Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more)

Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more) 1.0b

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Thanks.
Thanks for this mod,i have one for dirt3,but for dirt4 can not open CTF files .
exbagboy
exbagboy
Thanks, working on adding the rest of the 27 cars.
Thanks a lot! The game was transformed with RFPE mod and now again with your files.
exbagboy
exbagboy
Thanks, working on adding the rest of the 27 cars.
Muy bueno! Me costo un poco al principio pero luego lo senti más real que nunca!
Thanks for the hard work guys! Everytime is getting better and better! I have some minor suggestions. Can you modify the engine tone when shifting? On default it sounds like the car is on air with zero gravity. if you know what i mean ;)) Greetings from Bulgaria ;))
beautiful mod. I can drive properly now
With this mod the game becomes the most satisfying racing sim I've played. Absolutely amazing the car hand;es exactly like it should.
It is good, but you have ruined slow tight corners for wales imo. It feels like driving on slicks!
Note: I am using this by itself without the whole RPFE mod
Tarmac stuff feels great, rallycross as well
Slow gravel corners at Wales feel a bit too slippy in my opinion, I think a Sierra could get through some of those with more than 30kph.
Also is it possible to run only the new FFB from the RPFE together with this?
exbagboy
exbagboy
You should be able to use the Force Feedback from RFPE.
New version coming soon.
Been loving this mod so far but for me the 1.0 update ****ed up my gearing. Even if i change the final ratio, it doesn't change my cars top speed.. cant use the 6th gear at all on my ford focus
RFPE Not starting :(
It says mfc120.dll is missing, but i have it in system. When i put it directly in game folder, mod still not starting because some other error.
Quick tested v1.0 now, some RWD cars in FInland based on loose surface CTF.
Enjoyable so far, but I've noticed weird tendency that the cars now are prone to snap oversteer real quickly which doesn't seem realistic: seconds ago the car was fighting for lateral grip, and as soon as it starts snapping it feels like it's suddently on a tarmac - happens too quick.
exbagboy
exbagboy
Thanks for the feedback, which RWD cars did you test?
Nice idea but terrible realisation! Man, gravel is not same as snow on summer tires! Your graphics are very interesting, but better just try to drive a couple of turns on gravel in real life and you'll understand everything!))) Just do it & keep your work! Good luck
exbagboy
exbagboy
You're absolutely right, the game engine has 2 spots for gravel and I thought I was modding for mud/wet gravel independently which is why it's so slippery but that value is being applied to dry gravel as well. I'll have to re-work gravel.
I am still getting similar times to real WRC times for the last section of Bidno Mooreland but I am sliding a lot more than real rally drivers.
Not for me, the 205 t16 feels way too heavy, more than the quattro, makes no sense.
I like tough the damage physics, is there a way to keep just that?
exbagboy
exbagboy
My weights and inertia for the cars
205 t16 quattro sport
mass 1160 1290
pitch 1252.7 1896.96
yaw 1415.6 1935.0
roll 317.6 391.23
mass is total car mass with driver and co-driver and fuel.

The 205 t16 has lower mass and less inertia than the quattro.
It also has bigger rear tyres, higher downforce and feels a bit less responsive with a 900 degree turning lock compared to the 720 degree lock of the Quattro. The Quattro torque comes on early and the 205 t16 has more peak power. I'll do more testing for the next update.

My files dont have any damage changes unless you are using the original RFPE 0.4 mod. IF you use the damage mod you wont be able to save your progress. Thanks for the feedback
Premium
The mod shows great, great promise. Unfortunately the cars all have a very snappy behaviour, which according to the author is intended, and that makes for an unrealistic and frustrating experience. Mid-engine, tranversal layout, cars are basically undriveable. Shame, as there is improvement in some major areas, but vehicle behaviour ruins the overall experience.

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