Released Vitus Parc 2009 v2.0 by Fredhot and Thierrydu81

What’s new on the v2.0 ? 4 layouts :
(Google translation) :
- Club (2.9 km, 1.8 mi): short and twisty track, low relief, including a difficult chain and 2
technical quibbles, no high speed. Suitable for tourism, small OW and GT. 28 cameras on 2
groups.
- National (4.2 km, 2.6 mi): shorterm layout, less technical and difficult as the Grand-Prix.
Regardless of terrain, the layout has still some difficulties, several curve radii of
curvature, rapid succession. 2 straight lines for high speed. Suitable for GT cars, fast OW,
etc.. 67 cameras on 2 groups.
- Grand Prix (6.6 km, 4.2 mi) this layout is already present in Vitus GP v1.0, designed for
high-performance cars, prototypes, fast OW, GT. Demanding course, difficult, technical, with
much relief, blind curves, braking with change of support, this version requires maximum
concentration and leaves little respite to the pilot. 90 cameras on 4 groups.
- International (8.9 km, 5.5 mi) This layout is the result of the others, traveling all
created loops. This gives a technical and difficult track, very twisty, with difficult
braking, many hairpin bends. It is designed for endurance, but as currently it has no long
straight, too little speed and too many pins to be reasonably used in endurance. Nevertheless,
it is worth seeing, for its diversity and its difficulty.
This route will be reviewed in order to become more exploitable, endurance, with new
connections between different loops that will remove the majority of pins and create parts
faster. 135 cameras on 3 groups.

Known issues :
- 1 ripple on "International" track (junction of the Grand Prix track with the loop Club,
between the 2 bridges) fleet to 10cm of soil. This defect will be corrected, but meanwhile it
is necessary to avoid rolling over on pain of unpredictable cars performance. The AIW goes off
the ripple.
- 3D is always original BTB 0.4, an older version not as advanced as the most recent, and
therefore has many defects, such as walls without end.
- Some ripples are poorly designed, with vertical borders on the edge of the runway, resulting
in unpredictable behavior of the AI cars.
- The AIW is not perfect, but too much work to make perfect, sorry.

You find a bug ? please contact us :
Actionracing81@hotmail.com
Fredhot64@hotmail.com

Februar 2010

Download link http://www.racedepartment.com/downloads.php?do=file&id=2331
 
Indeed, still one of the best Enduracer mod nights we had. 40 cars around the original version was just amazing and especially so with the 24 hour time acceleration. Glad to see this version get released, VLM tracks aside it's the best independent track in my book. :) I'd be interested to see it released for Race07 too and see what the touring cars are like around a shorter version like the club circuit.
 

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