Ben O'Bro

Premium
Hey there.
Yet another Caterham ?!
There's a little bit of a story behind it, not that long don't worry. I owned a >Caterham< for several years, sold it last year. I will be one year caterham sober soon in other words, and i guess I had to do something about it. Since i can't afford one at the moment, maybe it was time to convert my never-finished model into Assetto Corsa.

Challenge accepted.
3D & Sounds : @Ben O'Bro
Physics: @JackCY


Like many 3D artist you see, I always had that stupid habit of starting modeling in 3D whatever i had or where i lived, but most importantly never finishing it.
Faithful to my tradition, i started modelling the Caterham in 2010 when i had the real one in the garage next door, did a little more in 2011, stopped for some time. Decided to make the engine in 2013, didn't finish it either. Eventually i had a car almost done to play with in 3D though:
a06.jpg

a27.jpg

Then the idea of making a Mod came as i contacted the creator of the brilliant mod Caterham Academy.

Sir Kamil gave me permission to use his physics, at least for a start and strong base.
That did give me lot of motivation to open my 3dsmax files again...
After 7hours of deep cleaning and completing (mostly cleaning and reducing polygons to match the budget...) i present you, my mighty Seven!


mod7_160805g.jpg

mod7_160805d.jpg

(few more here http://benobro.org/i/7mod/ mesh included)


Renders done with VRay. The tyres are just here for render purpose, they are full 3D (60k polygons each...) and the engine will have to be removed for the mod.
The rest of the car is now 90k polygons, which i'm happy with. I still have some things to add, polish, remodel, clean etc. (bonnet, dashboard details...)

I don't know yet the specifics about the mechanic/physics. I had a super sprint 1700cc with 135BHP, i really wanted to bring my car to life in the game, but since it's really close the specs of the Caterham Academy, I will probably make a HPC version instead, meaning about 160BHP (the model itself won't change).
The challenge for me is really to import the car in AC since i've never done it, that should be fun.
If that goes well, i might try to do other versions of the car, but first things first :)

I will try to keep you guys posted here on the progress. I have a full time job already keeping me busy, so please bear with me!

Thank you for reading.
Cheers
-Ben


Edit January 2017 : -how it is ingame so far
170107_lights.jpg


170118_screen02.jpg


170117_screen03.jpg


7mod_170220_clamshell_01.jpg


7mod_170220_clamshell_02.jpg
 
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You're very talented as a modeler! If your physics are as good as this 3D mesh this is going to be one incredible car for Assetto Corsa. Good luck! :)
 
@Fonsecker, that would be an honour! Your last sound edit is amazing work.
@everybody, thanks a lot for the enthusiasm, that helps mucho!

Little progress.
Fun fact, i keep a spreadsheet since i started with the time spent on the car... that ain't pretty.
  • Re-did bonnet and air intakes properly, that took 1h30.. the mesh isn't clean, but the reflection seems ok.
  • did most of the backface (because i figured the game wouldn't handle that and show them as transparent ?)
  • Since i was at it, and that now you see through the bonnet... did basic engine. Next thing you know, it was chassis and rear differential
  • As a result you will be able to flip the car and see basic chassis/engine (please don't flip the car: )
  • wheel arches now have cleaner shapes
  • 92k polygons so far this time with simple engine and tyres

mod7_160808e.jpg


mod7_160806a.jpg


mod7_160808a.jpg


mod7_160806b.jpg


mod7_160808d.jpg


(i always upload all the renders on the initial website http://benobro.org/i/7mod/ )

Next on the list is:
  • dashboard with gauge details, needles etc.
  • maybe handbrake + extinguisher & small cockpit details like rivets etc.
  • ah the seatbelts... and a closed 4 points harness
that's it for tonight!

All the best
-Ben
 
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The caterham Academy Mod from Kamil is a blast to drive, even if the physics are not uzp to date. I love the feel of a lightweight car. Makes so much fun on Nordschleife.

So i cannot wait till i can drive this beauty!

I know it´s a bit early but is it possibel to get a left side steered version also or is Caterham allways right side steered? It feels allways a bit of unnatural to drive on the "wrong side".
 
Does AC do the correct physics for the rear axle on this car?

Great if so :D

Nice model by the way... always fancied doing one after a friend owned a 7 Superlight R (amazing car!), but never got around to it.
 
Wow, that looks bloody sweet!

If I'm allowed to nitpick:
The coolant hose is cut off :p
The tyres have strange lines on them
The headlights could use a stronger NM
Maybe the rear wheel arch could use another few rows of polygons just to smoothen it out a tad more.

But hey, of that's all I can think of, what am I talking about :laugh: Love it!
 
Wow, that looks bloody sweet!

If I'm allowed to nitpick:
The coolant hose is cut off :p
The tyres have strange lines on them
The headlights could use a stronger NM
Maybe the rear wheel arch could use another few rows of polygons just to smoothen it out a tad more.

But hey, of that's all I can think of, what am I talking about :laugh: Love it!

I belive the author will like those observations :) Those are NOT attacks. Just a comunity being a comunity by tring to help :)
 
I'd only add that poly count on the wheel might be a bit too low when seen from the inside (pic), other than that it's gorgeous as it is!

Edit: Nvm, screenshot in post bellow has it sorted.
 
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Hello hello!
it's summer, it's sunny weekends, it's too many hours on the computer in week days... as a result, not much time spent on the caterham.
I did finish the dashboard though.
(thanks to Patrack7 from sevener forum who helped me get few references for textures!)
mod7_160815a.jpg


(before : http://benobro.org/i/7mod/mod7_160805e.jpg )


Thanks again for all the love.
@Fonsecker : having a car both sides would be nice indeed, good point, maybe with a 'S1' ingame like the countach with/without rear spoiler. -you can buy a caterham RHD or LHD. LHD are usually more expensive :(
@Mr Whippy : that's a good question, i have no idea if you can choose the axle type. I did have a live axle on the car, which is not the best choice, but would be nice to see how it handles ingame.
@NightEye87 : thanks for the comments! i do indeed like these observations ;) i fixed the rear wheel arch, you can see on the second post. As for the textures, don't get too attached, it's only vray for now and i will probably struggle to get a nice result once in the game!!

All the best
-Ben
 
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Hello there.
It's time to do the neeews!
A couple pictures will do that just well. After 4 hours struggling tonight. The time keeps passing me by...
7mod_20160822220646_1.jpg


7mod_20160822231114_1.jpg

And now is the time where i ask for help :)
I left 3dsmax and my safe zone and went to a dark unknown road... ksEditor.
As you can see, i managed to export a basic model into the game. (i kept it simple for now)
I can't launch a race though (i guess it's missing too many things suspensions etc.), but the showroom works.

I read the PDF included in the sdk files, i watched few tutorial online, but it's still a little blurry.
So i guess i got the basics right. Scale of the scene, doing hierarchy, naming, although the blurry alloys are showing, so maybe i didn't do that well?! And where did the seats go...

I took the sample car fbx with all the dummies in the sdk folder.
scr7e.PNG

and linked everything before importing to the editor
scr7d.PNG

I duplicated the caterham academy mod for now, and renamed it, as well as the ui file, car.ini lods etc. to match the new name. It doesn't show any error so far. (*success kid*)

I have questions regarding how to proceed. Maybe you have a link to a good tutorial, written or video, that would advise me!
  • Is there a way the ksEditor will detect the maps i use in 3ds max ? Or will i have to relink everything there manually ?
  • does the mesh need to be renamed, or just the dummy+hierarchy is enough ? (i saw two different things on tutorial, was it patched at some point ?) >
    scr7f.PNG
    (like geometry83 should be Wheel_LF_001 ?)
  • What is the best plan of action now ? Is it better to start some test exports now, or finish the model properly first ? (i still have few things left to do, like belt and small details, or can i finish that later)
    >> in a general matter, all the things useful to do first not to waste time afterwards... (for example the order: finish 3D model in order for a proper unwrap and then baked textures) and other things i wouldn't know because i've never done them :D
  • if i copy the formula_k template, the game shows an error at launch, is there a template up to date?
  • is there a debug or logs somewhere to show me the errors ?
I guess the general message i'm trying to send is...

noidea.gif

boy it's already eleven.
Thanks in advance for your time...
 
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