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Tracks Vancouver (CART 1998) 2.1

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Fabio Rodrigues

Reiza Studios Community Manager
Mar 13, 2011
670
421
Thanks, Patrick, that's a fun track once you learn it... and it looks rather nice too!
 

Rainmaker

@Simberia
Oct 2, 2013
127
304
Thanks for all the tracks Patrick!

But I have a issue with a texture since one of the last GSC updates :


In rFactor:
 

morsify

1000RPM
Premium
Jun 26, 2009
1,955
770
Rainmaker is right Patrick, all the white lines show up correctly in my previous GSC version of this track, but in this new version they are somehow reversed.
 

Troy Barman

500RPM
Oct 30, 2010
835
469
I messed with the AIW a little bit so they take turn 1 a little tighter and pit exit is not as weird for them , if you would like to try it i can send it to you.
 
Apr 29, 2008
3,309
6,266
44
In fact i saw these weird textures on some videos few weeks ago. I have a fix for that ready since two weeks but did not take time to upload It. I will try to so this soon.
 

Jan Mikuž

1000RPM
Nov 21, 2013
1,057
174
40
I get annoying twitching and stuttering on this track. Don't know what's going on...the fps counter (using Fraps) shows stable 75 or even 76 and only occasionally drops to 74 for a milisecond.

The stutter/twitch happens even with the counter showing solid 75 without any visible oscillations to the number.
There's also no sign of CPU being overloaded when stutters are occurring. What else can it be ? :unsure:

EDIT:
Same on Long Beach. No problems at Laguna, Indy, Fontana - these all have solid 75, without any flickering of the fps number. The number flickers a lot (and sometimes very briefly changes to 74 or 76) at Long Beach and Vancouver, where i have issues. So now i know that if the number flickers or oscillates, even if just minor, it's very likely i'll have issues. :cautious:

I have these annoying stuttering issues on various tracks, though, not just CART.
Will check if this fps number flickering is connected to stuttering on those tracks as well. Probably so.
 
Last edited:

P*Funk

500RPM
Sep 25, 2014
908
337
40
Probably not much you can do but it seems like the last turn is horribly incorrect since the race broadcast for 1998 talks about how its the fastest corner on the track, going through it at something like 150mph, whereas in this version you can hardly get past 110-15 due to the shape of it.
 
Apr 29, 2008
3,309
6,266
44
unfortunately, updating textures, road, grass, etc, is one thing (and can be a lot of work), changing complete pieces of tracks is another thing. :-(
 

P*Funk

500RPM
Sep 25, 2014
908
337
40
I guess widening the existing track barriers a smidge is still way too much work then.

Obviously I totally respect the huge amount of work you're putting into an insane volume of GSCE mod content. I only have a bit of a thing for this track since its my home town.
 

DjFIL

25RPM
Nov 13, 2012
46
4
38
Any chance for an AMS updated version? Also, anyone have the older layout (used up to 1997)? Never seen it outside of the classic ICR games. Always this later Concord Pacific layout.
 

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