The March Wreckfest update has received a little more attention with a couple more hotfix releases... Having deployed the latest major build release earlier this month, Bugbear have been quick out of the blocks in addressing some of the unintended consequences of the most recent release with a reasonably sizeable hotfix patch - as well as a couple more much smaller ones - over the last day or so. Working at a pace thought practically impossible for the small developers only a few months previously, Bugbear continue to churn out impressive updates over the last few weeks and months as they work towards getting the game version one complete, and this latest hotfix update is evidence once again that the reactive pace of the team behind over at Bugbear has grown considerably of late. So without further ado, check out the hotfix notes from the 'March Update 2' below: FIXED Fixed missing Gatecrasher LOD2 model. Fixed player unable to reset in Deatchmatch after respawning. Fixed a case in which cars could occasionally receive visual damage on the starting grid after restarting. Bogus “You have already completed this series and you have another series in progress.” message is no longer displayed when attempting to continue a series in progress. Disabled mouse axis input as a controller to prevent users with specific hardware from being unable to remap keyboard controls. In pre-race, pressing ESC while being on any of the other tabs than the first now takes back to the first tab. BullDog upgrade parts received as rewards now use the correct car name instead of European 11. Lawnmower is now correctly received after beating the lawnmower challenge. MudDigger and Rocket no longer have duplicate “None” customization parts. NEW AND ADJUSTED Added more banger racing and demolition derby liveries for select vehicles. Added a new giant can prop to various tracks. Improved environment art for various tracks. Improved various effects. Novice AI now makes more mistakes and is slightly slower. Amateur AI now makes slightly more mistakes and is slightly slower. In derby game modes, the AI now favors the player slightly more. Adjusted collision matrix to prevent the cars from rolling over at too slow impact speeds. Gameplay damage: car vs. car crashes now cause more gameplay damage. Hitting other cars now causes significantly more damage to the victim, less to the attacker. Armor sector representation in the HUD matches visual damage better. A car about to get wrecked can no longer be wrecked by a light nudge. Environment now causes even less gameplay damage. Mechanical damage occurs more logically when compared to the car health. Engine and transmission mechanical damage is reduced to make sure the player can still keep going. Improved lawnmower gameplay. MP: Added chat back to respawn state and spectate view. Improved player stats visuals at the top right corner of the screen. Wreckfest is available for PC with console versions due to release during 2018. Check out the Wreckfest Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. For added excitement we have an already immensely popular and exciting Racing Club, details of which can be found here. Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media! RaceDepartment YouTube RaceDepartment Twitter RaceDepartment Facebook RaceDepartment Twitch RaceDepartment Instagram Happy with the new builds? Has March Update 2 and the following minor fixes resolved any outstanding issues since the latest release? Happy with Wreckfest so far? Let us know in the comments section below!