GPLea Crystal Palace for Assetto Corsa V1.0
Converted by Tonto from RFactor1 with kind permission from Ken (MotorFX) using 3DSimEd, 3Ds Max and Kunos Simulazione Editor
20 pitboxes and AI all working.
Not sure about the pit lane though
Timing seems to work
NO working Map
No Cameras
Tested for for bugs, for some reason it will only load 6 Lotus 49's. Other Cars seem fine, I may have missed a few other bugs
Original MotorFX notes read as follows:
Converted by Ken , (MotorFX) from the GPL version using, Dave Noonans` Trackmaker and 3dsimed, and put through Max for final smoothing and lots of additional work and editing, ... hopefully you will see it still replicates the old version of the track .... I`ve made and created, nearly all new Textures, but in keeping with some of the banners of the period.
Although I`ve made new AIWs` for both GTL and GTR2 with wet path ,
and made the cameras using the "Camera Toolbox Beta tool" these could probably be improved upon later ....
both tracks are using marshal and spectator animations , and added water reflections in
thanks to the "explorer", aka "philh959", for his unusal approach, to track testing,
regards
Ken H
Converted by Tonto from RFactor1 with kind permission from Ken (MotorFX) using 3DSimEd, 3Ds Max and Kunos Simulazione Editor
20 pitboxes and AI all working.
Not sure about the pit lane though
Timing seems to work
NO working Map
No Cameras
Tested for for bugs, for some reason it will only load 6 Lotus 49's. Other Cars seem fine, I may have missed a few other bugs
Original MotorFX notes read as follows:
Converted by Ken , (MotorFX) from the GPL version using, Dave Noonans` Trackmaker and 3dsimed, and put through Max for final smoothing and lots of additional work and editing, ... hopefully you will see it still replicates the old version of the track .... I`ve made and created, nearly all new Textures, but in keeping with some of the banners of the period.
Although I`ve made new AIWs` for both GTL and GTR2 with wet path ,
and made the cameras using the "Camera Toolbox Beta tool" these could probably be improved upon later ....
both tracks are using marshal and spectator animations , and added water reflections in
thanks to the "explorer", aka "philh959", for his unusal approach, to track testing,
regards
Ken H