
  • Japan – Habu Dam – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Japan – Habucho – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Japan – Higashino – Fixed an issue in which a spectator was not covered by a reset zone.
  • Japan – Hokono Lake – Fixed an issue in which a spectator was not covered by a reset zone.
  • Japan – Kudarisawa – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Japan – Lake Mikawa – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Japan – Lake Mikawa – Fixed an issue in which the player could drive through a hill on the side of the road.
  • Japan – Nenoue Plateau – Fixed an issue in which a spectator was not covered by a reset zone.
  • Japan – Tegano – Fixed an issue in which a spectator was not covered by a reset zone.
  • Kenya – Malewa – Fixed an issue in which some corners were being called too late.
  • Kenya – Wileli – Fixed an issue in which some corners were being called too late.
  • Mediterraneo – Asco – Fixed an issue in which a reset line was not functioning correctly.
  • Mediterraneo – Asco – Fixed an issue in which the player would not get reset when driving into a specific reset zone.
  • Mediterraneo – Maririe – Fixed an issue in which a reset line was not functioning correctly.
  • Mediterraneo – Monte Cinto – Fixed an issue in which a reset line was not functioning correctly.
  • Mediterraneo – Monte Cinto – Fixed an issue in which the player would not get reset when driving into a specific reset zone.
  • Mediterraneo – Poggiola – Fixed an issue in which a reset line was not functioning correctly.
  • Mediterraneo – Ponte – Fixed an issue in which a reset line was not functioning correctly.
  • Mediterraneo – Ponte – Fixed an issue in which the player would not get reset when driving into a specific reset zone.
  • Mediterraneo – Serra Di Cuzzioli – Fixed an issue in which the player would not get reset when driving into a specific reset zone.
  • Oceania – Doctors Hill – Fixed an issue in which a reset line was placed too close to the roadside edge, and another issue in which a reset line was missing.
  • Oceania – Mareretu – Fixed an issue in which a reset line was placed too close to the roadside edge, and another issue in which a reset line was missing.
  • Oceania – Oakleigh – Fixed an issue in which a reset line was placed too close to the roadside edge, and another issue in which a reset line was missing.
  • Oceania – Taipuha – Fixed an issue in which a reset line was placed too close to the roadside edge, and another issue in which a reset line was missing.
  • Pacifico – Gunung Tujuh – Fixed an issue in which a reset line was missing after crossing the finish line.
  • Pacifico – South Solok – Fixed an issue in which a reset line was missing after crossing the finish line.
  • Pacifico – Talao – Fixed an issue in which a reset line was missing after crossing the finish line.
  • Portugal – Anjos – Resolved a corner-cutting exploit.
  • Portugal – Baião – Fixed an issue in which the player could drive through some rock formations.
  • Portugal – Baião – Resolved a corner-cutting exploit.
  • Portugal – Caminha – Fixed an issue in which the player could drive through some rock formations.
  • Portugal – Caminha – Resolved a corner-cutting exploit.
  • Portugal – Carrazedo – Resolved a corner-cutting exploit.
  • Portugal – Ervideiro – Fixed an issue in which the player could drive through some rock formations
  • Portugal – Fridão – Fixed an issue in which the player could drive through some rock formations.
  • Portugal – Fridão – Fixed an issue in which the location was incorrectly labelled as an asphalt stage on UI screens.
  • Portugal – Marão – Resolved a corner-cutting exploit.
  • Portugal – Ponte de Lima – Resolved a corner-cutting exploit.
  • Portugal – Viana do Castelo – Fixed an issue in which the player could drive through some rock formations.
  • Sardinia – Bassacutena – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Sardinia – Littichedda – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Sardinia – Monte Olia – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Sardinia – Rena Majore – Fixed an issue in which a reset line was not functioning correctly, and co-driver calls would not function after reset.
  • Sweden – Älgsjön – Fixed an issue in which the player’s car would not reset after falling off a bridge.
  • Sweden – Ekshärad – Fixed an issue in which the player’s car would not reset after falling off a bridge.
  • Sweden – Lövstaholm – Fixed an issue in which the player’s car would not reset after falling off a bridge.
  • Sweden – Vargasen – Fixed an issue in which the player’s car would not reset after falling off a bridge.

Moments​

  • Moved Season 2 Moments to Archive tab.
  • Addressed a number of issues where titles and descriptions were not being localised on UI screens.
  • Adjusted Moments carousel so that new events now appear at the far left of the list instead of the far right.

Options & Settings​

  • Fixed an issue in which resetting tutorial messages would prevent players from accessing the Calendar in Career.

Photo Mode​

  • Fixed an issue in which the time of day on longer stages was locked to the stage start time instead of current replay time.

Quick Play​

  • Fixed an issue in Quick Play Multiplayer in which a reset line was not functioning on some stages in Japan.
  • Fixed an issue in Quick Play Multiplayer in which an additional set of tyres is accidentally given to the player midway through an asphalt event.
  • Fixed an issue in Quick Play Multiplayer in which penalty times were not correctly synced across results screens for all players.
  • Fixed an issue in Quick Play Multiplayer in which the player could improperly get Terminal Damage at a specific corner in Oceania.
  • Fixed an issue in Quick Play Multiplayer in which the player’s camera would change when moving to a new stage.
  • Fixed an issue in Quick Play Multiplayer in which the player’s total event time was displaying incorrectly after competing in multiple championships.
  • Fixed an issue in Quick Play Multiplayer in which the player’s total points were displaying incorrectly after competing in multiple championships.
  • Fixed an issue in Quick Play Solo in which penalty rules for Regularity were displayed twice.

Rally School​

  • Resolved an exploit in which the player could repeatedly gain Rally Pass XP in Rally School.
  • Lesson 3 (Gravel) – Fixed an issue in which the player could complete the lesson without correctly stopping within the designated area.

User Interface & HUD​

  • Added Jersey as a selectable option when choosing driver nationality.
  • Added Guernsey as a selectable option when choosing driver nationality.
  • Fixed an issue in which scrolling through leaderboard entries on PC with a controller would stop working.
  • Fixed an issue in which the Friends List was still accessible while the player was playing offline or disconnected from the network.
  • Removed a number of scene transitions from post-stage result screens.

Miscellaneous​

  • Fixed an issue in which the game displayed incorrect information should a player attempt to boot the title without having DX12 on their PC.
  • Made some minor text and UI fixes across various areas of the game.
  • Made several minor bug fixes and improvements across the game.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I'd love to know if they still intend to implement PCVR support or if that's dead in the water at this point. Given they apparently need all the requisite performance improvements they can muster prior to, but would be nice to know where the feature stands.
 
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Premium
Bought the game late, about 2-3 month ago. Maybe thats the reason i never realized any performance probs.
My system is good, but no more high end (rtx 3080/r5800x3d). Most the time +100 fps....
It looks not like a next gen wonder, but it looks very well for me.

Additionally i really like the FFB. Best FFB in a Rally game since Modded FFB of Dirt Rally 1.
It is not rf2 or AMS2 but i always know what the car is doing, and i never expected that after DR2.

The content (cars+stages) is more than good. So i really don´t know the hate against this game. Mabye because of the "EA" ??

My only big issue was the balancing, but i restarted the career recently and it really seems to be fixed, at least for me an avarage rally driver @90% difficulty for now.

PS: No VR driver here, so thats of course not a point to complain about
 
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Let's hope this update doesn't brake UE-VR since that was working quite good for me :unsure:
 
Still can’t play at all. I reported a gardware conflict issue weeks ago and noone has responded. I’m very disappointed.
 
Looks like it from the locations I've been racing. Get comfortable 140 fps average (G9, 4080, 13600k, high-ultra) and seems smoother than ACC. And it's IMO way better than DR2:thumbsup:
Thanks for your feedback! I haven't been able to test it out so good to know.
That said, I haven't had many issues, even from launch.
 
Staff
Premium
And as always. RD does events, the one that are live now:
vJhMjRv.jpeg


 
How's the experience with UEVR? Able to get good fidelity and performance? Comparable to a native VR experience?

The compatibility list showed EA WRC running as "Works OK". I haven't tried it yet myself, so interested as well.

Edit: thought it was listed as "Perfect", but checking now it isn't, so updated some text.
 
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How's the experience with UEVR? Able to get good fidelity and performance? Comparable to a native VR experience?
For me it's good enough after some tweaks and i'm never gonna play WRC23 on my Samsun 49" monitor in pancake mode again.

Currently running a resolution of 6000x3000@80Hz on the Quest 3 with a RTX4090
 
for all you rally fans who think ea will make the wrc game realistic or work it will never happen. ea is not interested in anything but money and arcade games. they have hardly even been to Finland or seen pictures of Finland because in Finland there is no lawn right next to the gravel road.!first comes the ditch and then the forest.!and you can't cut 10 meters in a bend when your car gets stuck in the soft forest terrain. my perspective is simulation. arcade lovers love the game for sure. we all have to remember that dr rally was made 8 years ago so this is not that big improvement. we have new consoles and stuff and still the game looks same or uglier.its the same thing that was in ea nhl series. when they upgraded game engine to frostbyte it still looks the same game. i dont get it!
 
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Premium
for all you rally fans who think ea will make the wrc game realistic or work it will never happen. ea is not interested in anything but money and arcade games. they have hardly even been to Finland or seen pictures of Finland because in Finland there is no lawn right next to the gravel road.!first comes the ditch and then the forest.!and you can't cut 10 meters in a bend when your car gets stuck in the soft forest terrain. my perspective is simulation. arcade lovers love the game for sure. we all have to remember that dr rally was made 8 years ago so this is not that big improvement. we have new consoles and stuff and still the game looks same or uglier.its the same thing that was in ea nhl series. when they upgraded game engine to frostbyte it still looks the same game. i dont get it!
Even if it´s like you said, what better alternative do you have for "us arcade rally players" ?

Still the mighty RBR?
 
for all you rally fans who think ea will make the wrc game realistic or work it will never happen. ea is not interested in anything but money and arcade games. they have hardly even been to Finland or seen pictures of Finland because in Finland there is no lawn right next to the gravel road.!first comes the ditch and then the forest.!and you can't cut 10 meters in a bend when your car gets stuck in the soft forest terrain. my perspective is simulation. arcade lovers love the game for sure. we all have to remember that dr rally was made 8 years ago so this is not that big improvement. we have new consoles and stuff and still the game looks same or uglier.its the same thing that was in ea nhl series. when they upgraded game engine to frostbyte it still looks the same game. i dont get it!
Some of that will be performance issues too. No way this game could run smoothly if the whole forest was there.

It's a simcade title, it always will be. That's not EA, that's all of codemasters titles. The physics will improve incrementally but it will never be a full SIM.
 
i didn´t notice any difference...means it still eats a way more performance as ACC with just one car on the road. I mean its ridiculous, what I see and how hungry it is.
 
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To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

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  • Better structured events

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  • Better structured racing club forum

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  • More use of default game content

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  • More use of fixed setups

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  • No 3rd party registration pages

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  • Other, specify in thread

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