Do You Like High-Tech Cars in Sim Racing?

Mercedes AMG F1 W13 in iRacing.jpg
Modern race cars feature complex high-tech systems, giving drivers more to think about behind the wheel. Is this something you enjoy in sim racing, or do you prefer a simple driver experience?

Roll bar adjustments, hybrid deployment, throttle maps, driver aids, push-to-pass, on-board diff settings. What do all these terms have in common? They are all fairly recent additions to the world of motorsport, brought about by progress in the worlds of engineering and design.

All this tech is designed to help a driver as they go through a race distance. In many cases, they help make a spectacle out of real world motorsport. But when it comes to sim racing, modern high-tech race car systems may be more polarising. In fact, as real-world cars gain more complex systems, so does sim racing.


Many enjoy managing on-board systems. Others, however, prefer to drive in the purest sense and let the car sort itself out. On what side of this debate do you stand?

High-Tech Cars in Sim Racing​

As aforementioned, there is a current rise in high-tech cars in sim racing. This is due to the modern push towards electrification and progresses in engineering. But it is also down to advancements in the gaming industry allowing developers to better simulate such complex cars.

One great example would be the recent release of Reiza’s Formula HiTech racers to Automobilista 2. These models, recreating the 1992 and 1993 seasons in Formula One with their active suspension and driver aids are mind-boggling. In the Gen 2 variant, one gets access to DRS (though it was not called that back then) as well as impressive Traction Control and ABS. Whilst these are minor elements, thinking about dropping the rear at every straight potentially takes away from the mental capacity needed to actually keep the cars on track.

High-tech cars in sim racing.jpg


In a more modern sense, iRacing recently completed the 2023 line-up of IMSA GTP racers. Whilst not entirely accurate, they feature immensely intricate hybrid systems. As a general rule of thumb, one need not touch the hybrid settings. But a driver that can master the Brake Migration and Roll Bar tools will see a benefit over the course of a stint.

Ever since 2010, Formula One has been an advocate for hybrid technology in motorsport. In fact, KERS was a major part of the sport before it dropped the K in 2014. At this point, ERS became a more integral part of the power units. To keep with the times, the F1 games have since featured an Overtake button. However, rather than use it for making moves, top players seemingly build up a routine each lap. For those not quite up to speed with the game, this is a tough barrier to pass.

BTCC cars have high-tech systems.jpg


Finally, the rFactor 2 British Touring Cars feature the recent inclusion of hybrid systems. This provides driver with 15 seconds of additional electric boost per lap at the push of a button. Managing this in a precise way, to allow for passing opportunities can be rather strategic. But when fighting hard, forgetting to hit the button is not unheard of.

Editor’s Take – Nay​

Writing this, I am sure you can figure out where I stand on the debate. In fact, before testing the new AMS2 cars, I knew that the driving experience would not be enjoyable to me. Indeed, that was the case. Sure, hitting the DRS button on straights is not much. But remembering to do so pulled me out of the experience. Forgetting to disengage the system before braking ironically pulled me out of the circuit.


Whilst I could certainly get used to driving these more complex cars, it is not something I absolutely want to learn. In fact, I would prefer not to spend my rainy Sunday afternoons reading page upon page of instruction manuals.

As a result, I am more likely to drive the Gen 1 cars that do not feature as much tech. Sure, this means I will struggle to win races, even in single player. But that is a fun experience in my book.

I have the same experience with the BTCC cars in rFactor 2. Not a fan of the 2022 and 2023 models with their hybrid tech, I stick to the 2021 cars. This does hinder the satisfaction of watching the likes of Sutton and Ingram battle it out in 2023 only to go and race them in different cars. But the experience is close enough.


Surprisingly however, I do enjoy the GTP models in iRacing. As an avid endurance fan, these are cars that get my juices flowing. But I think that the reason I can get along with their tricky systems is the frequency to which one must make adjustments.

In touring cars and open wheelers, races usually last no more than an hour and a half. Therefore, their systems are all about optimising each lap. The GTPs on the other hand may require Brake Migration adjustments towards the end of a stint. Never would one change hybrid deployment settings as frequently as in single-seaters. Therefore, the driving experience is that bit more pure.

What is your take on high-tech cars and systems in sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
It gets even "better": Some of the HiTech Gen2 have also automatic gearboxes doing the upshifts for you
 
I don't care for DRS or push to pass systems.
Nor did I care for the new hi-tech cars in AMS2

However, I can get on with a hybrid system like the ones in the current WRC cars which regenerates under braking than allows a limited boost under acceleration using 3 different throttle mappings based on road conditions.
No in car button to push throughout a race.
 
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Overall, me liking to drive cars isn't really based on them being high-tech or not. I can have just as much fun in a Porsche LMP1 car as a 70's Carrera RSR. For me it's really mostly just the handling characteristics, and those are different from car to car.
 
As a famous Finn once said: it's the same for everyone.

Even if a car is full of driving aids I am not going to be suddenly on par with the fastest players out there with the same car. So in a sense it does not matter. Having driving aids isn't going to take away the skill needed to be fast.

As far as complexity in the sense of adjustables (ARB, Diff, BB), batteries and DRS and whatnot, it adds even more variables.

I gravitate towards contemporary cars, whether they have tech or not.
 
Premium
NO NO NO
I drive nearly everything but if i should give grades it would look something like this:

very good - 60s - 90s
good - 50s and earlier
ok - 2000s
only avarage - 2010+
not realy my thing - 2020+ especialy electro stuff

Edit: ok I realize that was not really the question.

So let’s say - earlier hightec cars - yes , nowdays hightec - no
 
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Premium
Thanks for a much better article Mr Martin,, I look forward to more of the same quality :)

The question "can sim games be too authentic" is basically the same as asking "what do you enjoy in sim racing" - if you enjoy the most 'authentic' experience, and happen to drive complicated cars, then you'll need a complicated sim.

Personally I can live with DRS and adjusting the ERS recovery / deployment when driving a modern F1 car, and pressing the pit limiter at both ends of the pit lane, but like the author I'd rather enjoy driving and racing than e.g. managing changing brake balance due to tyre wear.

With that said, a good sim should give me the option - I doubt I'd like a game that was strictly 'real' and prevented me from doing things that were unauthentic if I wanted, like driving an F1 car around the North Loop.

This doesn't happen in real life anymore, but I wouldn't appreciate a 'game' that limited me to only 'real' scenarios. Each to their own though :)
 
Staff
Premium
For me, the answer is a good ol' "it depends" :D Let me explain.

Generally, I prefer not having to mess with anything when racing. So any car that does not have any electronic aids is nice, as I can concentrate on mastering actually driving the thing instead of changing it around, apart from the occasional adjustment in brake balance, for example.

As a result, I rarely feel the need to adjust anything even on modern prototypes. It only happens every few laps if need be, like hitting a fuel number or something like that.
Of course, it is a bit of a different story when racing IndyCars on ovals, for example. Those constantly need to be adjusted as the stint goes on, but a) that's not really via electronic driver aids, and b) the driving itself is usually about being smooth instead of hitting braking points etc.

On the other hand, it's perfectly fine to have something like push to pass, modern DRS (though I don't like the "you can only use it in certain spots and once you filed a written note that you're gonna" approach this takes), or the newly-introduced prehistoric DRS on the F-HiTech cars. Basically, this is just pushing a button for a performance gain, and then letting go (or pushing it again, depending on the car) to end said gain. Easy enough.

Where it really gets too much for me is modern F1 cars. ERS modes, DRS, overtake button, fuel mix... all in a lap that's hardly even 90 seconds long, sometimes much less. That's not my cup of tea. Though I do get how others might find it appealing for the strategy aspect - good thing we have tons of options in sim racing!
 
@Timo Dick

Automatic upshifts are the default for the Hi-Tech Gen 2 cars but I think I'm right in saying (apologies if this is wrong) that AMS2 gives you the option to select Full Auto, Up only, Manual, etc.. You can still bang up and down the gearbox yourself if you want to. :)
 
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As car-tech advances and systems become more complex, I find myself drawn to classic / vintage cars more than ever. Then again being older, I can appreciate their simplicity and basic rugged nature, having grown up in the 60's & 70's.

Truley, I learned at a very young age that I can enjoy driving pretty much anything with wheels competitively so, I wouldn't rule anything out at this point but, I'm not ready to move over to racing hoveround's just yet. :D
 
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It comes down to options. I want options and I want the cars to be accurately represented to their real life counter parts. I'm not really on a side of this argument because I just like driving accurate representations of the car I chose.
 
It depends.

LMP1s in iRacing were awesome

DRS is terrible, it takes 95% of the thrill of a fight for position

P2P is similar to DRS, just slightly less terrible

Full electric cars may be OK to go to the grocery but are not meant to be raced.
 
Love DRS!! You need to pay attention and not forget to use it or don't use it too soon, etc...
 
Not really. They're too complicated and require a team of people to optimally setup. Give me high-tech cars of the past any day.
 

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