Took me a while to find this forum. Was wondering why it's tucked away amongst "old" sims when it's very much a "future" sim?
Kjell, the problem is that thanks to the wonders of the internet and anonymity there's no politeness. There was a term created for web behaviour "netiquette", and sadly it seems to be none existent.
If someone with minimal prior practise (just strong innate skill) does well in iRacing, without a lot of practise, then IRacing is simcade. (because if a game let's you go fast too early it's arcade)
And that iRacing doesn't simulate some things to a real level.
So I can go on the iRacing wikipedia site and change all references to "simulation" to "simcade".
I shouldn't expect some here to mind if I did that?
(not picking on iRacing per se, it's just the defacto top sim in a lot of eyes)
If someone needs to practise a lot to get fast in pCARS it's sim?
hmmmm I'm being quite facile there.
wait? oh sorry I didn't realise that someone new coming to a site isn't allowed an opinion on previously discussed topics, I do apologise.
As I've said literally hundreds of times, one "should" judge a sim vs simcade game on the quality of it's physics and FFB, and this is where traditional PC sims have the edge by a significant margin.
I've got a whole bunch of PC sims loaded, and Pcars doesn't compare wrt physics and especially FFB....that said, last build, pcars did operate well with my wheel, but it lacked the quality of FFB to make it enjoyable or convincing as a proper sim.
Says the guy without his name here...
Nope, if Dale Jr comes to iRacing, sets the car up like he does IRL - and runs it like he does IRL, managing to make it just like IRL, that's not a thing that shows that the game is arcade.
However, if my roommate here, sits down, uses 2 hours, and nails the game, then something is not quite right.
iRacing don't... that is quite a problem.
Not necessarily, as iRacing is kinda provable that it is a simulation of the cars and tracks.
I haven't tried pCars, I never got the answers I wanted regarding the way you bought into the dev. of the game, neither on mail, neither in here when the man himself was here, and I couldn't ask it on the pCars forums, because I had to buy into it to be able to ask questions - fantastic.
However, it does seem like the game is lacking feedback, and on some of the videos I've seen, it have the GT-gravity.
Anyway, in reality, the game is closed alpha, the game is supposed to be closed (as long as you don't make great videos or praise the game). Because if that, there is no reason to have the forum up - the pCars guys have their own forum for talking about the game. Wait for it to be released, and then who knows what happens.
Just finished a session running the MP4-12C GT3 in four games, pCars, AC, R3E and iRacing. I'm sad to say that pCars still feels as lively as a roadkill. R3E is a step up, but I still struggle with some spongy steering here, not sure what's going on but it's been like that since after beta. iRacing had the most awesome sound of the four (AC sounds good, and maybe more natural, but I like my cars NOISY ), and the handling was top notch, I really love that car in iRacing! AC was no worse, it's hard to describe exactly why I like the AC version better, it's like it's slightly more nuanced than the iRacing version. I like em both, but AC one wins by a small margin. Talk about a car that is easy to drive but hard to master! So much fun!
I agree, the handling with some of the cars in pCars is pure evil! I refuse to put any driving aids on, preferring to try and tame the beast lol. Some cars are OK and others, I dare not touch the gas or brake pedals
Yes, Yes, I know it's an alpha/beta or whatever stage its at but that's my comment (so far)
I'm only a junior member so I guess I'm not getting the try everything out also.
Obviously, you are within your right to discuss whatever you like. My comment is about all the in-fighting associated with this title. It's gettin' old.
Coming in demanding to know why the forum is buried without looking at the history and animosity of the past postings, is not a good way to start any new discussion.
And yet, here you are complaining about that things aren't as you want it the forum is buried and people are using wrong terms when describing they don't like "your" game.That bugs me, but I'm not going to go on the iRacing forums and slag it off for not being exactly what "I" want.
I understand that, but there's a strong caveat. We have the judging criteria...fair enough, but then who's to say the other sims have it right?
And yet, here you are complaining about that things aren't as you want it the forum is buried and people are using wrong terms when describing they don't like "your" game.
You can question my judgement all you want, I could not care less. I pay for my own games and will spend my time playing those I find give me the best entertainment the money, I'll share opinion on I like a game not, but unlike you i don't a problem with others having different opinions and/or choosing their wording differently. Sorry to say but I'll keep calling pCars a simcade, because that's what I think is and will remain. Enjoy your stay.
Good points, FFB is critical in my book too, but that depends on a lot more than just the game, and pCARS FFB is once again constantly changing and being tweaked. Hopefully it'll get better.
Good point, and it's quite obvious that they can't all be the most realistic, but it's moreso the quality and detail of the FFB and it's fulltime connectedness with the car, of course, we only have controllers, so FFB and it's quality is important for the sake of immersion and controllability.
This is one of the major differences between PC sims and simcade racers, but as was also mentioned by another forumer, the ability to model weight transfer seems either absent or severely limited on simcade games.
Also, the thrust of your argument seems to be that it's all subjective and so no one has the right to define a sim, but if that's true, then your opinion that pcars is a sim is quite meaningless.
This forum has discussed the diff between sim and simcade for years, so it's not only not going away, it's actually BECOME a newly popularized term.
Just FYI, I'm also critical of AC, but to their credit, some of the cars feel and drive rather well, however, IMO, none of AC's cars can outdo any of the great sims cars from GTR EVO/GSC/Netkar/FVA etc, though it's possible that AC prefers a stronger FFB wheel like a T500 vs my G27.
Even Iracing seems to be getting it's tire model in shape, but it doesn't have the quality of FFB detail that many other sims have.
FTR, I think GSC 2013 to be the best example of a PC sim.
Ok.Not "my" game per se. I'm a fan of racing Sims and more complaining here about the in-fighting...of which some terms clearly inflame. You want to use that term but are well aware others dislike it, that shows a lack of empathy to others feelings. Seems we have no more to discuss on the matter.
In that respects pCARS is a simulation of motor racing. Whether or not it is more or less accurate than Sim A,B,C isn't relevant.
Gotta get round to getting GSC 2013 I've heard nothing but good things about it.
Actually, the accuracy is critical to appreciating and defining a sim, of course the way this debate works is effectively based on subjective viewpoints, but it's the overall noticeable car behaviour and FFB delivery which "should" be the major criteria as that's the fundamental aspect of a driving/racing simulation.
For example, if we went to the bother of focusing on a few popular cars, we might be able to create an objective checklist of car behaviour from video's/books/articles, and based on that we could numerically score a sim, but what do we do if a major car behaviour component is missing or severely limited?
Weight transfer is a fundamental aspect of driving cars at speed, and it's because of that factor that smooth and precise driving can be required for either stability or tyre preservation, but the typical simcade game largely ignores this and allows one's reflexes to be more important than proper race driving technique.
An easy recommendation.
ok, but I have an issue with using ffb as a yard stick,