no one experimented crah during track loading? CM crash speaks about "AC\inireader,cpp, surfacemanager, trackavatar" and so on, nearly 15 error rows. ps, i have and played many laps on release 1.0 of this track....tx
O.K. have just done a few laps of Detroit 2023 and is looking really good. What would make this street circuit more realistic (in my opinion) is a worn and bumpy track surface as well as faded/stressed road markings, also a lot of wall banners are perhaps too dark and in corners makes it difficult to mark your braking and turning position (more than likely my driving skills or lack of). Keep up the great work 'cause when finished this will be one hell of a good street circuit. Thank you kyle.bloyd for sharing with us at RD.
Could probably address this in a future update. Will have to take another look at how much pit space we have, but this was created with IndyCar in mind, which doesn’t require more than 30. Thanks!