Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
Try a GSC sync, or verify files with steam.

Try to add this in the track folder : http://sim-racing-evolution.fr/uploader/files/Patrick/Uploader/Sky.MAS

But It is supposed to already be there
Hey Patrick,
Thanks for the advice.
I updated gsce from 1.25 to 1.27 now. I also put the sky.MAS file in the locations folder, but the track is still not running. 8(
It freezes on the loading screen of the track.
The track is 114 MB after extracting. Shouldn't it be a bigger file? I extracted it with 7-zip. Is there a better program to work with?
Thanks in advance.
 
Do you have some mods installed?
Check your gamedata/sahred. Only one file.

Do you have some mods installed?
Check your gamedata/sahred. Only one file.
Do you mean there should only be one file in the shared folder? There are 7 files in mine.
The mods that I have installed are PCC_997 and the porscheVsFerrari.
I took the mexico track out of the Mexico_GSCEx_v2.0 folder That seemed to work better till it also crashed in the loading page. This time I got 2 different errors;
#1)
gMotor2 error
error loading texture ROADA_S for material GRVL2
#2)
gMotor error
Error loading global material GRVL2
 
:)
v23preview.jpg


Coming in next update to 1991 F1 Skins for the Formula Classics:

Car liveries have been overhauled & made more accurate;

Adding Ligier 25/26 (Boutsen & Comas); AGS 18 (Barbazza); Larrousse 29/30 (Bernard & Suzuki), bringing total cars to 31.

Plus some improvements to the AI performance variations to improve the racing experience, cleaner AI behaviour so the faster cars are less prone to bumping the backmarkers as they are lapping them, and now including increased mechanical reitrements.
 
Patrick Giranthon submitted a new resource:

Mugello - Mugello for GSCEx

Hi all.

Here is the Mugello.

I failed to contact SimDriveItalia (all in italian :-( ) but credits to them for the original track.

Thanks to Denis and Raphael for pics and cams.

All possible stuff added and for the first time grass added to the texture.
Hope you will like it. Very good in MR18 :)

Read more about this resource...
 
I tested the track with the F3, actually. I suppose it probably makes sense for an open-wheeler to get hopelessly stuck. It was kinda funny, though.

- leave the pits
- approach turn 1
- "hmmmm, I think I can take that one in 3rd gear"
- nope. Not at all.
- hi gravel! why won't you let me go? I JUST LEFT THE PITS!
- hit esc, start over.

All in a day of racing, friends.
 
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