Thermalito2023 v1.04 changelog
• Fixed hole in wall on t13
• Fixed Tecpro clipping through walls at t15
• Seperated the wall objects to allow for the shorter layout
• Seperated tecpro objects to allow for another layout.
• Fixed parked car shadows
• re-arranged files to allow for multi layout in the future.
• The rock retaining wall / mesh fence, has had it’s UVs re-mapped so no longer has squished and stretched parts of the texture.
• re-rendered VAO patch
• UI / map / preview updates.
• Added lights to the vehicles in the paddock
• changed parked car textures to be reflective, so you’ll catch the sun glinting off them etc in the right conditions
• A small number of parked cars now emit lights at night.
• Chopped up some of the larger meshes to be a bit smaller, helps performance.
• Updated 2D crowd texture for the grand stands, to give it some colour variety.
Thanks to 'Airwaves' for spotting some of the bugs.