What is important to me:
- Track with a good flow for car with a high proportion of time spent above a certain lateral g-force. In sim racing, turning is more fun and challenging than going straight, not just because low sense of speed on straights but also because the concentration required and physical feedback you get from wheel in turns
- Raceability, opportunities to pass, etc.
- Graphics "easy on the eyes". Does not need to be pretty but should have minimal aliasing, be easy to see track boundaries, good contrast, enough objects for reference points, etc.
- Good FPS
What is NOT important to me, but is important to others:
- Simulate favorite IRL cars and races so pick cars and tracks based on that and want as close to reality as possible and there is nothing wrong with that
- Historical significance and there is nothing wrong with that
- Graphics quality and there is nothing wrong with that, especially since some are naturally more sensitive to graphics than others
- Easy to drive car and there is nothing wrong with that, although I believe more challenging cars are more rewarding and, with focus, people can learn to drive them well without additional time commitment. The more my driving improves, the more I find that I can improve at a given track and the less I depend on a constant flow of new tracks to keep me interested.
- Cars and tracks that can be competitive in and there is nothing wrong with that, in the long run I believe it is possible to become more competitive in more challenging cars because of focus and practice. Also
My favorite car/track combos:
- 60s F1 @ Malaysia, Texas, Essington, Silverstone, Orchard Lake, Sebring
- 60s F2 @ Toban Long, Oran Park, Mid-OH, Lienz