BetterCheatBox

BetterCheatBox 1.7

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For those who are wondering if it works with modloader pro, it does.. kinda Only the noclip works
Now it's better
sorry for old comment
and keep updating it and adding new features !
(add auto update feature (mscloader ml site )
roman cheat box is better because we have shortcuts
better ui
we can change gui key
roman's cheat box is ok with mop
don't copy roman mod
EdgarsLS
EdgarsLS
I haven't heard anyone using those shortcut buttons, they seemed to be just annoying in most cases.
better UI WHAT?, how would his GUI be better, it's nearly exactly the same, biggest difference in my mod is that it has bigger title text at the top.
'ok with mop' and?, mine isn't just ok with mop, it fully works with mop.
well if you call copying but totally rewriting another mod to improve it, sure.
just so you know, I copied the UI layout just so people wouldn't have to get used to a different layout.
Not cached variables reduces FPS only by 0.1 FPS, noticeable FPS drop was only in version 1.1.7 and 1.1.8.

Original CheatBox support MOP since version 1.1.7, except teleport satsuma to player. It doesn't work in your version either.

I don't mind if my mods improve, but don't lie about killing FPS, which is not there.
EdgarsLS
EdgarsLS
oh, I didn't know that caching variables IN UPDATE was a good idea for FPS.
I guess I lied when I said your code is trash, apparently good code has these qualities:
no cached variables.
disabling stress adding scripts by Object.FindOfType<PlayMakerFSM>
then using an 'if' to find the fsm titled stressrate, and disabling it, IN UPDATE, and then setting the global playerStress variable to 0 (not cached) in update too.
also caching other variables in update.
and is insanely cluttered, not easily expandable/updatable, and leaves absolutely no headroom for mod support although that isn't a big deal.

oh and btw, crankshaft main bearings aren't called "bridges", they're called main bearings, more specifically 'journal bearings'. never are they called bridges.

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