Nashville Street Circuit

Nashville Street Circuit Beta 2.0

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This is a rFactor conversion. You can find the original track here:
https://www.racedepartment.com/downloads/nashville-street-circuit.62798/
This is only beta, more updates to follow soon. Time measurement doesn't work yet, only 1 Pitbox available and no ai
Here you can see a picture cause the other files are too large

You can donate me here, if you appreciate my work:
https://www.paypal.com/paypalme/nikolaki07
  • Screenshot_rss_formula_americas_2020_musiccity_20-7-123-17-11-7 - Kopie.jpg
    Screenshot_rss_formula_americas_2020_musiccity_20-7-123-17-11-7 - Kopie.jpg
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Latest updates

  1. Pitboxes added

    Now has 16 Pitboxes

Latest reviews

Congratulations on your upload, I look forward to the future upgrades, and adding more stars.
With regards to the brightness of textures, I see most of your objects have a shader value of Ambient 0.5 and Diffuse 0.6, whereas most tracks generally values of around 0.2 or 0.3.
I did an experiment and created an extension config, and even though a lot of texture files are very light (for example very bright concrete textures) I was able to get it looking a lot better with a reasonably bright PP setting using values of:
PROP_...=ksAmbient,0.75
PROP_...=ksDiffuse,0.05
PROP_...ksSpecularEXP,5
I don't think these are ideal values but they made everything adjusted look a lot nicer with a PP exposure setting that works well on all the top quality tracks.
Maybe worth considering adjusting for future versions so racers can run the same PP filter settings they use for their other tracks.
Apologies for the criticism but not a very good version , I have a much better version of Nashville by LFT with working ai, animations plus CSP support as well as option for bumpy and smooth road meshes. You have done well and better than I could have and wish you well.
BadPlayer07
BadPlayer07
Nah it's ok, I just started with converting tracks and this is my second ever. I plan to update this resource, as soon as I got time measurement and ai lines, but it will take a while because, like I said, I'm very new at it. Thanks for your feedback anyways :^)
The textures of the road is too bright, the bumps extremely agressive and i fell that the widht of the track is too narrow. In the bridge part its easily 3 wide and i feel that barely is possible a 2 wide in this track
BadPlayer07
BadPlayer07
I'm sorry, but I have to work with what I've been given, and the rfactor track is that narrow and bumpy, I can't change that... The Brightness is a common problem, you can try lower the exposure, that helped me
it doesn't start with Content Manager
BadPlayer07
BadPlayer07
I'm sorry, but I can't help you with this problem, because it never happened to me, but I hope you can fix it :^)
Good start! Stay with it.
That's really a shame that it came bright white. I can hardly drive it it's so bright. The cars are driving off the map.
BadPlayer07
BadPlayer07
I wrote in the description that there is no ai yet, and i can't help you with the brightness, but there are plenty of tutorials that can help you with this problem. AI is comming soon and I hope that you can fix your issue :^). The only tip I can give you is to try and lower the exposure
Can't wait for more than one pit! awesome conversion

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BadPlayer07
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2.57 star(s) 7 ratings

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