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Misc Water animation and wet materials config for "Bernese Alps" 2019-10-23

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alekabul submitted a new resource:

Water animation and wet materials config for "Bernese Alps" - Better flow for the lakes and wet world when Sol makes it rain

The lakes in v1.5 left me wanting more as I have seen better results with the use of stFlow. So I went ksEditor and played some with the settings of the original textures.
View attachment 330813 View attachment 330821 View attachment 330822 View attachment 330823

Install: the animation of the lakes needs the stFlow...

Read more about this resource...
 
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About the visual improvements of the track from @Mascot I found that the coordinates for the movement of the helicopters are mainly ascend and that happens too quickly so you barely have a glimpse of that well made model. Here are some more proper trajectory's:

[DYNAMIC_OBJECT_5]
PROBABILITY=95
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=675,-15,-655
RND_POS_RANGE=3,3,3
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,1.5
RND_VEL_RANGE=0,0,1

[DYNAMIC_OBJECT_6]
PROBABILITY=100
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=675,-5,-1655
RND_POS_RANGE=3,18,3
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,1.5
RND_VEL_RANGE=0,0,2

[DYNAMIC_OBJECT_7]
PROBABILITY=100
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-600,20,-500
RND_POS_RANGE=3,3,3
VEL_MODE=RANDOM
RND_VEL_BASE=1.2,-0.009,0.2
RND_VEL_RANGE=0,0,0

[DYNAMIC_OBJECT_8]
PROBABILITY=100
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=2500,-141,-480
RND_POS_RANGE=0,0,30
VEL_MODE=RANDOM
RND_VEL_BASE=-1.2,0.085,0.1
RND_VEL_RANGE=0,0,0
 

Ghiaman1334

Premium
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What do you need it for? It's loaded with CSP and updated automatically by default. Look in the game's folder "..\extension\config\tracks\loaded\alps.ini"
I'm just tryna follow the instructions. When I drag the file into CM it can't find anything to download
 
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When I drag the file into CM it can't find anything to download

The install of this is by opening "Water animation and wet materials config for Bernese Alps.7z" by double click and extracting from it into the track's folder "..\content\tracks\alps\". After that you can rename the file "alps config.txt.txt" to "alps.ini" and move it to "..\extension\config\tracks\". It works the same as if you add the code from it to the CSP file "..\extension\config\tracks\loaded\alps.ini".

It is for the wet weather effects only. The colorful lights are dependent on the CSP file and the version of the track - 1.5 is more brightly lit than the older.
Don't miss the stFlow install step if you never done it before.
 
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stPerPixelNM_UVflow

Hi Oscar

The shader works on the standard version of the editor. It causes moded editors to crash (confirmed on v7 too).
Aniway, if you need to make some water objects, the standard editor is even better suited. Just add to it your favorite bright and dark weather and ppfilter combos and use them for proofing.
 
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