NOTICE: It is recommended to remove all old files before installing this version
- More or less completely remade the track to utilize available LiDAR data much better than before
- Updated track to represent real track year 2019/2020
- Repaved track and extended paved run-off areas
- Pit area moved next to the main straight. Completely new pit entry road
Fixed crossroads not being drivable surface
NOTICE: To prevent any possible conflicts with earlier versions and to not store files no longer used, it is recommended to remove all old files before installing 2.0 version
Graphics overhaul
FIXED:
- Flickering textures in camera view
- AI no longer stops at the starting line after first lap on sprint (long) layout
- Section names in sprint (long) layout
CHANGED:
- TV cameras in each layout
- Slightly moved apex poles away from track to prevent AI crashing into them
- Main straight advertisements changed to Assetto Corsa banner
- UI preview images
+ Other fixes and changes here and there
ADDED:
- Preview TV cameras to Circuit layout
FIXED:
- Smoothed large bumps on main straight
- Sprint (Short) track map last corner
- Sprint (Short) UI map last corner
- Track day layout lap timing
CHANGED:
- Track day layout pit exit downhill is no longer defined as pit area
NOTICE: To prevent any possible conflicts with earlier versions and to not store files no longer used, it is recommended to remove all old files before installing 1.0 version
ADDED:
- New layouts: drift, short and long sprint
- Bumps to physics road mesh (Likely will be tweaked more later on)
- More tyre skid marks
- Track marshalls (Created by Nobby76 and Rigel)
- Safety fences for track marshalls with fire extinguisher signs
- Background vehicles to upper parking lot in race and sprint layouts (Created by Nobby76)
- Restaurant Paddock's building (Fairly low quality but does it job)
- 3D grass to some areas
FIXED:
- Kerb texture in first corner exit
- TV cameras switching
- Road white lines elevation
- Cross roads before fifth corner
CHANGED:
- Grandstand seat texture
- Updated some models to what they represent in real life nowaday
REMOVED:
- TV camera in ninth corner
+ Small fixes and changes here and there
Added:
- Traffic light missing in track day layout
- Tyre skid marks to some kerbs
Fixed:
- Over bright traffic light pole
- 12th starting grid paint line elevation
- Pit objects numbering (AI cars not showing up in race)
- Distance to corner marker textures in fifth corner
Changed:
- Tree texture in some trees
- Slighly tweaked some textures brightness
Added:
- Mika Häkkinen's wooden replica helmet
- Dynamic tyre groove and skid marks build up
- Distance to corner markers to first corner
- 3D kerb to 9th corner
- Grandstand on hill between track day pit line and race track main straight
- Static TV camera to the new grandstand
- Missing track marshall location number signs
Fixed:
- Skid marks floating too high in the air in some corners
- Guard rail not correctly visible in fifth corner
- Overall textures shader tweaks
- Slightly tweaked ground around 3D kerbs
- Corrected flagpoles dimensions
Removed:
- Custom lightning settings