Assetto Corsa Competizione | Update 1.9 and 2023 GT World Challenge DLC Out Now

Lamborghini Huracan GT3 Evo 2 joins Assetto Corsa Competizione in Update.png
After months of hype, the wait is finally over. Assetto Corsa Competizione is now at version 1.9 and with it comes the 2023 GT World Challenge Pack. Here's all you need to know.

Image Credit: Kunos Simulazioni

Ever since the previous update that gave fans the American Tracks Pack, Assetto Corsa Competizione developers Kunos have been rather quiet. But the wait is finally over as the official game for all things SRO Motorsports Group received its latest update today.

Revolutionising the game's physics, force feedback and tyre model, the update addresses numerous community concerns from previous versions. The game update is joined by a major content drop bringing the game up to date for the 2023 GT World Challenge season. With so much going on, it's worth diving into everything new in the game. Here's all you need to know.

Transformed driving physics​

Earlier in the week, fans got to learn about all the work that has gone into making version 1.9 the "biggest ACC update ever." With major changes to suspension geometry and more flexibility to the tyre model, the game should drive very differently to older versions.


In fact, the tyre model will no longer feature pinhead accuracy when it comes to tyre temperatures and pressure. Instead, drivers will have to make a trade off on tyre pressures between grip and longevity. Whereas the previous tyres had to run at 27.5 psi for optimum grip, the new model will offer a larger window between 26 psi and 27 psi.

As for suspension changes, Kunos developer Aristotelis Vasilakos detailed the bump stop modifications in version 1.9 on-stream. Gone is the near-infinite bump stop compression which resulted in unrealistic bouncing, cars should now ride kerbs and bumps better.

2023 GT World Challenge Pack​

The 2023 GT World Challenge Pack brings Assetto Corsa Competizione up to spec for this year's running in SRO Motorsport Group championships. Mostly focusing on the European calendar, the pack includes one track and three cars.

Valencia joins ACC in next update.png


Adding another venue to the slim track list, Circuit Ricardo Tormo is located near Valencia, Spain. Following a successful first visit in 2022, GT World Challenge Europe will return to the circuit later on in the year. When that event takes place in the real world, fans will already be acquainted with the circuit thanks to it joining ACC.

Elsewhere, 2023 is a big year for GT3 racing. Not one, not two, but three new models hit racing tracks around the world this year and Kunos has managed to reflect the additions in its game. The Ferrari 296 GT3 and Porsche 992-generation 911 GT3 R are brand new models making their first steps in the category this year. The Lamborghini Huracan GT3 Evo 2 is a refined version of the Huracan already present in GT3 races around the world.

All three of these racing cars are included in the 2023 GT World Challenge Pack, available now on Steam for €12.99. The physics updates come for free. A simple download that most ACC players are anxiously waiting for as I write this will provide you with all the physics, BOP and updates.


This latest update certainly changes Assetto Corsa Competizione for the better. But is it enough to give a new lease of life to the game? Our friends at Overtake have put together a video review on the content and new game version. Here's what Champion Joe thinks.

What are you most excited to try out in this new version of ACC?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Idk the ffb feels slightly better but still reacts slow if compared to rF2 and even AMS 2

I’m getting a bit more details than before but kerbs still need some improvement, sometimes it feels like the car is floating over the kerbs

And the car behavior definitely changed, tried the 488 gt3 and it felt more “Understeery” but that’s on base setup maybe some adjustments can improve that

I did not bought the dlc as the only thing I found interesting about it being the Ferrari as the lambo is just an Evo version and I doubt that the 992 porsche is gonna be that much different from the 991

Valencia is a meh track, good for testing and that’s pretty much it, we get, Sonoma, Hockenkein and Magny Cours in the future (maybe alongside the gt2 dlc) then I’ll be interested
 
After test it is a small evolution yes but I expected better, the FFB is always identical that misses feeling tire / tarmac and braking but otherwise it is always as pleasant!
 
I feared as much... Open series is useless without more options, it tosses all cars from all years together so good luck seeing those 2023 update liveries..?
You can set it to "single make"; not sure if it shows the 2023 liveries then though.
 
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It will get updated later
makes sense, as the season highlight at Spa should be included, many teams do an extra skin for that event. Usually they round the skins off after Spa, sometime during the late summer if I remember correctly. Can't complain with size of DLC for that prize, instant buy.
 
Why no 2023 season?? The three new cars are only drivable in open series!
Sounds like we're going to have to wait until the end of the 2023 championship to get the full 2023 liveries in-game. If that's the case again then it's immensely disappointing.
 
They call it the gt3 world challenge 2023 update and fair enough the cars but are they just all in plain livery I take it? Full liveries will come later down the line? Not bad value at £10.99 for 3 cars and a track either
Other than presentation liveries, all of them come with a few official teams (counted about ~23 racing liveries on all 3 cars combined, the 911 enjoying half of them).

Given that these cars (for obvious reasons) weren't integrated into the 22' series, you'll have to run them under Open series for now. The downside for the time being, is that even if you set a >2019 GT3 AI field only (latest possible), very few of these new cars will be seen, as their older counterparts will also race. As a sidenote, the greater amount of different cars on screen could also be a bit more taxing than a regular seasonal grid.

A proper 23' series option on the menu should come later as the season progresses, same way it's been in the past (Aris suggested it on stream, so there's still a pretty good chance it'll come before ACC is wrapped up).

Update: As per post above, a new ~820MB update has dropped. This might have been added to the 1.9.0 changelog:"- Added a batch of new liveries for the 2023 GTWCH season.". On cars like the M4 GT3, (under Open Series, not 22') new 23' liveries such as Team WRT's (Rossi's blue and retro "Original Teile" style see-through) can be found.
 
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They call it the gt3 world challenge 2023 update and fair enough the cars but are they just all in plain livery I take it? Full liveries will come later down the line? Not bad value at £10.99 for 3 cars and a track either
the first pack with 4 tracks at 15€ was the best, after each DLC was worst
 
Once again, half done content with missing tracks, but at least it's cheap. This time there's no covid excuse, so I don't know why they keep missing tracks for an official game, waste of a license to be honest.

Tyres feel more like, I don't know, rubber like? Cars seem to handle high kerbs much better now which was a huge flaw in ACC.
 
Just like when S397 introduced rules based Transmission Protection, users had to relearn how to properly engage gears. Looks like ACC users will need some 'alone' time with the sim to unlearn old methods.
I can switch between rF2, AMS2, PC2, AC and drive fine, but this change in ACC is undriveable for me.
 
I have no complains about the tires so far. Driven the new Porsche at Valencia and Ferrari on Spa.

My amateur driving skills eventually led me to the same pace on Spa as before with the 488. I found turnin a little easier at some corners so perhaps there's even room for improvement. I used the default aggressive setup; tires got to a 26.4 psi.

First time on the Valencia track ever and I like it! It has a nice flow, definately going to play this some more.
 
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Okay, I have driven the 3 new cars at Hungaroring. Here are my findings (driven on the default aggressive setup).

So the Ferrari, I am a Ferrari guy. This car has speed. It's eager to turn, however if you ask it too much, it's not afraid to oversteer on exit. And that oversteer is quite twitchy. Still, I found it to be the easiest to get a quick lap with.

The Porsche, OMG, looks wild, sounds wild, and suits me like a glove. I couldn't get the lap I got with the Ferrari, but I would take this for the race distance. Can you get it loose? Yes, but I feel it's easier to tame back.

The Lambo, well, I was never a Lambo guy. I feel like this car's stock aggressive setup lacks the aggression. I found it very safe, too safe! Couldn't get a good lap time, but I am sure it's hidden in the setup screen somewhere.

By the way, all 3 cars felt unique with the FFB, Ferrari lightest, Lambo heaviest, and the 911 in the middle. Might be the... caster?

I also drove a lap around Valencia with the old 911. Wow it feels so different to the new 911! Heavy and twitchy. Anyways, I got lost at Valencia, which is great because finally a track I can (re)learn! Haven't driven it since... GTR2?

As for the pricing, 13EUR for three very detailed cars and 1 very detailed laser scanned track is... very competitive all things considered.

For now I just hope that with the planned GT2 pack we will also get some of the missing tracks. I would be happy to get Hockenheim which I love to drive, and Magny Course which I forgot how to drive, so it has the same appeal for me as Valencia!
 
I was never sold on the hype to start with so my expectations were low. So far not enjoying the feel of the cars like before. Too much powerslide/drift very unrealistic considering the developer said they would be more stable to drive, I'm very confused by that. This was done to favor the esports events coming. Studio 397 did the same last year with GTE/LMP physics update before virtual lemans and recently GT3 physics update before another event. In all these cases they have made the cars hyper sensitive to drive. Not natural and fun anymore.
 
They finally fixed this ridiculous anti-physics exploits and bang, my laptime-difference to the best drivers like Nils Naujoks has declined by about two seconds. Still 2+ seconds left, but this time I know where they are. Half is lack of talent and getting old, the other not driving ACC for long.

IMO the GT3-handling is the most authentic in sim-racing. iRacing and rF2 made them too skittish and unforgiving. Let's face it: These are still heavy cars with considerably less power than their street-car cousins, but far better aero and tyres. They must feel underpowered and that's how they feel in ACC. Easy to learn, hard to master.
 
Staff
Premium
Enjoyed our test session tonight at Silverstone. The cars feel more alive now and traction loss / build up feels more progressive. Not sure which car I'm going to roll with, more testing needed but liking how it handles.
 

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