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AI Update for silverstone 67, Johnr777's mosport 21 and oulton park (no chicane) 1.11

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AI updates for these 3 tracks to reduce crash
All tracks that were used in 1967 F1 season have been updated, now moving onto other commonly played tracks for 67 cars

a note for mosport 21: the original AI uses lots of run-off areas, which is not the typical behavior for 67 cars, I put a fast_lane.ai from another mosport track by Johnr777, and you need to delete or rename side_l.csv and side_r.csv in data folder. (I like the run-off areas, because due to my driving skill, in a long race, mistakes are unavoidable, and this modern version is less frustrating. A pity Assetto Corsa can't save in the middle of a race)

oulton park is the modern track (not the specifically made 67 version), there's a no chicane layout for it that can be used for vintage cars.

All tested with 67 and 23 cars, 100% difficulty 20% aggression
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Latest updates

  1. updated oulton park ai_hints.ini added bugatti

    improved AI behavior at oulton park, AI no longer slows down before the 1st by-passed chicane...
  2. updated oulton park ai_hints.ini added bugatti

    improved AI behavior at oulton park, AI no longer slows down before the 1st by-passed chicane...

Latest reviews

The AI are excellent at the other tracks, thank you!! - but at Oulton onto the long straight they seem to hesitate on going through the preceding corner (where the chicane is bypassed ) at a good pace. How do you find them there?
W
weikangcai
I suck terribly at this track, and didn't notice that. already fixed. will post an update soon together with the bugatti 67 track. I'm having serious trouble accessing this site due to Chinese government censorship, so be patient.

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weikangcai
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