Work In Progress - Screenshots & Movies

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Bram Hengeveld

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Yo guys,

It seems some very interesting projects have been started recently for rFactor.
Can you guys do some showing off in this thread so outsiders like myself can get some kicks already? :rotfl:
 
The bank on the left is actually made as a road.
I just made the texture up & put some soft edges to match the grass.
I really needed a track there so that i could link the terrain to it.

I can post a version of my tunnel if you guys want to have a look at it or use it.
I will have to modify it first as it is probably too long for most uses.
Cheers
What would be good is if you could just post the tunnel entrance, that way people could use a wall for the tunnel and cap it using your object.

I have a long tunnel on one of my tracks, and that would certainly be very useful.
 
  • markfaz

I'm having a crack at pit buildings at the moment..
Using string objects, and the early results are promising.
 

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  • Steppenwolf

Hello there!

This is my first post. I started to work on a track 4 days ago. It's my first track ever for a racing game, however i have a lot of experience with 3d game design for other games/mods (infact i work as a professional level designer in the game industry). So even tho im a noob im confident that it can become a halfway decent track.

The track is the Sachsenring in germany, home of the german MotoGP. I plan to create custom content for it (textures and models).

I can tell so much that it is a lot of fun already to drive on the course.

Expect me to ask a lot of questions in the near future. I have a lot to learn, especialy how to set up the starting grid and make a working pitlane is a big mystery for me yet :giggle:

29m3o7k.jpg
 
  • Steppenwolf

WIP of the Sachsenring in germany for rFactor. My first project with Bobs track builder and my first race track ever. A lot of stuff is still placeholders etc. but the geometry of the track itself is pretty much done now! textures for road, grass, sand, ads and walls are custom already. A lot of custom models are in the works.

Someone made this track already for a DTM Mod i think, i checked it out yesterday. However my layout is a bit more accurate i think and is better to drive. And i will do my best to make my version also the better looking one.

[ame]http://www.youtube.com/watch?v=v-qKzLtYuO8[/ame]

Sorry no sound for whatever reason :/
And here the real track if you want to compare:

[ame]http://www.youtube.com/watch?v=5l8sWoSSRYw[/ame]
 
  • 42Cliff

That looks really nice!

it may be camera angle, cause the carts are low, but it Appears that there may be a bit more elevation change in a few places than you have (??) but really, that's amazing for your first project! Congrats on such a realistic track!

found this site the other day, it may be handy for guys working with videos to finalize tracks:
http://youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dv-qKzLtYuO8&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D5l8sWoSSRYw
 
  • Steppenwolf

I think it's the camera angle/fov. From the cockpit view the elevation changes are more noticable. The only thing that needs some tweaking imo is the steep downhill two corners before the start/finish straight. I believe it goes downhill too early in my track and the angle is too flat therefore.

But it's really a bit difficult to get it perfect because they make some changes to this track like every year. So my reference photos are sometimes contradicting and its hard to tell which ones are the newer ones.
 
la iglesuela

this is my project is the 1st I hope to improve if they want to prove you can download at this link
pardon my English
logo.gif

a greeting from Spain​

http://www.megaupload.com/?d=TLFGY2A4
 

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Hey DDawg,
Did you ever play Ivan Stewart's Super Off-Road back in the day? i'd love to see a couple of those tracks.
[ame]http://en.wikipedia.org/wiki/Super_Off_Road[/ame]

edit: wow, look how a wiki link is displayed haha! never seen that before.
 
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