ACC Nordschleife Hands-on: The Best Green Hell In Sim Racing?


The wait is finally over: What seemed impossible is now reality, the Nürburgring-Nordschleife is in Assetto Corsa Competizione. We tried a preview version of the track - here are our hands-on impressions.

It used to be a meme. It used to be shot down for licensing reasons. It used to be a pipe dream for sim racers - the Nürburgring-Nordschleife in Assetto Corsa Competizione. As no SRO-sanctioned event ran at the track, licensing would not allow the legendary Green Hell to appear in ACC - until the announcement that the Nürburgring 24 Hours would be part of the IGTC calendar from 2024 onwards.

Sim racers around the world could not type the old question everywhere again fast enough - could it stil happen? Now that ACC is most likely in the final part of its life cycle? Rumors kept swirling around, until developer Kunos Simulazioni finally announced in November that the track would actually come to the sim.

Since then, its supposed April 1 release date confirmed in mid-March seemed like a very early April Fool's joke, but here we are - the Nordschleife makes its debut, and we have gotten to try a preview version. Here are some of the things we noticed.


ACC Nordschleife Layout​

As expected, the Nordschleife for Assetto Corsa Competizione adds one new track layout to the sim, namely the one used in the 24-hour race every year. While at the real track, the Nordschleife itself only has one configuration that can be run either with or without the GP loop, the latter has multiple configurations available.

Compared to the Nürburgring version that comes with ACC by default, the GP loop in the 24-hour version skips the Mercedes Arena. The usual first sector is bypassed by a tight right-left chicane. Other than that, the layout remains intact, although the anti-cut measures like tire stacks and kerbs in the Veedol-Schikane - so right before turning onto the Nordschleife - are slightly different.

ACC-Nordschleife-Entry.jpg

Possibly the most-anticipated left turn in sim racing history.

Warm-up Lap Shortcut​

Of course, running a full lap on the Nordschleife before starting a timed lap is a bit excessive. In the real 24-hour race (and NLS races, too), it is possible to use the final turn of the GP loop instead of turning onto the Nordschleife, allowing drivers to use the GP loop as a warm-up area of sorts.

This also works in ACC, and even the AI use it - which is rarely the case in other titles. In RaceRoom, this works as well, while the shortcut does not work in Automobilista 2, for instance. Not having to run the extra long lap is certainly a nice feature.

On-point Atmosphere​

Having modeled The Ring to represent the 24 Hours, getting the atmosphere right was an important task for Kunos. And it is safe to say that they nailed it.

The lighting around the track superb, with rays of sun breaking through the thick forests on occasion, parts of the track already being much darker than those that are still soaked in the light of the setting sun. Where the track really shines is, ironically, at night.

It almost feels like there are two worlds at the Nürburgring at night. For one, there is the GP loop, which is well lit in most places, very wide and relatively modern. But then, you turn onto the Nordschleife and enter an entirely different environment in the span of just a few meters.

ACC-Nordschleife-Night-Lights.jpg

The crowds add a lot of atmosphere at night, just like at the real 24 Hours.

Crowds Party Throughout The Night​

Coming up to Sabine-Schmitz-Kurve, you can already see the trees being lit up red, then blue, then green. Turn into the left-hander, and you see that the camp at the top of the hill is in full-on party mode - laser show and camp fire included.

This is the case for most spectator areas surrounding the track, emulating the party atmosphere of the real 24 Hours very well. In between, however, you race through the pitch-black night engulfing the Eifel mountains. Visually, the ACC Nordschleife is an absolute treat and arguably the prettiest rendition in sim racing currently.

Add in the rain that is so typical for the region and the ACC Nordschleife becomes a different beast altogether. With compromised visibility, but added reflections on the wet asphalt, it is even easier to see why the track is considered the most challenging circuit in the world.

ACC-Nordschleife-Night-Rain.jpg


Weather​

Unfortunately, one trademark element of the Nürburgring that the Nordschleife in Assetto Corsa Competizione does not capture as lifelike as the rest is the weather. Due to its location and its length, the track frequently sees parts of the circuit being hit by downpours while the sun is still shining at others at the same time.

The weather system in ACC does not have this capability. Instead, every part of the track is affected at the same time once rain starts falling. Of course, this makes the weather a bit more predictable over the course of a lap, but it also takes away some of the challenge the Green Hell is famous for.

ACC Nordschleife Performance​

With such a long track, you might wonder about its performance - and rightfully so, considering that ACC is not the most hardware-friendly title out there. However, during our tests on an RTX 4080 GPU and an i7 13700K processor combo, the framerate stayed comfortably above 60 fps at all times, even in the rain and at night - and without DLSS, too, all at a resolution of 3440x1440.

This was with 49 AI cars on track, the maximum for offline racing. The most taxing part of the track in this case was the start/finish straight with the pit lane. Once that has been left behind, however, the performance was much better.

In VR, a similar experience greeted us. While ACC is generally not easy to run smoothly in VR, you are good once you dialed everything in - even at the Green Hell. We were pleasantly surprised by the VR performance, which is about the same as the GP Loop-only version of the Nürburgring.

How do ACC Cars handle the Nordschleife?​

One of the concerns raised by sim racers was the kerb behavior of ACC in regards to the Nordschleife. Kerbs can be deadly on some of the other tracks, after all, and the Green Hell requires full committment over some of them to be quick.

Luckily, this is not a problem. Part of the update deployed alongside the Nordschleife also adjusted the cars' dampers, and as a result, they behave like you would expect them to if you are used to running the circuit in other titles.

ACC-Nordschleife-Karussell.jpg


The generally bumpy nature of the ACC Nordschleife is noticable, however, and some cars handle them much better than others. Running the 'aggressive' preset setup on the Porsche 911 GT3 R (992), for instance, is a much more nervous experience than in a Ferrari 296 GT3. The Italian mid-engine racer that won the 2023 24 Hours is much more planted and pleasant to drive, even through the Caracciola-Karussell.

Similarly, the BMW M4 GT3 is as friendly a car to drive as ever. Most likely, the Porsche can be perfectly fine as well, although that will possibly require a bit of setup work. Either way, the ACC Nordschleife should be a track that will allow the different cars' characteristics to shine in different places. Combined with the challenging layout, this should make for exciting racing over the course of the 25.378-kilometer lap.

To go back to the question in this article's headline: Is it the best Green Hell in sim racing? It has a great case to make this claim. What is easy to see, though, is that it is for sure best-looking rendition of the Nürburgring-Nordschleife out there. At least in the author's opinion.

Are you going to get the ACC Nordschleife? If you do, let us know your first impressions on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Now the big question is...

Do I wait for a steam sale or just join in on the fun...?

There are a few tempting league options for this already... Decisions decisions...
 
What bothers me a lot about Assetto Corsa Competizione is that the Force Feedback seems to act with some kind of delay. I have a G923, I configured it to increase the minimum force as much as possible, i.e., I set it to 15%. Whether using the force at 100% or reducing it to 65 to avoid clipping, it always gives me the feeling of the car escaping first and only then the FFB acting. It's not something that's stopping me from having a good ride, but it's probably stopping me from doing my best. Because of this problem I feel completely disconnected from the car driving just because of the audiovisual feedback.

I don't know if the fact that ACC runs on Unreal Engine has anything to do with this, as driving a GT3 car on the Nordschleife in Assetto Corsa OG is another experience. It's something that worries me for AC2 (or ACE if it confirms the new name).
 
What bothers me a lot about Assetto Corsa Competizione is that the Force Feedback seems to act with some kind of delay. I have a G923, I configured it to increase the minimum force as much as possible, i.e., I set it to 15%. Whether using the force at 100% or reducing it to 65 to avoid clipping, it always gives me the feeling of the car escaping first and only then the FFB acting.
It used to be a case that ACC had very poor FFB on weaker/belt wheels (e.g. comparing to AC you mention). I used to own T300 and AC/rF2 was great, ACC was very dulled (although I don't remember the delay). DD transformed ACC for me. Like they didn't tune the FFB to work nice on weaker wheels when other games show it is possible.
Not sure it still is that poor on non DD wheels, but back in the day it was definitely the case.
 
last cash grab, hopefully AC Evo will be better than this
since they dropped Unreal there is big chance for that, lol

optimization is one thing but braking in this game feels off and ffb is terrible too
I can't believe that so many people enjoy this, have they ever tried different platforms? lol
 
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Love it, you can tell when you've left the smooth GP circuit and hit the Nordschleife, so bumpy in places! I managed at least a couple of 360 spins and continues!

I've now collected all current Nordschleife tracks, so can hopefully get onto my uber comparison video in the near future :)
 
Premium
This game always ran like an absolute dog, but this is truly the "final boss" of ACC optimization. Expect a ton of shader compilation stutter on that first lap as well - it's exactly how a pessimist/skeptic would expect this game to run from a skeleton crew of the original dev team. Lol.

Turn down your foliage settings, even on high-end hardware. What was negligible performance differences at most tracks is now worth almost 20% GPU performance from Epic to High here. And that still doesn't really get me where I want, especially with other cars on screen (3080 Ti, 4K DLSS Quality, High-ish settings, 100 FPS target). I'd say it's a good 25% heavier than every other track - even when on the GP circuit.

That being said, it's without question the most stunning version of the track out there. GT7 included. Worth the money just to see it. Just expect the usual ACC horrible optimization - further cementing that a GSYNC screen to clean up the hiccups is a must.
 
Staff
Premium
This game always ran like an absolute dog, but this is truly the "final boss" of ACC optimization. Expect a ton of shader compilation stutter on that first lap as well - it's exactly how a pessimist/skeptic would expect this game to run from a skeleton crew of the original dev team. Lol.

Turn down your foliage settings, even on high-end hardware. What was negligible performance differences at most tracks is now worth almost 20% GPU performance from Epic to High here. And that still doesn't really get me where I want, especially with other cars on screen (3080 Ti, 4K DLSS Quality, High-ish settings, 100 FPS target). I'd say it's a good 25% heavier than every other track - even when on the GP circuit.

That being said, it's without question the most stunning version of the track out there. GT7 included. Worth the money just to see it. Just expect the usual ACC horrible optimization - further cementing that a GSYNC screen to clean up the hiccups is a must.
interesting to see how the experiences differ.
I run it on 3x 2k screens, 4080 super, everything on epic, no DLSS and I normally get around 100 FPS on the entire track, if its raining and i got 49 AI in front of me, I still got 60 - 70 FPS. Also no visible shader issues on the first lap etc.
 
AMS2 is the Nordschleife from pCARS right? So no actual laserscanning cost etc. as it is ported into AMS2, without the need to change something as its the same engine, and then refurbished. (that is ofc not the case for layouts that have not been in pCARS, so yes Reiza still added a ton).

Nordschleife in AMS2 is Reiza's own version and not from PC2.
And since the latest update, the Nurburgring DLC now includes the "Betonschleife".
 
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Staff
Premium
Nordschleife in AMS2 is Reiza's own version and not from PC2.
And since the latest update, the Nurburgring DLC now includes the "Betonschleife".
have to look into that again, thanks!
Is it an actual from-scratch work on a other scan (or same scan as pC) or is it a bigger rework tho?
 
A little bit to much trees here and there and I don't really like this 24H vibe with all of those tents on the side, but yeah... this is ACC and it has to be like this. The track itself is done almost perfectly. This is probably the most accurate Green Hell version at the moment. It is a really great fun to ride.
 
I don't know if it's just my VR setup, but the complete flashing / strobing within the headset when loading into a track (which is normally tolerable as ACC loads extremely quickly) is much less tolerable due to the longer load time for Nords. Aside from ACC's usual VR bugs of some lighting differences between eyes, it otherwise performed absolutely fine on my i7 11700 & RTX 3090 & Reverb G2.
Have you tried open composite? Great way to get a load of VR performance for free.

The GT4s are amazing on this track. Only had a chance to do a few laps then tried a 30 minute race from the back.
I was really impressed with the AI, they put up some good fights, left space, no dive bombing. The track itself really feels like your in the middle of a forest.
 
Yes, ACC has the best reproduction. Like AMB2 too! As a SimRacing fan this 2024 is the best year since 1984 when I started with Pole Position in my Atari 600XL with cassette.
 
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last cash grab, hopefully AC Evo will be better than this
since they dropped Unreal there is big chance for that, lol

optimization is one thing but braking in this game feels off and ffb is terrible too
I can't believe that so many people enjoy this, have they ever tried different platforms? lol
Cash grab? You mean releasing one of the most up-to-date and detailed versions of the 25 km Nordschleife (that everyone and his grandma wanted to see in ACC) for a reasonable price? Aaaah I understand you wanted it for free! Totally makes sense.

Joking aside, I too have some reservations about the braking feeling (otherwise the FFB is great on my CSL DD) but what sells ACC in my opinion is the racing "experience" it delivers. 1) Everything loads in seconds, a few clicks and you're driving. 2) Netcode is good, big grids, easy to find a packed server.. 3) which means basically no boring lonely races, no matter where you are on the grid you'll be battling for position from start to finish. 4) ..And because of the continuous battles, the sounds, the vibrations etc. it gets all very immersive. Ah, and the Nords is amazing to drive on (CSL DD here, mileage may vary).
 
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The driver stats are a bit of a mess. Anyone else? I don't think Red Bull Ring has ever showed the right numbers for me, and for the 24H Nürburgring circuit I have a lap record around 1:30 with 70 or so completed laps... I follow the stats in my driver profile to see which tracks I have spent less time on and where I want to improve my record of valid laps, so it's a bit annoying. With the 24H Nürburgring I'd especially want to see my ratio of valid laps correctly.
 
This version of the Nords is pretty damn stunning, but its because of that track being included its actually made all of ACC better for everyone even those who choose not to buy the track (although I don't know whay you would'nt, its fantastic to drive on!), as its kinda forced Kunos to yet again update the suspension physics, which has made handling big kerbs so much better, on all tracks (Like Monza's big sausages). Its even more of a pleasure to drive now!

I know its probably the last update, but I'd still pay for more (like adding Magny Cours and Hockenhiem).
 

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