Valve Index vs HP Reverb (my thoughts after trying them both extensively)

Yes i have tried both the HP Reverb and the Valve Index.

2,5 weeks ago i received my HP Reverb and last Friday i got the Valve Index. One of them is boxed up and leaving today, the other one is still connected to my PC guess which one i'm keeping :)






I pre-ordered both HMD's because i wanted to eliminate all doubt whether i got the right one. I have been using the HP Reverb for more than 2 weeks and the Index for almost a week now and for me the Valve Index is the clear winner.

I liked the HP Reverb for the pixel density, but there were 4 major cons that really made the HMD definitely lose the battle from the Index

- Big bulky cable with gigantic connecter
- Comfort. There's a really sharp edge behind the nose flap. If your nose is bigger than average, the HMD will touch it there up to a point you can't even use the HMD anymore
- Build quality : loose connectors, earpod broke down after 1 week already
- Windows WMR: very buggy, lot's of restarts


HP Reverb

I really wanted the HP Reverb to work, so i

-3D printed a clamp for over the connector the battle the disconnects
-3D printed a special cable holder that was velcro-ed to the back of my GS-5
-Added a extra head strap to prevent the HMD from touching my nose
-Created the right routine by calibrating the HMD first, mounting the cable to my GS-5 before starting other programs

The picture quality dead center is amazing, but the sweet spot is very narrow. As soon as you look around in the HMD things get blurry pretty fast. When looking at a distance the HP Reverb was giving me crossed eyed vision, it was way too bright and the colours looked washed out. The brightness can be fixed in Iracing, but not in all sims.

So i started to develop a love hate relation with the HMD. Loving on some parts but really hating it on others. I even put it up for sale for a short while, but removed the add a day later.

Windows WMR
WMR is a PITA. You always have to put the HMD on and look left and right and down before you can start your sims, but if i launched simcommander and simfeedback before calibrating the HMD the tracking was jittery and only a restart would fix it. Sometimes WMR decided that my mouse only should work on the desktop and not in VR. There's a quick key to switch it back in to VR (win+y), but that key does not always work. Only a windows restart fixes this.

Comfort
The HMD itself is really light and comfortable, but the cable is so heavy that if you stand up and let it hang, it skews the HMD. The bulky connector hangs around your neck and is again not the best solution out there. With quite some effort i got this fixed. The biggest problem was however the sharp edge behind the nose flap.The HMD has a very narrow sweet spot to adjust it on your head, i had to adjust mine that this sharp edges is only a mm or so above my nose. During racing with motion it started to touch my nose very frequently, so much that the day after my nose would hurt when putting reading glasses on.

Image quality
Dead center, really awesome sharpness. Unmatched by any HMD, but as soon as you look of center thing get blurry really fast.

apex-in-Formule1.jpg


When you drive into a corner, the center of the HMD is looking at the APEX in the picture above because this is were you are naturally moving your head. This part is really clear and crisp. But in a race, you often find yourself doing a quick glance with your eyes at the car in front of you. This car is, like the one in the picture above, of center and it becomes much more blurry when looking at it with only your eyes and not moving your entire head.

Like mentioned above, dead center really sharp but when looking at the distance it gave me a crossed eye view. Not sure how to describe it was like there's a rgb pixel blur around the edges of objects in the distance. Mura is there if you look for it (looking at the sky), but hardly a factor when driving.

Tracking
Tracking in of the HP Reverb is fine as long as, you are not using heavy motion or you don't have a monitor beside your rig.
Unfortunately i have both. Large and fast left/right movements resulted a lot times in viewpoint shifts. The internal gyro can make the image inside shaky when using heavy motion

Not being able to place the monitor directly beside me gave me all sort of discomforts when launching steam / simcommander ect ect when i was already strapped into the GS-5. No being able to see the icons because the monitor was too far away.

Build quality
The headset is light and feels cheap, but if it works that's ok, right? In the end the cheap build quality is what saved me. The bad connectors and the already broken earpod gave me the opportunity to send it back to HP as a DOA and get my money back.




Last week even before the Valve Index arrived and before i considered the possibility to return my Reverb to HP, i decided i would not be keeping the HP Reverb. I had a pretty bad concern that the Valve Index with the lighthouses 2.0 could have a tracking issue cause by the EMI of the Servo.

I have 4 SFX100 servos, 1 seatbelt tensioner servo, 4x GS-5 servos and 1 AccuForce servo, plus 2 seaflow blowers.

So the concern that the Valve Index would have EMI tracking issues was pretty big. That's why i wanted the HP Reverb to work, having seen that clarity, i could never go back to the Rift CV1. I decided if the Valve Index would not work, i would give up on VR and buy a Samsung 49" widescreen.


On june 28th i got the pre-ordered Valve Index.

As soons as i opened up the box, i immediately sensed that this is a different product. The whole build quality of the HMD is in a different league. The comfort is unmatched. Everything feels so premium.

This was my initial impression before connecting the HMD to the PC. With high anticipation it was time to install and connect it to my PC

SteamVR automatically sets my resolution to 150% since i'm using a 2080Ti. Getting used to the HP Reverb quality i expected the worst, i loaded up a race sim a put the Index on my head.

I was blown away with the difference between the Valve Index and the HP Reverb. The colours were bright, but spot on, good contrast, good blacks, but mainly the overall clarity was mind blowing. The FOV was quite a lot bigger, most of the gain is horizontal though. I can't explain why but i'm getting a better depth perception.

The sum it in one word: presence

screen
The total pixel count of the Valve Index is lower than the HP Reverb. The HP Reverb is sharper dead center, but looking at the entire image inside the HMD from left to right the Valve Index wins for me. Just slightly looking with your eyes of center results in a much clearer experience. Displays on steering wheels can be read much better with just moving your eyes only.
The colours are vibrant, the contrast and black levels are spot on. You have multiple choices between the different Hz modes and running it at 120Hz is pretty cool, but..... only for hotlapping.

Running a full grid with a decent 150% supersampling and good ingame details will set you back to the smoothing of steamVR at 60fps.
There has been a lot talk about running in 120/144Hz but the current hardware is just not fast enough to run it permanently at those frames on demanding tracks with a lot of cars on screen. Most of the FOV gain is vertically, i still have to physically move my head to see the mirrors.


Build quality
Everything about the Valve Index feels premium and well constructed. The construction of the head strap adjustment, the speakers and the eye relief knob are all great quality. The cable is nice and long and not heavy at all. Very easy to swap between different face gaskets is just the icing on the cake.

Comfort
The comfort of the Index exceeds the comfort of the Reverb in such a way that it's in a entirely different category. The face gasket is nice and thick and feels really good. With the HMD on your head, you can easily turn the knob at the back to tighten or loosen the head strap. Even while racing on the straight. Depending on the intensity of motion i'm running, i can tighten or loosen the head strap without having to take the HMD of. I don't feel the cable pulling at all. There's plenty of room for my nose.It did take me a couple of day to recover from using the HP Reverb.

Audio
Class leading, period. I was afraid since the speakers don't isolate my ears, that the noise of the motion and the very noisy GS-5 still could heard when driving. I'm glad to say that this is not the case. It does a better job at masking the motion sounds than my rift CV1 did. Crewchief or any other digital race engineer can be heard a lot better, but he/she also hears you a lot better because of the high quality mice that is used.

Steam VR
In steam of WMR / SteamVR just works, the mouse in where you want it everytime, audio switches to the HMD. It's almost trouble free

Tracking (with motion)
You can run it with one lighthouse and you don't need the controllers to do the setup. 2 lighthouse does give better tracking when looking down or extremely left or right. The tracking with motion has been flawless. Obviously the lighthouses are placed of the rig.

There's an issue with loss of tracking when i touch the HMD with my hands at the front when the motion servos are powered. This will result in a grey screen, which immediately come back. However if i hold it too long it the tracking because lost and a restart of steam VR is necessary. I found a way around this by either temporary disabling the motion or move the HDM at the very front of the head strap.

HMD not starting
However there's one rather big issue with the Valve Index. As soons as the Index is connected to my PC, it takes about 4-5 min longer to booth. After boothing often the Index is not recognized anymore and needs to be re-plugged. I suspect this is happening because the PC is trying to booth from the Index and somehow sets it in an error state.

This issue is "currently under investigation" by Valve.

I initially had cancelled my Virtual Link adapter for the Index, but have re-ordered it since i believe it will solve this issue when the HMD is plugged into the back of the 2080Ti.

summary
Overall, i'm glad i got to try both HMD's. Otherwise i would have always been wondering if i should have gotten the other one. The best VR headset of the 2 is the Valve Index for me. Of course the ultimate VR headset would have been the Valve Index with the resolution of the HP Reverb. Because of the pixel count i always suspected that the HP Reverb would have been the clear winner, but in the end after having tried them both it's i can say it's not even a close battle
 
FWIW with my NLRv3 and Rift I've had no issues either. Some of the motion systems have a lot more motion. One guy said 400mm!!! which he said made VR unusable.

I just saw this posted today. Apparently Xsimulator is getting VR motion cancellation, but it was just released for testing. I think they are trying to make this work for any VR system by having people attach a hand controller to the rig. I hadn't thought about how this might work well for inside out tracking systems as well as base station and camera based systems. Very cool.
https://www.xsimulator.net/community/threads/vr-motion-cancellation-time-to-test.10241/
 
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Great review. I received my email of getting the index when I order it.
Currently I am running the Odyssey plus hmd from Samsung. Did you have any history on that hmd to say if the index will be a nice upgrade compared to the O+?
I do have the hardware. 2080ti with a ryzen 2700x

-edit- to put the medal to the test I have ordered the index and will find out soon!
 
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Last post in this thread is Nov of 2019 and it started in July of '19. In this 4 page discussion, are people talking about the HP Reverb G2 OR the previous model? It must have been a previous model, as how could they had had a pre-production sample so far back...Think I just answered my question... DOH...
 
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Last post in this thread is Nov of 2019 and it started in July of '19. In this 4 page discussion, are people talking about the HP Reverb G2 OR the previous model? It must have been a previous model, as how could they had had a pre-production sample so far back...Think I just answered my question... DOH...

Ironically it doesn't matter. He went back to his Index even after the G2 arrived.

If you visit the G2 thread you will find some happy people, a bit of futzing going on, some failures etc.. I'm not saying it's bad, it's just not for everyone. HP has been reasonably responsive to fixing the G2's that have issues and they have mostly been with it's cables.

After over 2 years my Index has been flawless. I've made zero modifications and use the stock magnetic face pads. I purchased 2 spares when I got mine. I use my Index regularly, more room scale than with my rig and it feels like a perfect match for my 2080Ti, so I'm waiting for the next version of the Index with what will likely be a 40 series GPU to drive it. I suspect it will be a perfect all around compromise again that will hit a sweet spot for me. Time will tell.

But YMMV and room scale is a priority for me so hand tracking is a critical priority for me.
 
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Last post in this thread is Nov of 2019 and it started in July of '19. In this 4 page discussion, are people talking about the HP Reverb G2 OR the previous model? It must have been a previous model, as how could they had had a pre-production sample so far back...Think I just answered my question... DOH...

Yes and No,

It's an old thread, but for me personally the Valve Index is still the clearest VR HMD on the market.

After buying the Index, i have not only bought the HP Reverb G1, but also the Reverb G2 and the Vive Pro 2.

The other VR headsets have more pixels, but the edge to edge clarity and the FOV of the Index are still superior.

I really wanted to like the G2 and the Vive Pro 2, but back to back comparisons just could not persuade me to trade in the good old Index.

I always believed that pixelcount was one of the most important features of a VR headset, but it's not.

It's the combination of graphics, easy of use and comfort.

Both Reverbs are "crippled" by Windows Mixed Reality which is a pain to use if you are used to Steam VR. The tracking with motion is also less stable then the light house tracking

The Vive Pro 2 also has a second software shell running and when i tried it, it had all sorts of issues. One of those is that it's not supporting smoothing and even with a 3090 you can not run this full res on 90hz in all race sims.

Only the Index has a "magic" button on the HMD which allows you to display the desktop to control and adjust settings without having to use and extra controller. It's so convenient to pause the game, g..o to the desktop, adjust settings in SC4 or SimFeedback and go back again.

Finally the deciding factor was the overall comfort. My modded Index wins this by a mile. I have made quite a few changes to the Index :

- I removed all the unnecessary space between the facial interface and the lenses, bringing my eyes closer to the lenses
- I inserted the child padding for extra comfort
- added extra contra weight on the back
- added and extra support on the front
- removed the audio pads for using the Index with my Sony noise cancelling headphones.

Because of the mods and because the Index also rests on my headphones on the front, i can wear the Index with barely no pressure on my face.

This is a game changer for me personally

Even during heavy movement with SFX100 in for example Dirt Rally 2, the Index stays in place perfectly.

If Valve were to release a Index 2 with only upgraded lenses and nothing else, that would be an instant buy for me.
 
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