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Deutschlandring ext_config\track skin 1.3

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Added missing lights on front stretch\pit area. Added hints of light to houses so it doesn't look like no one is home all the time.

To be safe, delete all existing files from the track's extension folder before extracting if you used previous versions of this mod.

Screenshot_ac_legends_gtc_bizzarrini_5300_deutschlandring_1-4-122-22-33-0.jpg
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Reactions: HansDG
Applied the same grassfx concept that I used on Fonteny. Grassfx will be high in the wooded areas, but low around the homes and start\finish line area. I included a version for people who prefer the original track extension, but like the idea of the higher grassfx. It's in the Non Mod User folder.
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Reactions: Papifix and HansDG
No need for the update unless you are interested this one thing.

-- Added grassfx entry. The original config did not have an entry for grassfx. If you prefer not to use the grassfx, open up the ext_config in a notepad editor and scroll to the [GRASS_FX] section at the bottom. Change ACTIVE = 1 to ACTIVE = 0.

-- If you want tweak the vibrancy of the fall colored trees, open the ext_config file and look for this section:

[MATERIAL_ADJUSTMENT_32]
MATERIALS = Deciduous?
CONDITION = SEASON_AUTUMN
KEY_0 = seasonAutumn
VALUE_0 = 1.50
OFF_VALUE_0 = 0
ACTIVE = 1
DESCRIPTION =

Raise the VALUE_0 number to increase the vibrancy or lower it to decrease the vibrancy. Go in .05 increments either way to start with., then test and adjust.

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