The resulting DDS texture file, which should be DXT1 no alpha, is typically ca. 2-3 MB for a standard 2048x2048 livery. Are your liveries exceptionally hi-res?.Yes, but currently only one skin per car.
Done one skin my self to test it.
Must say the file was quite large.
16 Mb with dxt1 and 32Mb with dxt5 alpha.
Anyone else can confirm the size of the skin files?
Might be problematic with +20 cars on the grid with own skins.
Currently pCARS doesn't allow you to select a Custom livery in Multiplayer. That's a feature that will come post release with the Steam Workshop feature. The Workshop will be where you share custom liveries and setups. It'll need to auto subscribe you to their livery in the Workshop if you end up in a race with them so you can see it in the race. And of course you will need your livery in your Steam Workshop for others to see it in MP races. They didn't have time to finish it before release.sure looks good, but I'm worried if all drivers have them, is there a need for upload before the race.
That could take quite a while if there are many of them.
Yes, the templates are quite hi-res. The standard livery DDS is 2048x2048 for memory reasons. If one adds Fresnel and specular maps, even more memory gets used. As you've found out, you can save the DDS in any resolution. Don't worry about the aspect ratio, the DDS will be stretched to fit in the game. Like SternLX, I've also used 4096x4096 some times just because we canThe default templates are 4096x6144, so they are high resolution.
6 times the size so it is about correct with the size of 16 Mb then.
Probably why the cars look so stunning.
But I don't know if I can scale it down with lower res, to get the size of it down.