Circuit Thermalito 2023

Circuit Thermalito 2023 1.05

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Potentially fixes a bug where older versions of the track could be used online.
Thermalito2023 v1.04 changelog

• Fixed hole in wall on t13

• Fixed Tecpro clipping through walls at t15

• Seperated the wall objects to allow for the shorter layout

• Seperated tecpro objects to allow for another layout.

• Fixed parked car shadows

• re-arranged files to allow for multi layout in the future.

• The rock retaining wall / mesh fence, has had it’s UVs re-mapped so no longer has squished and stretched parts of the texture.

• re-rendered VAO patch

• UI / map / preview updates.

• Added lights to the vehicles in the paddock

• changed parked car textures to be reflective, so you’ll catch the sun glinting off them etc in the right conditions

• A small number of parked cars now emit lights at night.

• Chopped up some of the larger meshes to be a bit smaller, helps performance.

• Updated 2D crowd texture for the grand stands, to give it some colour variety.

Thanks to 'Airwaves' for spotting some of the bugs.
Hey,

Quick update, fixes a hole in the track, and adds in stringent track limits on some more of the easily cuttable corners.

Added some UI Elements from @Fanapryde

Also added a wall to stop the use of the short layout bridge. As that's not ready to be used yet!

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