[WIP]AI Mod v0,1b (Patch 1.2!)

We are waiting for kristiannn to put more time into fixing the out-of-sight bug since it isn't 100% fixed. His goal is to edit braking points to improve the Ai even further and if he does that with the mod in it's current state the out of sight bug will be greater than it is right now (about 0.200s - 0.500s difference if I'm not mistaken). Kristiannn has said he isn't able to work on the mod for a little while so we will just have to be patient and test the current version and give feedback.

In its current state the mod is still a HUGE improvement over the stock Ai though (where out of sight bug is 1s - 2s difference!)
 
We are waiting for kristiannn to put more time into fixing the out-of-sight bug since it isn't 100% fixed. His goal is to edit braking points to improve the Ai even further and if he does that with the mod in it's current state the out of sight bug will be greater than it is right now (about 0.200s - 0.500s difference if I'm not mistaken). Kristiannn has said he isn't able to work on the mod for a little while so we will just have to be patient and test the current version and give feedback.

In its current state the mod is still a HUGE improvement over the stock Ai though (where out of sight bug is 1s - 2s difference!)


Editing breaking points and cornering speed doesn't affect the out of sight time difference. :p
 
Editing breaking points and cornering speed doesn't affect the out of sight time difference. :p

And that is wrong. At least with patch 1.2.
By editing braking points and cornering speed you can completely solve the out of sight behaviour, at least in dry conditions.
In wet conditions there is the "player too much grip in the race" problem, which makes it much more difficult, cause the player in middle standard setup (which the AI use also) can drive much faster than the AI can. Try full wet qualifying and full wet 10% race with the exact same setup, you will notice a severe difference in your grip level.
 

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