VWSR S4: Create your Custom Skins

Clio skinning tutorial

- Create a Folder on your desktop : example: "29 Gijs van Elderen"
- Download these templates from dropbox to your folder: Click Here
- Open the Templates with photoshop or gimp
- Save-as a .dds file.

nvidiatools.png

- replace the XX with your car number
- what you don't add will be a default texture.
- Window and text tutorial: Click here

To make the complete package transferable via custom skin sharing:
- Open the Mas2.exe Utility via the rFactor 2 launcher
schermafdruk-2015-04-30-21-30-05-jpg.91195


- Drag and Drop all your renamed .dds file(s) into the utility

schermafdruk-2015-04-30-21-37-18-jpg.91196


Set the Compression to High so that the file upload (and then download by others) is smaller by: Using the Options --> Use File Compression --> Level 9 (Highest) - this will compress a single 5MB .dds to under 1MB in size for transfer!
Go
File -->Save As and save this with the same name as your main .dds livery: like alt_XX.mas




- Use that alt_XX.mas as alt skin
- Or create a virtual ride ==> Name the driver: "XX YOUR NAME" !!!


GRAB_003.JPG


Create a dir

GRAB_004.JPG


Copy/past your new alt_XX.mas into the "loose skin folder" (UserData/player/settings/.........)
Click on "reload"
Select your skin

GRAB_005.JPG


Create a new driver
Fill in Car number + driver name: Example: 29 Gijs van Elderen
Fill in your team name
Click on accept


GRAB_006.JPG
 
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Hint:

To test your custom skin, extra's and driver suit:

Rename all .dds files : replace clio with alt ==> example Clio_29.dds into alt_29.dds

Put all files in to the Settings/Car folder like an alternative skin.

Use the alt_29.dds body file as alternative skin ingame and all additional files like suit, helmet, gloves, rims, windows, etc will be visible in-game.
 
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There was no window template included. Can I use the default ISI template and include it? I'd prefer to have non-transparent number and text in my windows :thumbsup:

I could also do a short tutorial on how to modify the alpha layer quick and easy. :)
 
1-minute tutorial to window textures

This tutorial is based on Photoshop CC but should work on any other Photoshop version with the nVidia Plug-in installed.

1. This is where you start at. You have your name and numbers on your window template but they show semi-transparent in game.
1.jpg


2. Hold down Ctrl+shift and click on every "T" or thumbnail of any layer you want to be opaque. This will select the contents of the clicked layers. Everything in the selection has dashed line around them
2.jpg


3. Click "Channels" on the right. Then click "Alpha 1". Make sure you still have the selection (dashed lines) visible and no white text.
3.jpg


4. Select brush tool and pick white color (white means 0% transparent, black 100% transparent). Then just paint over the selection so the numbers and names become white.
4.jpg


5. Select the "RGB" channel located above the Alpha channel. Alpha channel should NOT be visible. Save the image as DXT5.
5.jpg


6. Relaod your car and enjoy the beautiful windows!
6.jpg
 
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I did all windows again. :thumbsup:

- I opened the .dds files
- go to Select ==> Color range.
- Then click on the white text to only select the white text.
- Selected the alpha channel
- Then painted the selected area white (text only)

Select ==> Color range: For logo's etc...
I use it also for removing a solid background from logo's or text. (click here)
Save it as a .png and the background is transparent.
Past that new .png into your car skin. :cool:
 
I am a little confused about skins, I was hoping to run in the default #11 or #66 cars, Do I still have to choose something else. I cannot skin to save my life.

Your chosen car number doesn't have to match with the ISI car skin you want to drive. ;)

- If you want to use a default skin, don't have time to skin or something else:
- You can still compose your car and driver:
- reply below with:

Car livery: XX (number of the default ISI Clio skin)
Team name: Your team name or Independent
Helmet: Helmet XX (one of the default helmets: pictures)
Gloves: Gloves XX (one of the default gloves: pictures)
Rims: Rim XX (one of the default Rims: pictures)
 

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