Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    233
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I've been driving in VR for years, and it's been one hell of a ride, but let me put it this way - VR just doesn't do any good for my eyes.

I wanna drive all day long, all night long.
And having those lenses so close to my eyes is so tiring.

I've switched to a 22" monitor, and I'm having a blast.
 
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Premium
I see people in 3 categories now.

1. Use screen(s) exclusively.
2. Use VR exclusively.
3. Use both.

While I think many new people are trying and liking VR for sim racing, we've also had some people who were once "VR only" sim racers who have either started using monitors some of the time or gave up on VR completely.

People love being able to look into corners and feel the VR experience is great, but then have technical issues, or ergonomic issues ( sweat, fatigue, eye strain), or simply get tired of the expense of VR in terms of required GPU's to drive it well and the ongoing development of new headsets that leave people always wanting more.
 
I wanna drive all day long, all night long.
For someone who spend all day driving video games, I can see VR can be an issue, but then again, wearing VR might be the least of their issues for that individual.
technical issues, or ergonomic issues ( sweat, fatigue, eye strain), or simply get tired of the expense of VR in terms of required GPU's to drive it well
VR, as anything else in life, has a price and requires to make choices, that is why, even though the experience is vastly superior, only 20% are using it as their main option.
Can you imagine what that number would be if on top of the amazing 3D experience and 1/1 representation of the environment, it would also be easier to drive, have superior graphic quality, be more comfortable than single screen? :)
VR, for those who appreciate all it has to offer is the best option still, for everyone else pancake mode will have to do.
Having the option is what matters to 20% of the sim racers out there.
 
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VR, wasn't for me. Tried it and didn't like the trade-offs (visual clarity, comfort, seeing my wheel, button boxes, and my hands). I prefer my 49" curved ultrawide but that's just me.

I'm glad we each can choose what we prefer. That's how it should be!
 
Must have syrup and butter on my pancakes... teehee
Syrup and butter being the VR headset
 
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Author
Mike Smith
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