Replace your headlights on the satsuma with these aftermarket Projectors simply remove your old headlights and install in place.
Spawn location is on the work bench
Projector Headlights V3.0.0 Beta This is the start of the new version Bolts are working correctly however there is no wear or parts in the shop however these will be here shortly. The code has been optimized for performance You will need MscLoader and MscModApi.
Download MscModApi
V2.5 Modloader Pro Support.
Projector Headlights V2.4
Updated to use the latest version of MSCLoader 1.1.16
Added bolts logic, this is very finicky, these can now be tighten and loosen they will highlight but again its very finicky when you swap from the tool to hand any highlighted bolts will return to normal if they are stuck green. Bolt positions are now saved if you experience any issues with loading I advise to delete the save config files from Mods\Config\Mod Settings\Projector_Headlights
Issue with purchasing replacement bulbs from the shop has been resolved there should be no other issues but if you see anything let me know.
**Make sure you do not have modapi 1.3.0 in the references folder this mod uses the official 1.2.0 release.**
**Mod Optimisation Plugin (MOP), is causing some players to see white cubes. This should be fixed Users of MOP have to update the rule files (Start MSC -> Mod Settings -> MOP Settings -> Force Update). **
These parts use the ModAPI Copy "modapi_v0120-alpha.dll" to your References folder
Copy the Asset Folder to your Assets folder
Copy the Projector Headlights.dll to the mods folder.
These lights use the satsuam's light controls.
If you see any bugs please report them to me.
Install Locations
Front view
Dipped beam
Main beam:
Purchase lamps from the shop to replace when one fails lamps have around 5000Hrs when the lights are on.
Spawn location is on the work bench
Projector Headlights V3.0.0 Beta This is the start of the new version Bolts are working correctly however there is no wear or parts in the shop however these will be here shortly. The code has been optimized for performance You will need MscLoader and MscModApi.
Download MscModApi
V2.5 Modloader Pro Support.
Projector Headlights V2.4
Updated to use the latest version of MSCLoader 1.1.16
Added bolts logic, this is very finicky, these can now be tighten and loosen they will highlight but again its very finicky when you swap from the tool to hand any highlighted bolts will return to normal if they are stuck green. Bolt positions are now saved if you experience any issues with loading I advise to delete the save config files from Mods\Config\Mod Settings\Projector_Headlights
Issue with purchasing replacement bulbs from the shop has been resolved there should be no other issues but if you see anything let me know.
**Make sure you do not have modapi 1.3.0 in the references folder this mod uses the official 1.2.0 release.**
**Mod Optimisation Plugin (MOP), is causing some players to see white cubes. This should be fixed Users of MOP have to update the rule files (Start MSC -> Mod Settings -> MOP Settings -> Force Update). **
These parts use the ModAPI Copy "modapi_v0120-alpha.dll" to your References folder
Copy the Asset Folder to your Assets folder
Copy the Projector Headlights.dll to the mods folder.
These lights use the satsuam's light controls.
If you see any bugs please report them to me.
Install Locations
Front view
Dipped beam
Main beam:
Purchase lamps from the shop to replace when one fails lamps have around 5000Hrs when the lights are on.