Wrap effect on triple screens

Does anyone know where in the camera files (or another file?) to edit the amount of wrap/warp that happens on the outside screens of a triple screen setup. I took a screenshot and look at it on one monitor... it looks like it would be ok if I had my outside monitors at 0-5 degree angles. But I have my monitors at about a 25-30 degree angle, and it makes the dash and passenger side mirror look really weird.

Changing FOV doesn't fix it.

Setting the uset r_multimon_mode from 1 to 2 makes the wrap change, but almost to the opposite effect. There has to be an option for fine adjustment to this.
 
I don't think there is, but changing the FOV (which is a whole silly hard exercise in itself) will help tremendously. With r_multimon_mode set to 1, the angles are the same as 0 but the HUD is moved onto the center screen.

However, with r_multimon_mode set to 2 the outside monitors render from their own view point. You can't adjust the angle they're on, but if you adjust the FOV I have found that you can use r_multimon_mode=2 and find a sweet spot where the objects "line up" nicely in the interior cabin view. I use 55 degrees and it works really really well. Its a touch unrealistic but very useful, since you can see out both windows without moving the viewpoint in the game.
 
Figured it out with a huge thread on the SCS forums. I'm using 43 degree's per screen with 1.5 in-between (would be 2 or 3 if it wasn't for my bezel overlap). I've also adjusted the head view so it's slightly further back, and is a bit lower than normal... but no head tilt (up/down) so the horizon draw looks correct. Slightly unrealistic, but as mentioned you can see both windows without moving viewpoint. But feels great.

http://forum.scssoft.com/viewtopic.php?f=8&t=87290&p=174611#p174611

Only one question that hasn't been answered. Is there an easy way to hop in to every different cab to test the camera file? I only own the MAN truck, but would love to test my file on all the other trucks (without purchase) and then release the mod to the public.
 

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