PISTA Motorsport: First Hands-on Impressions

PISTA-Motorsport-F3-Termas-Logo.jpg
Far away from the usual GT3 at Monza or Spa scenario, PISTA Motorsport is in development by REG Simulations in Argentina. We got to try a preview build of the sim - here are our impressions.

Sim racers live in exciting times, with hardware being better than ever and new sims being in development seemingly more frequently. While many titles focus on well-known cars and tracks, REG Simulations decided to do the opposite, instead opting to portray the racing scene in their native Argentina in PISTA Motorsport.

First announced in summer of 2023, PISTA Motorsport is set to have a public version available sometime in 2024. Modders-turned-studio REG Simulations have recently shared the first bit of progress since October in their latest dev log, stating that the day of the public version's Early Access release "will be soon".

Until then, the closed beta is continuously developed. REG Simulations have provided us with access to the sim, meaning we were able to gather our first hands-on impressions of PISTA Motorsport in version 0.4.

Content​

First things first: What is actually in PISTA Motorsport as of early May 2024? The sim based on the Unity HDRP engine comes with a small selection of tracks, as the Autódromo Rosario, Autódromo Termas de Río Hondo and Autódromo Mouras (La Plata) are playable - the latter in three different configurations. Additionally, the Motokart Speedway Carlos Casares dirt track rounds out the selection.

Six cars split into five different categories can be raced in PISTA Motorsport at the time of writing this article. They range from single-seaters and small FWD touring cars to a Dirt Midget.

PISTA Motorsport - Cars in v0.4.3.1​

PISTA-Motorsport-F3-Crespi-XXV.jpg

Formula 3 Metropolitana​

  • Crespi XXV

PISTA-Motorsport-Turismo-Pista-C1-Fiat-Uno.jpg

Turismo Pista C1​

  • Fiat Uno

PISTA-Motorsport-Turismo-Pista-C3-Ford-Fiesta.jpgPISTA-Motorsport-Turismo-Pista-C3-Renault-Clio.jpg

Turismo Pista C3​

  • Ford Fiesta
  • Renault Clio

PISTA-Motorsport-Procar-4000-Chevrolet-Chevy.jpg

Procar 4000​

Chevrolet Chevy

PISTA-Motorsport-Dirt-Midget.jpg

Midget​

  • Midget

The available cars exhibit very different characteristics, of course. Whereas both Turismo Pista categories see relatively low-powered FWD cars with front-mounted engines battle it out, whereas the Procar 4000 Chevy features RWD with the same engine layout, but more power and weight.

As a result, the cars will behave very differently when compared to each other, which is especially apparent with the Formula 3 Metropolitana single-seater. It is much more nimble through the corners, as you would expect from a light car that has decent downforce.

It is also worth noting that the Dirt Midget and Motokart Speedway Carlos Casares are still very basic. The track is hardly more than a dirt oval surround by grass, and the car tends to roll as soon as you try to chuck it sideways at speeds that should allow for this type of maneuver.

Driving In PISTA Motorsport​

These characteristics did strike us once we headed out onto the track - for now, the only way to do so is a solo practice session. To explore and learn the relatively unfamiliar tracks (to the author, at least) with the different cars, this is plenty, however.

PISTA's physics feel believable, but tricky, which is likely down to the cars. The F3 Metropolitana, for instance, is very planted, and you are unlikely to spin up the rear wheels with its 140 hp engine - but it is also easy to lock up the fronts under braking due to the lack of ABS. On the other hand, the Procar 4000 Chevy is happy to slide around a bit - up to a certain point, which can cause difficulties on corner exits in particular.

The FWD touring cars are not the most stable vehicles either, but in true front-wheel drive fashion, slides can be corrected by simply pointing the steering wheel in the desired direction and flooring the throttle pedal. This might lead to more understeer than desired, but saves you from spinning out more often than it does not.

Procar-4000-Dodge-Termas.jpg


Rain​

Remarkably, PISTA Motorsport already offers the possibility to drive in the wet. When setting up a practice session, it allows players to set the amount of cloud cover and water on the track in five-percent increments, allowing for a variety of different conditions.

REG Simulations aim for a dynamic system for wet tracks, and the beta already includes standing water on the tracks. When running through them, you can feel the momentary reduction (or complete loss) of grip, meaning they are not just for show.

During our testing sessions, we could not tell whether or not a dry racing line would form dynamically just yet, but that is the aim for the system eventually.

Force Feedback​

As of early May 2024, the FFB is one of the areas that needs the most improvement. While it is there and allows you to feel the cars' weight shift, the level of detail in general is relatively low - so much so that in some corners, all you feel is a force, but no bumps, for instance.

It could be that this stems from the track surfaces are too smooth as is, or rather the FFB system itself. REG is continously working on PISTA, however, so the system might make big strides soon. In fact, when we first tried PISTA, the in-game FFB strength slider did not have any effect, so we had to reduce the force in the wheel's software. Within a few days of mentioning this towards REG, the issue was fixed.

Meanwhile, hitting puddles in the rain immediately makes the steering go light, so the effect is pronounced enough to keep control of your car in the wet.

Visuals​

PISTA Motorsport is being developed using the Unity HDRP engine, which is not common in sim racing. So far, REG has managed to create visually-pleasing cars, at least on the exterior. In cockpit view, some of the textures look dated, particularly on some of the dials like RPM gauges.

Similarly, the circuits themselves cannot compete with those found in productions by bigger studios. They do look good in places, often look dated texture-wise, similarly to the cars' interiors. On the other hand, puddles reflect cars that get close or run through them, which does look rather good at this early stage already. Plus, small details like drones flying over the track or the flag-waving marshals (who do look a bit robotic currently) are a nice addition.

Fiesta-TC3-Termas-Rain.jpg


However, keep in mind that the game is in at an early stage of development. Making it look pretty should therefore rank relatively low on the list of REG Simulations. And the engine allows for eye candy - just look at Cities: Skylines II to get an idea.

PISTA Motorsport: Looking Forward To More​

Undeniably, there is still a lot of work that needs to go into PISTA Motorsport. At its core, however, there is noticeable potential for a great, engaging racing simulation. And while it will not focus on the usual favorites of racing fans worldwide, its Argentina-focused content should be a nice breath of fresh air.

Of the tracks included at the time of writing, only Termas de Río Hondo is available as first-party content in sim racing, namely in Automobilista 2. PISTA could be considered AMS2's younger cousin from another country, if you will - after all, AMS2 brought some exciting Brazilian tracks to a broader audience that otherwise likely would have never found them.

PISTA could do something similar, especially when it comes to Argentina's domestic racing scene, including Turismo Carretera. We are certainly curious as to how the sim is going to evolve until its eventual Early Access release and will closely monitor PISTA Motorsport's progress. It certainly looks to be on the right track - hopefully, we will have a video to show you soon, too!

The game is already available to wishlist on Steam.

Are you looking forward to trying PISTA Motorsport yourself? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Most comments
If we are studying the DNA of sims, doesn't rF1 share a lot with F1C? Cannot it all be traced back to SCGT and still find significant code sharing?

Does it really matter if the output of all the code and the end user experience feels different? (Better or worse, that's the user's choice).

This is just talking strictly about pure driving experience, I don't dispute the lack of features compared to older and more focused titles.
I absolutely agree. And I must add that ignoring all the work made by dedicated devs to improve old engines over the years is quiet disrespectful.

You are right in stating the full origin of ISI's engines, if ones makes an argument, it has to be fully done. I don't think anyone can seriously believe that he or she is just playing Indianapolis 500 (iracing), or SCGT (Ams2, raceroom, LMU...) or Nektar Pro (AC, ACC). In case of doubts, just trying these games a few seconds should make the point.

Going back to PISTA, as I was afraid of, it's a new hotlap early access game. I probably won't get in the this train, although I am really interested by the original content.

Waiting for Overtake's video gameplay, the last one published 2 months ago :

Will the main stock category make its way to the game or is it exclusive to the old rfactor1 base game, still receiving updates for each new season, Simulador Turismo Carretera?

By the way, someone there has played this game? It was pretty badly reviewed when it came out in the mid 2000s, but there is currently a third version ; maybe after around 20 years it is better. Does it run on modern systems? Considering it has been an official game of the series for almost 20 years, does it not deserve a complete Overtake review?
 
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Most comments

I absolutely agree. And I must add that ignoring all the work made by dedicated devs to improve old engines over the years is quiet disrespectful.

You are right in stating the full origin of ISI's engines, if ones makes an argument, it has to be fully done. I don't think anyone can seriously believe that he or she is just playing Indianapolis 500 (iracing), or SCGT (Ams2, raceroom, LMU...) or Nektar Pro (AC, ACC). In case of doubts, just trying these games a few seconds should make the point.

Going back to PISTA, as I was afraid of, it's a new hotlap early access game. I probably won't get in the this train, although I am really interested by the original content.

Waiting for Overtake's video gameplay, the last one published 2 months ago :

Will the main stock category make its way to the game or is it exclusive to the old rfactor1 base game, still receiving updates for each new season, Simulador Turismo Carretera?

By the way, someone there has played this game? It was pretty badly reviewed when it came out in the mid 2000s, but there is currently a third version ; maybe after around 20 years it is better. Does it run on modern systems? Considering it has been an official game of the series for almost 20 years, does it not deserve a complete Overtake review?
Regarding second half of your post: the license of the main series is property of Bundle Games, and they are obnoxiously protective of it. Given that time is passing and no announcements are being made, I'm suspecting that REG is tackling this project without them, therefor the main series will be beyond their grasp.

The TC Sim is a glorified rF1 mod, improvements on its core are quite basic and the game has not changed much since 2010. Again, proper AC mods will yield a much better driving experience. This is a mediocre capture from a replay of myself driving such content:

 
Any news on VR or are they going to ignore it to like EA WRC, Rennsport and Ultimate Le Mans
 
Assuming you're referring to the one I'm working on, which has no name yet, I can assure you it does NOT use the rF2 physics engine at all. I've published some information on my website on the open source projects I am using, if you want to learn more.
Yes, I am. Very nice to hear. Your sim (sorry, I forgot the name, The Last Drive?) and PISTA are what I'm excited most about in the entire simracing industry (and AC2). I will be supporting your project/product as much as possible.

rFactor 1 is strictly worse than almost any other game that used it as a basis, and netKar Pro is just a worse AC. There isn't anything about these games that makes them relevant in 2024 except golden memories
Sorry but your flat-out wrong.

NK Pro cannot be a "worse" nor "better" AC, because it's very much not AC. You just revealed your own ignorance.

Kunos said he started from scratch with AC rather than updating/evolving from NKP's code and calling it AC. Also, there are SOME aspects of NKP's vehicle behaviour/handling/control which are even superior to AC's (and are only rivalled by LFS). These sims are entirely relevant in 2024.

The obsession over old sims and refusal to move on is dragging down progress in simracing.
What's dragging down simracing is A) the obsession with some old sims while not paying enough attention to other old sims (eg. LFS, NKP, RBR), B) the obsession with trying to appeal to the masses and pump out as many cars & tracks as possible, C) not working on the games' physics engine & tyre model which is incredibly important for any type of simulation development, D) just updating vehicle & tyre "content" and having the naivety to think that will bring about real progress to the core driving experience.

We're still stuck with spincade physics because some people in the community think "unless I'm spinning constantly, it's not realistic" because that's how the old sims drove.
Again, you just revealed more of your own ignorance. Not all old sims drive like that, not only that but some old sims - LFS & NKP in particular - are probably the very best sims in history when it comes to their realism, intuitiveness, and naturalness in this particular area of vehicle physics behaviour (with only AC, out of modern sims, being even remotely close)
 
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Regarding second half of your post: the license of the main series is property of Bundle Games, and they are obnoxiously protective of it. Given that time is passing and no announcements are being made, I'm suspecting that REG is tackling this project without them, therefor the main series will be beyond their grasp.

The TC Sim is a glorified rF1 mod, improvements on its core are quite basic and the game has not changed much since 2010. Again, proper AC mods will yield a much better driving experience. This is a mediocre capture from a replay of myself driving such content:

Thanks for the info ; then this is the unpleasant team you had mentionned in another topic about the same game. I don't know Argentina's motorports, is there another fast category to replace the main TC one? Or will REG be limited to slower categories ? Well, I assume the team could use a fast category from another country or a fictional TC (like AMS2 did with its unofficial modern Indycar). AVPS sells fictional TC cars for AC ; is seems it is the mod you have used for your video. You're right, it much be better to get this mod and search for the official tracks in mods.
 
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Thanks for the info ; then this is the unpleasant team you had mentionned in another topic about the same game. I don't know Argentina's motorports, is there another fast category to replace the main TC one? Or will REG be limited to slower categories ? Well, I assume the team could use a fast category from another country or a fictional TC (like AMS2 did with its unofficial modern Indycar). AVPS sells fictional TC cars for AC ; is seems it is the mod you have used for your video. You're right, it much be better to get this mod and search for the official tracks in mods.
No series available to replace TC, but then, they could create a Procar 4000 "Plus", with beefed up specs and better tyres, that matches TC. It would look, sound, and perform like the part, although it would match the older versions, as this year they are being replaced with new bodyworks resembling new models:

1715877332189.png
 
No series available to replace TC, but then, they could create a Procar 4000 "Plus", with beefed up specs and better tyres, that matches TC. It would look, sound, and perform like the part, although it would match the older versions, as this year they are being replaced with new bodyworks resembling new models:

View attachment 754429
Indeed, a simple and effective solution!
 
Most comments

I absolutely agree. And I must add that ignoring all the work made by dedicated devs to improve old engines over the years is quiet disrespectful.

You are right in stating the full origin of ISI's engines, if ones makes an argument, it has to be fully done. I don't think anyone can seriously believe that he or she is just playing Indianapolis 500 (iracing), or SCGT (Ams2, raceroom, LMU...) or Nektar Pro (AC, ACC). In case of doubts, just trying these games a few seconds should make the point.

Going back to PISTA, as I was afraid of, it's a new hotlap early access game. I probably won't get in the this train, although I am really interested by the original content.

Waiting for Overtake's video gameplay, the last one published 2 months ago :

Will the main stock category make its way to the game or is it exclusive to the old rfactor1 base game, still receiving updates for each new season, Simulador Turismo Carretera?

By the way, someone there has played this game? It was pretty badly reviewed when it came out in the mid 2000s, but there is currently a third version ; maybe after around 20 years it is better. Does it run on modern systems? Considering it has been an official game of the series for almost 20 years, does it not deserve a complete Overtake review?

Yes, it runs in modern rigs, because is basically a blend between rFactor 1 and Automobilista 1 (but with shaders not properly added - AMS 1 is way better imho). The argentinean sims scene has lacked a good official sim for 10 years. At some point, Reiza tried to include Turismo Carretera as a series into Automobilista 1, but they couldn't reach a deal with the license owners. What we currently have is the same shitty game from 2011, with yearly unofficial updates made by fans.

Originally PISTA was developed as the new-platform-based 2023 version of that sim, but after lacking the support from the category association (elderly people that don't understand about sims, but want to get paid half a million for Turismo Carretera series license - when the argentinean market clearly doesn't allow such investment), and a bunch of other issues with licensing, ended in what PISTA is: plenty of argentinean lower-tier categories that currently don't have issues with licensing. However, these cars/series are really fun to watch and drive.

I think it's really important to highlight that this game was developed with a very low budget. If you see what they have achieved in terms of real results with the low amount of money they have, it's a lot.
Besides that, I'm really optimistic about these guys, specially because they do it because they love simracing, they are real drivers and they put a lot of passion into it. They have done a lot of top-notch mods for AC and they have already released two mobile games.
Knowing how they work, I would expect an Early Build release, but with lot of improvements from update to update.
 
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Yes, it runs in modern rigs, because is basically a blend between rFactor 1 and Automobilista 1 (but with shaders not properly added - AMS 1 is way better imho). The argentinean sims scene has lacked a good official sim for 10 years. At some point, Reiza tried to include Turismo Carretera as a series into Automobilista 1, but they couldn't reach a deal with the license owners. What we currently have is the same shitty game from 2011, with yearly unofficial updates made by fans.

Originally PISTA was developed as the new-platform-based 2023 version of that sim, but after lacking the support from the category association (elderly people that don't understand about sims, but want to get paid half a million for Turismo Carretera series license - when the argentinean market clearly doesn't allow such investment), and a bunch of other issues with licensing, ended in what PISTA is: plenty of argentinean lower-tier categories that currently don't have issues with licensing. However, these cars/series are really fun to watch and drive.

I think it's really important to highlight that this game was developed with a very low budget. If you see what they have achieved in terms of real results with the low amount of money they have, it's a lot.
Besides that, I'm really optimistic about these guys, specially because they do it because they love simracing, they are real drivers and they put a lot of passion into it. They have done a lot of top-notch mods for AC and they have already released two mobile games.
Knowing how they work, I would expect an Early Build release, but with lot of improvements from update to update.
Thanks for the information.
 

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