Mission Data Dash Remake[SimHub]

Mission Data Dash Remake[SimHub] 1.0.6-beta

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1.0.6-beta

Added​

  • Inputs

Todo​

  • Clean up and polish.
  • Continue to optimize/tweak, then add more features.
  • Implement the above on other sims.
  • Add ticks to fuel gauge.
  • Take a break from this dash and focus on getting my LFM license.

Race.png

Timing Screen.png


Track Map.png

Leaderboard.png

1.0.4-beta Unreleased

Fixed​

  • Tweaked some wonky graphics here and there.

Added​

  • Re-implemented tyre wear. At first, I didn't understand how tyre wear worked in AC, and I found out it was actually grip level. So it would start out at somewhere around 97% then it would ramp up to 100% as the tyres heated up, and the grip level increased, then as you do more laps the grip level would then decrease until you need a tyre change. Game/simhub doesnt output ACC tyre wear data. Which i found weird. It is what it is tho.

Changed​

  • Changed the way tyres were represented graphically. I used linear gauges with the raw values instead of rectangles with complicated formulas. Simpler. I'm a simple guy.
1.0.5-beta

Fixed​

  • See above
  • Tweaked some graphical glitches

Added​

  • A fuel gauge. Coz why not?
  • Tyres app now shows slippage on individual tyres.
  • Tyres app now blinks when ABS is active on individual tyres.

Changed​

  • Changed how the suspension is represented. Flipped the graphic and some numbers around because its more aestitically pleasing to see the compression going downwards. When you record your session with simhub and replay the session you can "see" the cornering. Suspension compresses in the front when heavy braking and unloads the rear. When turning left the right side compresses and the left side unloads. When accelerating you can see the front unloading and the rear compresses. You know. As with physics and all.

Todo​

  • Closer to figuring out how to fix/implement steering input.
  • Continue to optimize/tweak, then add more features.
  • Implement the above on other sims.
  • Add ticks to fuel gauge.
  • Take a break from this dash and focus on getting my LFM license.

Changelog​

[1.0.3-beta]​

Added​

  • Brake temp indicators are visible when the dash detects ACC. AC has no brake temp data.
  • Added heat color change to tires and brakes according to Coach Dave Academy's optimum temps in ACC.
  • Added a Suspension Travel graphic to the tires app(AC and ACC for now. Other sims calculate suspension compression differently so it still takes time). It is helpful when you record your session on simhub and replay it.

Changed​

  • Started Optimizing for ACC.
  • Fattened the tires up a little bit.

Removed​

  • I could not find a metric for ACC Tyre wear in the telemetry data, so I scrapped it. (the % to be exact).

Todo​

  • Figure out how to fix/implement steering input(next release possibly).
  • The Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.
  • Continue to optimize, then add more features.
  • Implement the above on other sims.
    Timing Screen.png
    Leaderboard.png
    Race.png

Changed​

  • So I finally got the PSI down to 1 decimal place after realizing it was a switch inside simhub keeping it at 2 places.
  • I disabled the steering input gauge until I figured out how to fix it.
  • Optimized several update intervals. I wouldn't want your game to sacrifice FPS to process this Dashboard. :)
  • Swapped the Pit Service Screen for the Full Standings table screen. The Pit Service Screen is still available when you touch the Tyre/Gear widget on the right.
  • Hid/Disabled features that dont yet work properly: Pit service widget. Lap timing widget.

Fixed​

  • Fixed some typos in the changelog.
  • Fixed the standings table on the Track Map Screen
  • Fixed Relative Standings table.
  • On the Pit Service Screen, changed pressure labels to PSI.
  • Delta +/- Gauge was out of alignment by one pixel.
  • I got the flags to work.

ToDo​

  • Figure out how to fix/implement steering input.
  • The Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.
  • Optimize on a per-game basis, then add more features.

    Follow me on github

Attachments

  • Mission Data Display Unit.djson.png
    Mission Data Display Unit.djson.png
    70.2 KB · Views: 40
About the Fonts...

When installing this dash, make sure "Install SimHub Fonts" is checked. If you are still having trouble loading the fonts for this Dash, go to your simhub install directory and then open.\DashTemplates\Mission Data Display Unit\_SHFonts, inside you will see the Arame-Mono.ttf file. Double-click it then "Install" to install the font. Restart simhub then try loading the dash again.

Changelog​


All notable changes to this project will be documented in this file.

1.0.0-beta

  • Initial Release.

1.0.1-beta

Added​

  • Added RPM label.
  • Added speed label(In Italian)

Fixed​

  • Fixed janky-looking PSI, Temps, and Grip Levels on the tires app.
  • Removed extra digit from Estimated lap time from 00:00.000 to 00:00.00.
  • Realigned a lot of elements. You shouldn't notice any shifting from screen to screen.

Changed​

  • RPM changes color from green to red the higher the RPM.
  • Reduced the precision on the PSI from 00.00 to 00.0 and reduced the update value to 1000ms.
  • Took the edge off the 4 yellow shift indicators.
  • Reduced the update time on Gap to Ahead, Behind, and Gap to Leader to 1000ms.

Removed​

  • Nothing

Full Changelog: v1.0.0-beta-nightly...v1.0.1-beta

You can find the bleeding edge releases here on my GitHub, in case i forget to upload to RD

Latest News

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