Assetto Corsa Competizione | Consoles Release Dates and Times

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Are you waiting for the digital release of Assetto Corsa Competizione on PlayStation 5 and Xbox Series S/X?

The PS5 and Xbox Series S/X versions of Assetto Corsa Competizione will feature free private lobbies for up to 30 players online, 60 fps at 4K resolution and free upgrades with game save transfers for those who already own ACC on PS4 and Xbox.

The latest console version will be version 1.7 and will be missing features that are available with the 1.8 update. In the 1.8 update we saw a balance of performance across vehicles, revised physics, changes to track limits and a new photo mode.

However the new version for Console users will include the new BMW M4 GT3.

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About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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I´ll wish good luck to Kunos in ACC console, i hope they became a referring in console too, i think they not forget PC users and release that new fresh content we are waiting during months.
Good luck and pedal to the end!!
 
I bought ACC on console and PC. As I switch between PC and Console gaming. I tend to finish my console gaming session with a quick blast on ACC. So I'm looking forward to the PS5 upgrade.
 
Perhaps there are more console players than VR players.
Absolutely Damian, console is a big (maybe their main) focus i imagine.

Even so, as a paying customer, i am well within my rights to say their VR implementation is extremely poor and would like as a paying customer for them to improve it drastically.
 
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Perhaps there are more console players than VR players.
Well you are right, but AFAIK Kunos don‘t have anything to do with the console ports, other than providing the relevant resources to the porting studio hired by 505 Games.

So in theory Kunos could dig deep and sort out the VR, but in truth the problem apparently lies with some implementation choices with the UE4 engine made by Kunos right at the beginning, while they were unfamiliar with that development engine, that makes good VR nigh on impossible without a significant refactoring of the existing codebase - a complete rewrite in effect.

Hopefully Kunos have learnt a lot with ACC and now know what to do to bring a good VR experience to AC2, assuming they carry on with Unreal Engine.
 

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What's needed for simracing in 2024?

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