Assetto Corsa Evo and the Mod Dilemma

RenoF1 Lewis Hamilton Ferrari mod.png
Image credit: OverTake user RenoF1 / Kunos Simulazioni
We finally know the title of the Assetto Corsa follow-up, but the question remains as to whether it will feature what has made the original such an icon in the sim racing space, mods. However could that cause issues?

Assetto Corsa Evo was teased during the release of the Nürburgring 24H to Assetto Corsa Competizione before being finally officially revealed.

The original Assetto Corsa is a much beloved title due to its mod compatibility. Therefore you can drive just about anything.

Want to drive Targa Florio in a 1934 Maserati? You can do that. Maybe you want to drive an F1 car on one of the tracks that never made it onto the F1 game like the Sakhir Outer Layout or a future track like the Madrid Street Circuit. You can even race a dinosaur or a banana on Rainbow Road from Mario Kart if you wanted to.


The possibilities are endless on AC, with the playerbase's imagination running wild. Unsurprisingly, after Kunos developed a GT-focused licenced title in Competizione, many of the original's players continued to play AC. Now though, Assetto Corsa Evo is promised to be a true follow-up to the 2014 released game and it is set to release in early access this Summer.

But with that comes the burning question of whether or not it will be mod-compatible. While this is undeniably one of the factors that keeps the original AC alive and kicking for those that drive on a PC - almost ten years after its release - things are not quite as easy when it comes to Assetto Corsa Evo.

Developers vs. Modders​

Remember when rFactor 2 became available on LowFuelMotorsport, an automated matchmaking website that became prominent thanks to its inclusion of ACC? Since rFactor 2 launched its own automated matchmaking system, LFM has closed down its rF2 servers.

But if you played LFM's rF2 races in that time, you will have noticed that they used third party mods. In contrast, the only content in rF2's own automated matchmaking that was not official and could be found in the rF2 Steam Store were mods from ISI.


Many of our own community members have asked why Kunos do not formally embrace modding which makes their game so appealing. Well, it could come down to one simple fact: modding is kind of the biggest grey zone legally when it comes to our beloved sim racing titles.

Modding and legal implications are extremely complex topics, with factors like IP rights of real-life cars, tracks, logos and more, playing a big part in it. Players appreciate the immense amount of content available in the original AC including official DLC and community creations - but the question remains how it is going to be handled in Assetto Corsa Evo.

Mods vs. DLC​

During the original Assetto Corsa's lifespan, eleven sets of DLC packs released for the game with the most recent one being the Ferrari Pack, released 19 September 2017. In this pack are the likes of the 330 P4, which is a Le Mans icon, the modern and road-legal 812 Superfast, and Formula One cars like the championship-winning F2004 and the SF70-H from 2017.

The danger there is that an unofficial third-party mod that either costs much less or are completely free could sway a potential buyer of a DLC pack to getting that instead. The world of mods made by amateur hobby devs can fluctuate in terms of quality, but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on.

Assetto Corsa Japanese Car Pack.jpg

What would keep players purchasing official content and not automating to fan-made mods? Image credit: Kunos Simulazioni

In essence, both sides are facing different challenges. For a studio, the standard has to be equal across the board, meaning every car and every track has to work in every possible scenario (such as rain, night, dusk, dawn, etc.). It also has to work on consoles, if the title is supposed to be released on these systems.

Modders, on the other hand, face way less of these variables. To put it bluntly, they do not have to take care that their creations work in any hardware environment the rest of the game does, or is compatible with other content. But take the Nordschleife for ACC, for example - the eagerly-awaited official version has seen player numbers shoot up to a record high, not at last due to its immense level of detail Kunos were able to produce.

Lack of Enthusiasm​

When we covered the announcement of the Nordschleife coming to Assetto Corsa Competizione delaying the release of the now-named Assetto Corsa Evo, there seemed to be a good amount of people who were not too disappointed. For instance, @Hoksu left the following comment on the article:

"Imo there's no particular hurry to release AC2, AC1 with the huge modding community is a great title that constantly improves, ACC is magnificent for racing modern GT cars and it's about to get a lot better. Delaying AC2 a bit is perfectly fine to me"

Of course, there are plenty of people who did not pick up ACC and many who only are eager to play Evo. But the sentiment of Hoksu is a surprisingly common one. The sustained lifespans of AC and ACC have raised the expectations of players, but Kunos has made sure to put out high-quality products that brought elements to the table that have not been found before - so we can probably expect as much with Assetto Corsa Evo.

Would no mods in Assetto Corsa Evo be a dealbreaker for you? Let us know on Twitter @OverTake_gg or in the comments down below.

UPDATE APRIL 9, 21:00 UTC:
Due to inaccuracies, we have updated the article.
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Mods aren't *the* dealbreaker for me, it's sims without content I'm interested in. If it doesn't come with any, and I can't install some with mods, then obviously I'm not going to buy it. That said, the difference between a 50 hour game and a 2000 hour (and counting) is whether it has mods.
 
Premium
I don´t care at all. I do not even wait for this, because i am just enjoying all my 6 other installed sims every minute.Yes the golden age of simracing is now :)
But it`s cristal clear i will buy AC2 on day1 and if it will be good it`s cool. if it will be modable even better. So no reason to become panic ^^
 
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Well if the loyal AC userbase is anything to go by, aside from graphical updates what more could AC2 really offer that AC1 doesn't, seeing as that's supposedly the go-to for a race everything everwhere sim? That's not a snide dig either, but a legit question. The way that scene has been and currently still operates now, then the answer would be that AC2 wouldn't offer much or even anything worthwhile at all. But that's just one way of thinking (I'll explain more later).

The whole appeal of AC in current modded form is obviously its modding capabilities, which provides ongoing support and updates to this very day. Using strict comparative theory, as long as the modded AC1 base-game doesn't need anything more doing to it, and factor in that we're obviously not short of modding content, then AC2 should already be obsolete solely due to AC1, regardless of if AC2 will support mods or not.

In that regard, we shouldn't even need any other simracing titles whatsoever, but some people (myself included) do need alternatives because AC1 even in a fully modded state isn't perfect as it doesn't always fulfill every element from all of simracing to perfection, within a perfectly accessible, presented, and polished game form.

Just look back at AC in unmodded state and you'll see how janky it was in terms of having such a poor front end that I'm pretty sure absolutely no-one uses today. Worse yet though is how that clunky interface hasn't been polished into a professional streamlined experience but instead modding has made that clunk deafeningly loud with endless menus after menus. Getting AC setup is such a convoluted task that you need to spend a few hours watching YouTube tutorial videos just to get the thing ready to race, and that's not a good state of affairs or advert for any new product. Obviously some people like that and would probably argue that it's so complicated because it's so advanced and thorough, but wouldn't people just rather that the whole package was optimally pre-set for you by the devs so all you had to set up is just the normal basics of car, track, laps, AI, time, and weather? Does anyone really care for spending ages finding the correct PP filter, or how many reflections per frame should I have, or should my FFB system use range compressed additional post-processing? All these crazy amount of settings probably make for an OCD persons' wet dream but an absolute nightmare for a lot of people, especially folk my age (40's+) who just want to race.

Before anyone gets their underwear in a bunch and is already typing their argument and defence of AC to me - I fully respect that people like AC, and that they are perfectly happy with AC, and I couldn't be more happy for those people, and absolutely all of ACs modders get my full respect and admiration for their unwavering commitment to the title. But let's face facts that AC isn't everything to everyone as the Steam charts and userdata states this for a fact, so looking at it that way, there's room for improvement. Yes AC is always the most popular traditional simracing title every month so one could say that it's clearly working well enough for a lot of people, and that numerically speaking is undeniable, but if you took modded car and track content away from AC1 then it'd be an absolute mess of a title, so those numbers are largely (if not entirely) due to modding and not because of how awesome AC1 generally is(n't).

For AC2 the question seems to be: does it want to be a closed game like ACC or an open platform like AC1? The next questions to answer that question (aside from the legal matters as mentioned in the article) are:

1) Can AC2 deliver enough content for it to competitively stand beside AC1 if modding isn't an option?
2) Can AC2 deliver enough quality to be standalone, or would it have to "do an AC1" and rely on mods to fix that too.
3) How easy will modding be for AC2 (i.e. would it be a repeat like going from rFactor 1 to 2)?
4) Can modding be seamlessly integrated into the base game without the need or reliance on overly-complicated systems like Content Manager?
5) Do they want to use hindsight from AC1 and let the comminity do most of the actual work in terms of provision of content & longevity?

Obviously that all depends on Kunos but as I alluded to, I initially saw that as ultimately being a choice of two approaches - either they set out to make a fixed and closed title like ACC which is purely of their own design, content and vision, or they disregard all that and just release a platform for people to go full-ham on. A passionate software developer would likely chose the former, and a business orientated developer would chose the latter simply as AC1 has already proven that to be a successful business model, but I've thought of a another approach that to me seems better and simply a win-win scenario.

If say their final decision / choice were to be settled by the benefits and cons of modding alone, then again history would dictate to go with modding as that just works, and I'd agree and even support that myself, but only (and this is the massive factor here) if modding can be created and offered by enthusiasts but finalised and delivered by professionals, essentially making AC2 a hybrid of pro and dev content. What I specifically mean by that is that Kunos act as a curator of sorts, so mods have to be submitted to Kunos who then analyse and either approve the mods or work with the mod devs further in order to get their work to a standard that Kunos is can integrate into their game in a way that is indistinguishable from their own work. Obviously certain strict T&Cs and concessions would definitely have to be made for legal reasons, but that's not stopped other pro devs release content before so that should be an issue now. It's basically alike what rFactor 2 did with Steam workshop integration, but going the extra important and crucial step further by getting the pro devs directly involved throughout the latter stages of modders projects. Of course there'd likely have to be some open distinction made of pro vs modder content, but made not just for clarification purposes but to also provide recognition of talent for their own benefit.

Kunos have the already laid a massive world-wide foundation right in front of them, with hundreds if not thousands of modders ready to get going with AC2, so to me it'd be just nuts if a frankly lazy AC1 approach / situation happens again as AC2 can be the perfect platform to forge the strongest alliance between themselves and modders. Kunos' platform would be fulfilled to its highest potential while the modders get their work finalised and showcased on what'll probably end up being the biggest simracing title ever, and who knows where that would lead to - maybe even forming new groups and even new simraacing studios. Taking this hybrid approach would also completely eliminate all of the quality concerns and pitfalls of modding while still benefiting from all the greatness that modding offers, and dare I say it could even be a saviour in our currently floundering niche market. It's a perfect marrige without all the crap you normally get from that.

So, long story obviously not short, I don't see it as: should they allow mods or not, and it instead really should be: how do we approach getting the best of both worlds because that's enitrely possible.
 
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I would love the Assetto Corsa Evo to support modding using the latest technologies but its not a deal breaker for me. I trust that game will be absolutely stacked with content and features and hopefully a built in multiplayer system like ACC has. (I really hope that its easy to allow to add AI to a Multiplayer session - its seems like a no-brainer in this day and age. I want to join a handful of friends online and fill up the grid with AI and race in any car, on any track that we choose to) One cannot expect Kunos to be able to keep with providing the output of content that modders are able to do but you know that its always highest quality content. If this new game is a little slim with content then I guess I'll just hop into Assetto Corsa and load up some mods - or jump into another sim out there to get my fix. I think each sim out there serves a slightly different purpose and Im happy to change titles depending on what Im looking for
 
I accept that AC Evo won't be as mod friendly as AC.

But modding support is a scale. If the first party content is deep enough (either vintage cars or modern sports car/GT content, with matching era specific tracks), then the only things I need to be able to tweak are the offline grids - to get the content how I want.

I want to be able to customise liveries, race rules, the AI drivers and have immersive single player racing.

If I can't do that, then the game won't appeal to me.

In the last few years, ACC and EA WRC both massively fail to immerse me because of details that are nothing to do with content, but all to do with ruining my offline experience or allowing me to play the game how I want to.

I've stuck with AC for pre 70s content and embraced AMS2 for more modern cars. At the moment, these are the two that offer what I require.
 
Premium
Not to bothered whether ACEvo is modable or not, it's not up to me as the Developers will do what they think is right at the time....although if it is modable, will it leave AC1 as a barren wasteland when modders of AC1 see something new and exciting in ACEvo, who knows.:O_o:

The small problem now is when a fantastic quality Mod is found, it works and it is thoroughly enjoyed, but when a game update happens it does not guite work anymore, or compatibility issues arise when installing another mod....or even worse some Mod creators have moved on and do not support it anymore, which is totally understandable given the hours / years spent in creating such mods for no monetary returns.

However, I will be purchasing ACEvo regardless of whether modding is available as I have a choice as to whether I will download and try any mods....as I do now:)
 
RSS/VRC/URD are not mods in the traditional sense. There are selling commercial products that can be added into AC. And often provide worse value than 1st party content.

CSP/Sol/Pure solve a problem for AC that will not be a problem in any new sim.
Value is completely subjective and discounts exist (multiple/year), which are bringing their prices quite close to an actual 1st party DLC.

Here is my take on this subject:
  • In terms of quality and functions their products are easily matching/surpassing 1st party Kunos content, thanks to the constant development and using recent tech and tools
  • They can maintain a much closer relationship with their community taking actual feedback and requests into consideration, resulting a decent post-release support
  • They have a much greater freedom when it comes to choosing what kind of content are they wishing to release, so they can easily fill gaps in the market (e.g RSS GTM series, bringing modern GT3 cars to the game) that would be otherwise unobtainable from the 1st party due licensing limitations, development resource limitations, abandoned game support from 1st party, etc.
  • They don't have that many dependencies as Kunos would have during a development cycle and they can focus on their own specific products allowing much healthier roadmap
  • Unlike DLC packs, you can pick and choose here, if you only want to purchase specific cars from a pack (or not purchase anything from them at all if your are not interested)
  • They can even collaborate with the 1st party (e.g. URD-Kunos collab, Ready 2 Race DLC LMP1 cars)
  • Online racing leagues/sim communities are heavily relying on this content quite heavily influencing the game's long term play value
To summarize having an option to add mods whether it is paid or not is always better than having 1st party content only, it's all about having the option to pick your poison.
 
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Premium
It is quite simple. like it or not, if modding is not available it matters not how good a sim it is because AC will still be around after ACE is done and dusted and possibly forgotten after 5 years. Modders will still be active on AC as it will continue to evolve.
 
lets be clear about it; it won't survive/sell for very long if there are no mods ...this is the truth, like it or not! when some will accept it, a new world will born in front of their eyes.
 
car modders shouldn't need to fully understand 1000 different values in .ini files to get the tire model correct.
Fully disagree. If there's 1000 parameters that work in conjunction, it's for a good reason.
People not understanding them, yet still doing 'something' with them is why we have so much awful content in the current mod pool. On the other hand, if those were boiled down to easily manageable few, everything would feel exactly the same. I'm sure there are people who would love to just slap physics, created by dragging a few sliders around, to ripped models. But we already have that as is (sadly), and i don't think that's the way to go at all.
 
Premium
Well, if a studio wants to sell DLC then they will have to get their finger out and do some work, I don't mean a dumb smattering of cars from different eras and genres, that is a pathetic attempt to sell with broad brush strokes.
A studio should be provide something that the guy working on his own or perhaps a small group working when they have time cannot, the studio should be looking at a specific era or genre to cover completely, an example Le Mans 1950-53, the track as it was then, the adverts/style, the cars, the drivers, perhaps the Modsports era from the late sixties, British touring cars from 1980, the Prodsports series 1980... along with their tracks, cars and drivers!
Do some work and earn your money instead of banning/discouraging others from providing content for free.
 
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My (our) heart(s) go with mods for obvious reasons.
But Kunos needs to make money, we would totally hate to see them and Reiza struggling to survive, we need them healthy.

If they don't find themselves releasing a platform that will serve us for 10 years, but only keep their numbers green for 5, I will totally support them.

That said, Kunos, if you are out there reading, I think the community will massively buy the DLCs just for support, and that you could still release another 10 years platform and make profit from it.
 
Fully disagree. If there's 1000 parameters that work in conjunction, it's for a good reason.
People not understanding them, yet still doing 'something' with them is why we have so much awful content in the current mod pool. On the other hand, if those were boiled down to easily manageable few, everything would feel exactly the same. I'm sure there are people who would love to just slap physics, created by dragging a few sliders around, to ripped models. But we already have that as is (sadly), and i don't think that's the way to go at all.
but you HAVE to do 'something' with all the parameters otherwise you just have the same tire you started with, presumably the default tatuus tire. that or youre just copying the whole tire from a different car (which probably isnt accurate either) which also wont be correct. i think a reasonable solution is to have a large range of different types of tires to start with, then some values that are reasonably fathomable can be tweaked to get it the rest of the way. and they wouldnt "all feel the same". im not saying the entire physics of a car should be a few sliders, but it should be more comprehensive than we got the first time around because obviously most people couldnt work with it, not even kunos themselves in some cases.
 
Premium
Would no mods in Assetto Corsa Evo be a dealbreaker for you?

Let me answer it this way: We have other great titles on the market. AMS2 and LMU are just two examples. And of course we have ACC.
But if there are no mods, there is no variety. (ok, we do have mods in AMS2 now) And the appeal goes away some time.

With the original AC I don't see the appeal fading for the next 10 years, because there will always be new mods and new developments.
In my case I am mostly interested in historic racing content and I know I am not the only one. I do not see any alternative at all to make me switch from AC.

And if AC Evo will not be moddable, there probably will only be a handful of cars and tracks that interest me. I will surely test-drive it like I have with all the other titles. But the reason AC is a very big part of my life now is the excellent contend great modders make for the greatest sim ever made. So thank you to everyone who plays a part in making AC what it is now.
 
I'm going to buy it either way, mods or no mods. I like modded AC, but I also really like unmodded ACC and AMS2, both of which I have clocked more hours on than modded AC. The big reason I like AC though is because of the mods. Here's hoping good mods will be possible in ACE.
 
My only concern at this stage is the engine and what they have done under the hood where tire modeling, suspension, FFB, general physics and track fidelity are concerned. Hoping they've pushed beyond the last couple decades of rehashed engines and created something that can be considered a new generation of racing simulation. Guess we'll all find out soon enough.

Mod support would be great long term though. Would love if it was a harder sim to mod if for no other reason than to filter out the folks unwilling to put real effort into it. I appreciate anyone creating new content for the sims we love, but sifting through the AC mod garbage to get to the gems is no small feat. Of course we have the major outfits like RSS, VRC, etc. who generally put out stuff on the high end of the quality scale, but there's so much cut and paste or otherwise half-assed community made mods that it can make your head spin. Doubly so if you're trying to find a popular car and 30 variants of it exist in the wild. Given how widespread sources for said mods are, it can make finding community consensus and curation tough. Organization and standards would be very welcomed, though extremely hard to pull off given the legal issues mentioned in the article. If Kunos has a hand in curating or enabling mods, will they end up dealing with lawyers and cease and desist requests? Steam workshop shows some promise, but then how does the paid mod crowd earn a buck? Would be cool to see a third-party mod service become the go-to place for ACE mods, allowing consolidation, community curation and payment services for creators making mods worthy of a few bucks. That is until it gets overwhelmed with folks copy-pasting wildly inaccurate reskins and trying to charge for them.
 
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It wouldn't be a complete dealbreaker, but if there isn't modding I won't be picking it up until all the DLC is released and I can pick up everything all at once during a big Steam sale. If there is modding (with capabilities at least to the same extent as AC) then I will pick it up day 1 and most of the DLC upon release as well. Modding is the reason why AC is still to this day one of the most popular games out there, pretty much always having more active players than ACC on Steam and almost every other racing game as well, even more than casual-bait like Forza Horizon 5 with the only racing/driving game regularly beating AC being BeamNG.Drive, another heavily moddable game. Mods make games thrive and over a long enough timescale a good game with modding will outcompete any other good game in the same genre without modding. In fact, close to half of the altogether top played games on Steam have a modding community. Counter-Strike, GTAV, Team Fortress 2, Stardew Valley, Unturned, Elden Ring, DayZ, The Sims 4, Terraria, Hearts of Iron IV, Rocket League, Project Zomboid, Cyberpunk 2077, VR Chat, Skyrim, Red Dead Redemption 2, Rimworld, Gary's Mod are all games which are pretty much always in the top 50 most played games on Steam and all of them have HUGE modding communities. Ignoring the power of modding to launch a game into legendary territory is in my opinion a huge mistep and letting your game be open to modding is something that any studio can do which will pretty much always be a boon to the game's popularity.
 
They know that ACE will have a hard time to roll as well as AC did if it is not not mod-open. They have come to the only reasonable conclusion, I'm sure. They are not newbies in this business, you know, so have a little trust in their experience and ability to judge the business.
 
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A well-done sim that is then supported by the developer for many years can make lots of money without mods. There is precedent.
 

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