The BTCC Game May Not Be Dead After All...

The BTCC Game May Not Be Dead After All....jpg
A new non-exclusive agreement between the British Touring Car Championship and Motorsport Games allows BTCC branding in rFactor 2, plus ‘good faith’ game discussions.

Images: Taken by OverTake

It was presumed that the partnership between the besieged Motorsport Games and the British Touring Car Championship was dead and buried. But a new, non-exclusive, agreement between the two parties has been agreed.

The touring car series published, seemingly without warning, a termination of its gaming contract in November 2023.

"It is with regret that TOCA now advise that it has been forced to terminate that agreement forthwith, due to ongoing fundamental breaches of the agreement by Motorsport Games,” it read.

A BTCC game was expected initially in 2022 before being delayed to 2024 and then purportedly scrapped following the licencing fall-out.

While the game had not surfaced, official BTCC cars, liveries and tracks were created for the venerable simulation rFactor 2. Following the termination, the matching content within the PC title’s ranked multiplayer mode was simply renamed ‘touring cars’.

The new deal sees Motorsport Games pay the company behind the BTCC (BARC – TOCA LIMITED) $225,000, significantly less than the “approximately $0.8 million” claimed in last year’s licencing cessation.

Half of the gross annual sales from BTCC content will be paid to TOCA every year henceforth, too.

“We are delighted to have reached an agreement with the British Touring Car Championship (BTCC), resolving our dispute while simultaneously establishing a new licensing agreement,” said Motorsport Games CEO, Stephen Hood.

rFactor 2 Content Regains BTCC Branding, Potential Fresh Content​


There are many elements to the new agreement, the first being that existing BTCC content available as DLC for rFactor 2 can continue to be called, well, BTCC content.

Interestingly, this opens the doors to fresh content for the platform. Since Le Mans Ultimate was greenlit – also created by the Studio 397 development team under the stewardship of Motorsport Games – it has not received additional cars or tracks.

The final new car added to date was, as it happens, the Team HARD Cupra León in May 2023. Porsche Carrera Cup GB liveries followed in August.

“The BTCC content within rFactor 2 was incredibly well received by our fans and the sim racing fraternity - so this new agreement provides for our BTCC content to continue to be updated and rolled out through to the end of 2026,” said Alan Gow, the BTCC’s Chief Executive.

BTCC rFactor 2 Motorsport Games.jpg
The Cupra Leon is the most recent new car to be released for rFactor 2

Looking at the real-world BTCC grid for 2024, there are no all-new car models to recreate.

But the BMW 330e has received a notable facelift, there is a slew of fresh liveries and the hybrid boost system now also integrates an increase in turbo performance. Official laser-scanned versions of Snetterton, Knockhill, Silverstone National and Oulton Park are also absent from rFactor 2’s roster.

“Licensor [BTCC] shall provide livery updates and minor model corrections to portray each Championship season appearance no later than 1 July of the applicable calendar year,” reads the contract.

“New cars and major model revisions will be provided during the calendar year and Licensee will use its best efforts to incorporate such new cars and models during the applicable Championship season.”

“Good Faith” BTCC Game Options​


The second main strand of the new contract pertains to a dedicated game. While it is not confirmed that one is in active development, with Studio 397 thought to be flat-out with Le Mans Ultimate’s early access rollout, neither is it ruled out.

“The New BTCC License Agreement further provides that, during the term of New BTCC License Agreement, the Company and TOCA agree to negotiate in good faith the options for the Company to develop an official British Touring Car Championship video game and one or more esports competitions based upon the British Touring Car Championship,” reads the related Form 8-K document.

As the agreement ends 31st December 2026, Motorsport Games has until then to work out a way forward for a potential BTCC game project, and by the sounds of things, the championship is at least open to hearing proposals.

“This collaboration not only enables us to enhance our current offerings with BTCC content in rFactor 2 but also lays the foundations for an exciting future collaboration,” said Hood.

This is far from confirmation, but Motorsport Games is now in the box seat to revive its game plans, should the right methodology be agreed upon.

"We thought we were doing the right thing. One can argue now, in hindsight, that we got ahead of ourselves, and we paid the price," said Hood to Overtake earlier this year of the company's original BTCC plans.

Tom Ingram and Dexter Patterson race rFactor 2 at 2023 Goodwood Festival of Speed.jpg

Tom Ingram and Dexter Patterson race rFactor 2 at the 2023 Goodwood Festival of Speed.

BTCC Esports​


The third thread that this fresh agreement opens the door to is for Motorsport Games to run a formal BTCC sim racing competition of some kind.

In the company's 2023 financial year documentation, the following statement stood out:

“We also intend to continue exploring opportunities to expand the recurring portion of our esports segment outside of Le Mans.”

Now the new agreement, to repeat what is quoted above, allows for " one or more esports competitions” to be negotiated.

Last year, Motorsport Games ran sim racing contests on the BTCC’s Goodwood Festival of Speed display. It is expected to announce a new-look Le Mans Virtual Series in June of this year and has previously run sim racing competitions using rFactor 2, NASCAR Heat 5, Forza Motorsport 7 and Dirt Rally 2.0.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Premium
Disappointing to read "comments" advising that nobody outside UK is interested. As an Aussie, I watch coverage of every round of the BTCC and enjoy it immensely.
And, I have purchased every BTCC DLC for rFactor 2 and will certainly line up for more if it is worthwhile.
 
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Why are you all so pessimistic? LMU is in a better state that most predicted, it needs work, a couple new features, but it's going well so far. Looks great (I take the shimmer over TAA blur), drives great. It showed that the rF2 code base in a focused sim works, and already has probably the best multiclass AI that doesn't get stuck when lapping. Using the same basis (after it's improved) for another "random" race series is bad? Why?
 
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LMU just needs a massive amount of work. Has it, thus far, introduced something new that rF2 didn't already have?

It just feels like it'll be years before we see anything BTCC specific.
 
Premium
I'm a big fan of the BTCC but I think it's difficult to make a viable game for a single series. To make BTCC appealing as a separate title to a wider group of people you'd have to come out at the beginning with all the historic content to pad it out.

I think from a developers point of view it makes far more sense to integrate an officially licensed championship into the framework of an existing game than to have it as a separate title. I think the main issue at this point in time is that most of the Sims don't have a robust single player championship mode in game. Yes you can run a championship in some of them but it's not a lot more than that.

It depends what people want from a "race series" sim.

I've got no interest in all that behind the scenes stuff like the F1 games have. BTCC doesn't really have a lower class other than maybe starting off as an independent. How many people are interested in the "you have been offered a new contract with Team X" stuff? I certainly don't want something where you are earning "game" points to spend on car upgrades during the course of a season.
 
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I want Straight4 to get this license, it would make fantastic co-content for GTR Revivial.

And there's precedence, Race07 is one of the elders of sim racing - I played through a season with mild mods a year or so ago, and it was a blast.
 
This is probably a hot take but I think a BTCC arcade game would be a better global bet. Short, intense races like the stuff Sega made in the late 90s. Something where a bit of contact is part of the fun....or basically the old TOCA ps1 game.
 
Disappointing to read "comments" advising that nobody outside UK is interested. As an Aussie, I watch coverage of every round of the BTCC and enjoy it immensely.
And, I have purchased every BTCC DLC for rFactor 2 and will certainly line up for more if it is worthwhile.
Hey mate, how are you watching it in AUS?
 
Ideal scenario:
- 2024 liveries update in rF2
- missing UK tracks in rF2
- quality of life update for rF2 bringing it closer in quality to LMU.

Acceptable scenario:
- S397 fully focused on bringing LMU to the final release with all features and making it whitelabel template for other games by the end of the year;
- either S397 or other subsidiary of Motorsport Games uses the template to release a standalone BTCC game in 2025.
 
The btcc is probably the best online race I've ever done in simu with rf2!
 
Premium
Why are you all so pessimistic? LMU is in a better state that most predicted, it needs work, a couple new features, but it's going well so far. Looks great (I take the shimmer over TAA blur), drives great. It showed that the rF2 code base in a focused sim works, and already has probably the best multiclass AI that doesn't get stuck when lapping. Using the same basis (after it's improved) for another "random" race series is bad? Why?
From a singleplayer perspective it is pretty buggy where it seem to be the same bugs as in rf2, that simply doenst look promising, running a full grid is a lagfest. I do not care a lot about mp.
 
Premium
I never purchased the btcc content for rfactor2, just because i stopped purchasing rfactor2 content.
But i purchased LMU , which i like very much, and i would purchase a btcc game . Just because i will have everything i need for the serie, cars, tracks, liveried, real name etc.
I mostly race offline
 
Has it, thus far, introduced something new that rF2 didn't already have?

1713644094332.jpeg


Official full series .....the Nascar was not part of WEC
Hypercar management

Coming:
Championship mode
Full 2024 season

Improved basically everything else, audio, visuals, UI , track and car quality.
New locations and vehicles.

No Le Mans game for 23 years, if it was any other studio had the balls to attempt this users would be doing handstands and giving it 95% before it was even released. :roflmao:
What to drive underwhelming physics and AI ?
Hard Pass.

P.S.
All these people have computers can't run LMU.
I would bet I could get the majority running.
I can make LMU crash in a heartbeat too.
I can also make it run races all day with no issue.
ISIMotor " between your ears" :geek:
 
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View attachment 747988

Official full series .....the Nascar was not part of WEC
Hypercar management

Coming:
Championship mode
Full 2024 season

Improved basically everything else, audio, visuals, UI , track and car quality.
New locations and vehicles.

No Le Mans game for 23 years, if it was any other studio had the balls to attempt this users would be doing handstands and giving it 95% before it was even released. :roflmao:
What to drive underwhelming physics and AI ?
Hard Pass.

P.S.
All these people have computers can't run LMU.
I would bet I could get the majority running.
I can make LMU crash in a heartbeat too.
I can also make it run races all day with no issue.
ISIMotor " between your ears" :geek:

Right, the important part was "thus far". The point being that many promises have been made about the game and so far it feels like two months of just fussing around with FFB balancing (which still seems completely unnecessary - just give us back per-car ffb). There is a LOT to be done, which doesn't leave much time/energy/money for BTCC considerations, was my point.

For what it's worth, I think LMU and rF2 are about the same for me. Not sure LMU looks any better, but they both look great in my opinion. I think rF2's FFB and handling still feels a bit better. Once LMU has championships, save game, driver switching etc, it will be fantastic.

But it doesn't yet. It currently plays like an rF2 dlc. Which is fine, because it costs less than the rF2 endurance dlc.

Can we not call it as we see it, as it is right now, without being accused of wishing the game to fail?

Anyway, I just don't see how they could finish what they need to with LMU, and still have time to make a working solution of multi-race weekends, grid editing, etc. for the BTCC content. Maybe another track or two and a season of liveries isn't out of the question. The cars are already fantastic - for me, the best in sim-racing. Which is why it is such a shame they haven't been able to make mechanics of the game work for BTCC. And I just don't see it happening... at least for a very long time.
 
Right, the important part was "thus far". The point being that many promises have been made about the game and so far it feels like two months of just fussing around with FFB balancing (which still seems completely unnecessary - just give us back per-car ffb). There is a LOT to be done, which doesn't leave much time/energy/money for BTCC considerations, was my point.

For what it's worth, I think LMU and rF2 are about the same for me. Not sure LMU looks any better, but they both look great in my opinion. I think rF2's FFB and handling still feels a bit better. Once LMU has championships, save game, driver switching etc, it will be fantastic.

But it doesn't yet. It currently plays like an rF2 dlc. Which is fine, because it costs less than the rF2 endurance dlc.

Can we not call it as we see it, as it is right now, without being accused of wishing the game to fail?

Anyway, I just don't see how they could finish what they need to with LMU, and still have time to make a working solution of multi-race weekends, grid editing, etc. for the BTCC content. Maybe another track or two and a season of liveries isn't out of the question. The cars are already fantastic - for me, the best in sim-racing. Which is why it is such a shame they haven't been able to make mechanics of the game work for BTCC. And I just don't see it happening... at least for a very long time.
Wich promises have been made other than that the first three months will just be bugfixes? It has been communicated quite well and transparent how this will work out and yet people are still complaining that they are missing a slider in the UI that didn't do anything in first place, just because they had a placebo effect. The reason why they have to balance the FFB is pretty simple: streamlining the experience with the game for newcomers and getting rid of the requirement to tweak FFB settings when going from car to car, wich is a very good idea in my book. The less time people spend tweaking stuff the more time they have to just race.

And as said, this BTCC game or DLC - or what ever it might be at the end is atleast two years away. So in theory they can take what they learned from building LMU to build a dedicated BTCC product using a more mature paltform, very similar to how Simbin produced all the different ISI-motor titles back in the day and perfected it.
 

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