I will be honest this little thing has been about 95% ready for release for a while. I finally ended up doing that extra little bit to get it out.
So I give you the 1987 Dodge Omni America, equipped with a 2.2l 4 cylinder with either a 5 speed A525 manual transmission or the A413 3 spd Torqueflite automatic trans. All you have to do is swap around the car.ini's that can be found in the raven_variants folder, along with a good selection of colors each with their own shader to give them a more unique touch to each color.
The body itself I modeled myself, interior and 2d gauges are done by Silver (All interior gauges do also work), the wheels were modeled and textured by EAP3D, and the radio was done by Foxo. I'm sure some of you are wondering where the GLH-T and GLH-S are, they're coming I promise, they require a little extra work beyond the regular Omni though. Anyways here's some pictures then the download link (on my OneDrive).
DOWNLOAD (1.1): http://1drv.ms/1u2lKei
1.1 - fixed vehicle ride height, changed some values in the pacejka (doubt its accurate still), added in a collision model, fixed shader for red paint, changed the rear side marker light to red, was orange.
So I give you the 1987 Dodge Omni America, equipped with a 2.2l 4 cylinder with either a 5 speed A525 manual transmission or the A413 3 spd Torqueflite automatic trans. All you have to do is swap around the car.ini's that can be found in the raven_variants folder, along with a good selection of colors each with their own shader to give them a more unique touch to each color.
The body itself I modeled myself, interior and 2d gauges are done by Silver (All interior gauges do also work), the wheels were modeled and textured by EAP3D, and the radio was done by Foxo. I'm sure some of you are wondering where the GLH-T and GLH-S are, they're coming I promise, they require a little extra work beyond the regular Omni though. Anyways here's some pictures then the download link (on my OneDrive).
DOWNLOAD (1.1): http://1drv.ms/1u2lKei
1.1 - fixed vehicle ride height, changed some values in the pacejka (doubt its accurate still), added in a collision model, fixed shader for red paint, changed the rear side marker light to red, was orange.
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