Playing with CSP and Masks. Looks like the plan will work out. 4 mask channels for
-gravel (no grass)
-grass
-wheat
-corn
I hope that is enough. For variations in grass i would need to add more materials, don't think it's worth the efford and GPU load. maybe we can try it later. Have a look at the proof of concept. So tonight i'll create masks and tweak textures, shaders and grassFX. ... The alpha channel is a funny dude. Then i guess we can have a testdrive?
-gravel (no grass)
-grass
-wheat
-corn
I hope that is enough. For variations in grass i would need to add more materials, don't think it's worth the efford and GPU load. maybe we can try it later. Have a look at the proof of concept. So tonight i'll create masks and tweak textures, shaders and grassFX. ... The alpha channel is a funny dude. Then i guess we can have a testdrive?
Attachments
Last edited: