What have I missed

seems that I have a never-ending list of questions.......

Just working on the next installment of Thunder Forest for GTR-EVO/RaceOn etc, and in one section I have changed the ground texture, however when I run on the track to test it the car falls through the area that has the new texture on it......

I have made the texture/terrain drivable - yet it seems that these areas arent drivable. When I make the texture the default "sandtrap" the area becomes drivable - at the moment it's sitting as "sandtrap" but I would much rather have it as the other texture....

have I missed something here - I did a search for similar issues on the RD forums and never stumbled on an answer....so sorry if this question has been asked a million times before....

Any help appreciated....
Cheers,
Chris
 
I had this problem once in BTB Pro for rFactor. I know you're talking about Evo (trust me - I love your track!) but in BTB Pro you have to make sure that either in xpacker or Venue Materials that you have an "rfactor Material" set. Maybe you have to do an "Evo Material" or something in BTB EVO?
 

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