EA Sports WRC: Gameplay Revealed

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A video showcasing raw EA Sports WRC gameplay has just launched, showing the game in many conditions. How does it hold up compared to Dirt Rally 2.0?

Image credit: EA Sports/Codemasters

One of the big titles on the way in the next few weeks is EA Sports WRC. Yes, as of yesterday, 3 October, the game is now within a month of its release. With launch approaching fast, EA Sports is in the middle of a promotion campaign with weekly showcase videos.

The most recent launched today, showing raw EA Sports WRC gameplay on a variety of stages, in a host of cars and differing conditions. The first chance to see what the game will offer players on 3 November, how good does the game look from afar? Here’s our rundown of the video.


Stage Design​

With the official WRC licence, Codemasters and EA have been able to better replicate stages one might see on the sport’s worldwide feed. As a result, one should be able to gain a sense of immersion when driving on any of the whopping 600 individual kilometres set to feature in the game.

This video showcased three stages; one from Rally Estonia, one from Rally Japan and one from Sweden. Beside the stereotypical rice fields of Japan and Swedish snow, these stages do go some way to encapsulate their real-world rallies. The Swedish location in particular does a great job of putting the player on faster than usual roads for the snowy round.

It is clear that the move from Ego to the Unreal Engine is helping the developers create larger environments. In Dirt Rally 2.0, stages were often lined with trees with very few far-reaching views. Now however, the game seems to feature wide-open spaces with roads passing through expansive fields.

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Stages look more open in EA Sports WRC. Image credit: EA Sports

It is also plain to see that the previous game, WRC Generations, was not created by the same team as this new release. Adopting a more focused sense, the stages are not full of life and celebration like the KT Games locations. Be it a good thing or a bad thing, this is something fans may notice from this EA Sports WRC gameplay footage.

Audio in EA Sports WRC​

Even back in the early Dirt games baring Colin McRae’s name, audio was never something Codemasters struggled to perfect. That appears to be true with EA Sports WRC as well.

Onboard sounds from each of the three cars in the video seem correct. The blend of engine noise and transmission whine feels like a good compromise. Elsewhere, the clunks and bashes of bump impacts do not appear too intrusive. A key moment in the Rally Estonia footage is the tyre screech upon transitioning from dirt to tarmac. This is something one would rarely hear in Dirt Rally 2.0, a positive sign for the handling.

Physics: DR2.0 Improvement?​

The most important element of this gameplay video for many is surely the chance to see how EA Sports WRC handles. Since the beginning, Codemasters and EA have said that the game will use handling model from Dirt Rally 2.0 with some improvements, notably to tarmac.

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Image credit: EA Sports WRC

In fact, the 2019 title launched to mixed success. For loose surface driving, the game was and still is industry leading. However, the tarmac rallies such as Spain and Poland often saw players complain. An overall floaty feeling overwhelmed the wheel and cars would respond poorly. Much like wet weather in racing sims sometimes seen as dry physics with the grip turned down, DR2.0‘s tarmac handling felt like gravel physics with the grip turned up.

The good news is that Codemasters seems to have done a good job at addressing the issue. The Japanese stage showcased in particular in this gameplay video sees the Hyundai i20N grip to the surface better. As one must expect for a rally car not built for circuit racing, the car does slide. But the loss of grip appears to be far more gradual and later in a corner, rather than immediately on turn-in.


Setting stages in different seasons seems to nicely affect grip as well. Early on in the Japanese stage, Jon Armstrong drives the opening sector in winter, with ice and snow lining the course. It seems this provides less grip to the rear end, in a nice way. However, it does seem that the front end retains perhaps a touch too much grip. This is what makes the car appear to rotate around the centre of the car. However, the drier conditions do not feature the same issue.

It is worth noting that Armstrong is a developer for Codemasters and a professional rally driver. Therefore, his driving style and approach to the game may alter how it looks. For instance, smoother inputs make give the car a more approachable look. But for the most part, it is fair to say that EA Sports WRC appears to be a good step forward from Dirt Rally 2.0.

What do you make of the EA Sports WRC gameplay showcase? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Looks very impressive, daring for routes to actually be as tight as they are in real life is a big plus for me, also switches from gravel to tarmac and back in one stage. The ability to play all rallies in each season is amazing. we'll see about handling once we have the game on our harddrives, but my old graphics card will make it look far worse than this :( Will just have to go extra fast, so I won't notice, just some blur outside ...
 
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I don' like what i see. Car looks like it's floating. Tarmac physics look disappointing, again. Graphics are worse than DR2.0. Cockpit view is horrible. Plate lights are far brighter than taillights, which shows a lack of attention to detail. It's the little things that make a difference and it looks like they're rushing this one.
 
So far, I like what is presented in the video. Handling seems like very close to Dirt 2.0, which was... okay. Not bad for sure. Here's hope Codemasters have fixed tarmac driving.

WRC Generations was such a letdown, hopefully this particular installment will deliver what has been promised.
 
I’m not sure? Looks to calm and smoothed out, tracks look to wide all the time and sound very subdued. Seem at the outset to be a Candy Crush version, albeit better graphic? Time will tell if we applaud or get the trash can…You remember what happened to PC3.
 
It is going to be a fantastic game for it's intended users. I don't like how the car physics seems to work. Even the way the suspension works feels so inaccurate. I'm happy for the game intended users, and sad for the hardcore simracers that still wish a rally title with state of the art hardcore physics.
 
I’m not sure? Looks to calm and smoothed out, tracks look to wide all the time and sound very subdued. Seem at the outset to be a Candy Crush version, albeit better graphic? Time will tell if we applaud or get the trash can…You remember what happened to PC3.
PC3? What are you implying exactly? That PC3 turned out to be good and we misjudged it, or that at least 1 person in here expected it to be good and got disappointed?
 
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You're not alone. The game looks horrible, even RBR looks more natural.
This is an exaggeration, RBR looks WAY worse. RBR is completely overhyped, it looks just horrible compared to this and DR2. In terms of physics/handling RBR was ahead of the time, but visually not.

But yes I think that switching to the Unreal Engine was a HUGE mistake. They should have polished/improved what they had with DR2 and worked within the limitations of that ego engine. This opinion is shared by a large amount of rally racers from what I read online.

All racing games in Unreal Engine look somehow a bit "unnatural" to me, less natural than the madness engine, ego engine, rFactor 2's engine and even AC1's engine. Despite that; WRC looks OK, not wowow but not horrible either.

A other concern: the framedrops, I see lots of framedrops in the video. So it will be impossible to run this in VR if they don't improve/fix this issue because in VR 90fps with zero framedrops is mandatory for a good experience.
 
All racing games in Unreal Engine look somehow a bit "unnatural" to me, less natural than the madness engine, ego engine, rFactor 2's engine and even AC1's engine. Despite that; WRC looks OK, not wowow but not horrible either.
Yeah they all look "unreal" but not in the way Unreal engine means. I dont really understand graphics so I dont know the reason, maybe the colour palette maybe the AA. Lets see what Unreal 5 can do...
 
Oh no. Codemasters, what happened???
Visually looks not inspiring at all, but the sounds... OMG. Cars sound just like WRC 10, and the copilot is way behind DR 1 and 2 :cry:
Also, the trailer itself is very lame. Not selling the game at all.
 
I have a much better feeling about it than after the initial reveal. The biggest factor is that tarmac physics seem much less floaty than 2.0. I like the seasonal adjustments, male and female navigator voices, proper narrow sections, new cars.

Graphics-wise didn't look amazing (slight improvement over 2.0), but as long as performance is decent, it doesn't matter that much (performance is my biggest fear, as well as image quality at lower resolutions). Still, in-car textures seemed better, steering wheel also didn't look like it was animated at half frame rate like in 2.0.

I am cautiously optimistic.
 
At least if you don't like this version, there will be a new (but near identical) version next year (for another £50). Ah, but next year's iteration will have super re-worked physics, new improved graphics, new liveries, one entirely new rally (maybe), definitely VR this time (or maybe not), and will be fully supported for 6 months until hype starts for the next £65 version the following year.
 

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