THE MAGARIGAWA CLUB

THE MAGARIGAWA CLUB 1.03

Login or Register an account to download this content
cool track but needs optimization, do what Sammus14 is suggesting in his comment here to boost your fps
Track itself is extremely fun to drive and well made, just needs some graphical optimizations and bug fixes (random crashes and spawning below floor) as mentioned in other comments. FIx those issues and its an easy 5 star.

Pro tip: Removing the trees from the models.ini as Sammus14 brought up in another comment worked wonders for my framerate (40~ to 70+ on a 3080 with some pretty intense graphics mods)
Crashes when loading. Cant load the track.
Sort out the framerate so it's actually useable. The track is lovely apart from that.
Crashes when loading.
love the track but v1.03 crashes when lanching, thankfuly v1.00 still works
Fantastic track! I had to do some presets for it! Thanks for sharing and I hope you enjoy the cams https://youtu.be/HuIu052ecyQ
crashes when loading:
AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
the AI spline seems to be bugged, causing an issue where the game crashes on loading when it reaches it on some computers. removing the "ai" folder in the track's directory fixes the issue and makes it playable. in addition, overuse of high quality tree models and the existence of a massive out-of-bounds area reaching way beyond the playable space causes the track to bring an RTX 3050 under 60 FPS while using reasonable graphics settings, performance similar to playing on the Shutoko Revival Project with AI traffic and modded cars. aside from these issues, the track itself is fun to drive.
There is a huge performance issue caused by trees
track is a fun drive. runs fine. people have potato pcs.lol
crashes on loading for me, looking for a fix
Fun track, but does has performance issues as others have stated.. If people want a quick fix, comment out all the tree related models in the "models_magarigawa_club.ini" and you'll just not have any trees spawned in but it went from about 50fps to 100+ for me doing this.
It's awesome to have the virtual counterpart the real project available for everyone to enojoy, thanks!

Very interesting and fun track design.
Seems like a fun track, but it needs optimisation really badly. I'm getting half of the FPS i should, it doesn't look nearly good enough to justify this amount of resources needed to run it.
The car falls through the map when starting, I hope for a fast fix.
The track layout is amazing and would surely become extremely popular in the community. As it is right now it needs 2 things.

1. With high priority it needs to be optimized. Low FPS. I would assume too high poly count for many of the objects is killing frame rate. In a racing sim, well its obvious this would be a priority. All the buildings should really just not have any interior, (except for maybe the pit area which is nice) and place a texture that looks like interiors where the windows are. Less shadows to calculate, less polys..etc etc... The background map seems very detailed... while it makes sense for "drone shots" of the track, functionality wise its taking up resources.

2. Texture overhaul so things look less flat but I cant really offer much advice here other than just my perception.
I agree with the other members with the request to improve the appearance of this circuit. However, it is a very interesting track to drive and race on. I'd also suggest using a brighter logo for future updates. With the dark setting, the Magarigawa logo is nearly invisible, and does not grab attention from the RaceDepartment directory.
Doesn't work, crashes when loading.
Wow! I dont know that we needed something like this in Assetto Corsa but wow! Thank you very much for this piece!

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 102 91.1%
  • Better structured events

    Votes: 18 16.1%
  • Better structured racing club forum

    Votes: 17 15.2%
  • More use of default game content

    Votes: 14 12.5%
  • More use of fixed setups

    Votes: 31 27.7%
  • No 3rd party registration pages

    Votes: 41 36.6%
  • Less casual events

    Votes: 10 8.9%
  • More casual events

    Votes: 35 31.3%
  • Other, specify in thread

    Votes: 5 4.5%
Back
Top